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STE and games, overview


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I'm trying here to make as possible complete list of games using STE enhanced features, STE only games and ST games not working on STE machines. Please add what you know about this, if possible with complete infos - what 'E.F.' is used, and similar.

 

 

 

Games using STE enhancements :

 

Abrevs. :

ADMA - audio DMA

EPAL - extended palette (4096 col.)

HWS - hardware scrolling

BLIT - blitter (not strictly STE feature)

 

****************

 

 

Another World - ADMA

Beastlord - EPAL

 

Carlos - ADMA

Chaos Engine - HWS

Creatures - ADMA

 

 

Dragon's Lair - EPAL

Dragon's Lair II - EPAL

Dragon's Lair III - EPAL

Dragon's Lair Escape from the Singe's Castle - EPAL

 

 

Elvira the Arcade Game - BLIT

 

First Samurai - EPAL, intro only

 

 

Magic Boy - ADMA

 

Nicky Boom - ADMA

Nicky 2 - ADMA

No Limit 2 - ADMA, EPAL

 

 

Lethal Xcess ?

 

 

 

 

 

 

Space Ace - EPAL

Space Ace II - EPAL

 

Starball - ADMA

 

Stardust ?

 

Stone Age ?

 

Substation ?

 

Zool - HWS, BLIT

 

There is for sure much more, especially those using EPAL .

 

****************

 

STE only :

 

Obsession

Pacman OE

Sleepwalker

 

 

 

*********

 

Not working on STE:

This includes not TOS version caused problems, only

games writing to bad locations.

Note: some games may fail on 4MB machines because lame code.

Many of cracks fail on higher TOS versions, so please test with

original or Pasti images if possible.

 

Hyperforce - overshot in palette writing loop

Grand Monster Slam - overshot in palette writing loop

Nightdown - writing to Screen pointer does nothing on ST, on STE bus error.

 

*************************

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Stardust is probably the only STE only game worth the price of a blank disk really. Unfortunately Super Stardust (Amiga 1200/4000) and Stardust 96 (PC) are superior games to the original Amiga 500/STE release of Stardust so I don't really play them.

 

Some guy wrote a monochrome (not in hires mode, just greyscale graphics) demo of Street Fighter 2 though didn't they? Project is abandoned but it is interesting.

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Wow. I just have to strongly disagree with this. While underutilized, there are

still far more than -1- single game that is worth the price of a floppy disk!!

 

Alien Blast STe Only

Alien Thing STe Enhanced

Alien Thing - Expert Edition STe Enhanced

Alien Thing - The Directors Cut (Demo) STe Enhanced

Ancient Art of War in the Skies, The STe Enhanced

Asteroidia STe Enhanced

Battletris STe Enhanced

Battletris+ STe Enhanced

Cannon Fodder 2 STe Enhanced

Captive STe Enhanced

Chambers of Shaolin STe Enhanced

Chaos Engine STe Enhanced

Chronicles of Omega, The STe Enhanced

Chu Chu Rocket STe Only

Destruction Imminent STe Enhanced

Dynabusters+ STe Only

Esprit STe Enhanced

Frantick STe Enhanced

Goal! STe Enhanced

GodPey STe Enhanced

Gods STe Enhanced

H Mec 2 STe Only

Italy 1990 STe Enhanced

James Pond STe Enhanced

James Pond II (Robocod) STe Enhanced

Leavin' Teramis STe Enhanced

Lethal Xcess STe Enhanced

Magic Boy STe Enhanced

Magic Fly STe Enhanced

Manga Puzzle STe Only

Moonwalker STe Only

Obsession STe Only

Oh No! Not More Radioactive Mineshafts STe Only

Operation Garfield STe Enhanced

Pacman on E's STe Enhanced

Pacmen STe Enhanced

Penta STe Enhanced

Power Up plus STe Enhanced

Revenge of the Mutant Camels STe Enhanced

Robocop 3 STe Enhanced

Rock 'n' Roll Clams STe Enhanced

Roger STe Enhanced

Sheer Agony STe Enhanced

Sleepwalker STe Only

Square Off STe Only

Starball STe Only

Stardust STe Enhanced

Stone Age STe Enhanced

Street Fighter II (Demo) STe Only

Substation STe Only

Suspicious Cargo STe Only

Team STe Only

Ultimate Arena, The STe Enhanced

Utopos STe Only

Vaxine STe Enhanced

Venus The Flytrap STe Enhanced

Wings of Death STe Enhanced

Wrath of the Demon STe Enhanced

Zero 5 STe Only

Zool STe Enhanced

Zool (Demo) STe Enhanced

 

If a person couldn't find more than -1- game (other than Stardust) to like from that

list, then they just don't like games, in my humble opinion. Just sayin'.... :)

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I wonder what Shadow of the Beast would be like if it was written from scratch for an STE only.

Wow. I just have to strongly disagree with this. While underutilized, there are

still far more than -1- single game that is worth the price of a floppy disk!!

 

If a person couldn't find more than -1- game (other than Stardust) to like from that

list, then they just don't like games, in my humble opinion. Just sayin'.... :)

 

Well it was all IMO and based on games written exclusively for the STE (ST enhanced games will never utilise the full power of the STE for the same reason most Amiga games were rubbish because they shared ST 68k source code)

 

Of the 3 I knew of (SD, Obsession, Zero 5) I can't stand polygon game prior to Playstation 1/66mhz 486PC because they don't look nice. The only exception for me I guess is Zarch on an Archimedes computer (especially the 12mhz A3010/3020 etc) I'm not a big fan of pinball games or real pinball at all to be honest.

 

I kind of expect 1985/86 arcade game levels of graphics and sound from both the STE and Amiga, anything below that means people were not making the effort. Just look at R-Type 2 on a plain STFM and see what Arc Developments managed with no blitter/scrolling hardware in just 8mhz.

 

Like I said it was just my personal view of the handful of games which were STE only, other people may judge games less harshly sure :D

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Stardust is probably the only STE only game worth the price of a blank disk really. ...

 

Hmmm... This is year 2012. I bought 4GB CF card for 10 Euros. There is still 'some' space for even not top-notch games. (+ some other disks lay around by me, more-less filled).

 

But even if you don't have some hard disk with your Atari, you can keep game base on some PC, MAC in image formats, and when want to play something outwrite it onto floppi(es). This is even more reliable than storage on floppies. Finally, you can DL 98% of quality stuff anytime .

Edited by ParanoidLittleMan
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  • 3 weeks later...

Thanx for contrbution. I did carefully checkings, and found many errors (perhaps origining from Gamebase ST).

 

 

Games using STE enhancements :

 

 

Abrevs. :

ADMA - audio DMA

EPAL - extended palette (4096 col.)

HWS - hardware scrolling

BLIT - blitter (not strictly STE feature)

AJ - analogue joysticks

****************

 

Alien Thing - ADMA, EPAL

Alien Thing - Expert Edition - ADMA, EPAL

Alien Thing - The Directors Cut (Demo) - ADMA, EPAL

Ancient Art of War in the Skies, The - EPAL

Another World - ADMA

Asteroidia - Should use blitter but I don't see it, and scrolling is pathetic.

 

Battletris - ADMA

Battletris+ - ADMA

Beastlord - EPAL

 

Cannon Fodder II (preview) - EPAL-only title pic. Pih.

Captive - EPAL

Carlos - ADMA

Chambers of Shaolin - ADMA

Chaos Engine - HWS

Chronicles of Omega, The - HWS, ADMA

Chu Chu Rocket - ADMA, BLIT, AJ

Creatures - ADMA

 

Destruction Imminent - ADMA, BLIT, EPAL

Dragon's Lair - EPAL

Dragon's Lair II - EPAL

Dragon's Lair III - EPAL

Dragon's Lair Escape from the Singe's Castle - EPAL

 

 

Elvira the Arcade Game - BLIT

Esprit - ADMA (Strange that later games - Oxyd are not STE enhanced)

First Samurai - EPAL, intro only

Frantick - EPAL - only title

 

Ghost Battle - BLIT

GodPey - BLIT

 

James Pond - EPAL

James Pond II (Robocod) - EPAL (1c only)

 

Leavin' Teramis - EPAL, intro only

Lethal Xcess - ADMA, BLIT

 

Magic Boy - ADMA

Magic Fly - EPAL - only title pic.

 

Nicky Boom - ADMA

Nicky 2 - ADMA

No Limit 2 - ADMA, EPAL

 

 

Oh No! Not More Radioactive Mineshafts - BLIT, EPAL

 

 

Operation Garfield - EPAL, ADMA, BLIT

 

Power Up plus - ADMA, BLIT - despite it, scrolling is awful

 

Robocop 3 - ADMA, EPAL

Rock 'n' Roll Clams - ADMA, EPAL, BLIT

Roger - ADMA, EPAL, BLIT

 

Sheer Agony - EPAL

Space Ace - EPAL

Space Ace II - EPAL

Starball - ADMA

 

Ultimate Arena, The - ADMA, EPAL, BLIT

 

Vaxine - ADMA, EPAL

Wings of Death - ADMA, BLIT

Wrath of the Demon - EPAL

 

 

Zool - HWS, BLIT

 

 

 

 

****************

 

 

STE only :

 

Alien Blast

Dynabusters+ - I guess that + means for STE

H Mec

H Mec 2

Manga Puzzle

 

Obsession

Pacman OE - OE= On STE

Revenge of Mutant Camels STE v. - surprise !

Sleepwalker

Square Off (1995) + TT, Falcon

Stardust + Falcon

Street Fighter II (Monochrome, Demo)

Stone Age + Falcon

Substation

Team

Utopos

Zero 5

 

 

Some others can work on Falcon beside where is marked.

 

 

*********

 

Not working on STE:

This includes not TOS version caused problems, only

games writing to bad locations.

 

Note: some games may fail on 4MB machines because lame code.

 

Many of cracks fail on higher TOS versions, so please test with

original or Pasti images if possible.

 

Hyperforce - overshot in palette writing loop

Grand Monster Slam - overshot in palette writing loop

Nightdown - writing to Screen pointer does nothing on ST, on STE bus error.

 

 

As TOS version caused problem good example is Defender of the Crown: code is not ready for enhanced palette of STE, handled via XBIOS calls. If run under TOS 1.04 on STE it works fine.

How to use TOS 1.04 on STE ? With Floppy Image Runner.

 

 

 

*************************

 

I think that in many cases they did really little - extended palette only in title, intro, but not in game. Such things don't deserve STE enhanced marking, as nothing in gameplay. Scrolling is still really bad in many.

Only few games utilize really full STE potential - Caspian ones for instance.

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Thanx Christos. Good to have some other source than Gamebase ST.

Gamebase ST: it is really useful compilaton, project. Unfortunately there is a lot of errors, bad infos. They should listen better to user feedback and update it - and I know that there was a lot of error reports.

It seems that STE compat/enhanc. related infos are the worst part. Over 20% of data is false. There are some really pathetic errors: like game from 1985 marked as STE only :)

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OK. This one is updated after looking more lists, and checkings.

 

Games using STE enhancements :

 

 

Abrevs. :

ADMA - audio DMA

EPAL - extended palette (4096 col.)

HWS - hardware scrolling

BLIT - blitter (not strictly STE feature)

AJ - analogue joysticks

****************

 

Alien Busters IV - ADMA

Alien Thing - ADMA, EPAL

Alien Thing - Expert Edition - ADMA, EPAL

Alien Thing - The Directors Cut (Demo) - ADMA, EPAL

Ancient Art of War in the Skies, The - EPAL

Another World - ADMA

Asteroidia - Should use blitter but I don't see it, and scrolling is pathetic.

Astro Panic 94 - ADMA, BLIT, EPAL

 

B Squad (Demo) - EPAL, BLIT

Battletris - ADMA

Battletris+ - ADMA

Beastlord - EPAL

 

Cannon Fodder II (preview) - EPAL-only title pic. Pih.

Captive - EPAL

Carlos - ADMA

Chambers of Shaolin - ADMA

Chaos Engine - HWS

Chronicles of Omega, The - HWS, ADMA

Chu Chu Rocket - ADMA, BLIT, AJ

CoCoCoPo -ADMA

Creatures - ADMA

 

Destruction Imminent - ADMA, BLIT, EPAL

Diamond Ice - ADMA, EPAL

Dragon's Lair - EPAL

Dragon's Lair II - EPAL

Dragon's Lair III - EPAL

Dragon's Lair Escape from the Singe's Castle - EPAL

 

 

Elvira the Arcade Game - BLIT

Esprit - ADMA (Strange that later games - Oxyd, are not STE enhanced)

 

Final Fight - EPAL

Fire and Ice - EPAL

First Samurai - EPAL, intro only

Frantick - EPAL - only title

 

Ghost Battle - BLIT

GodPey - BLIT

 

Heartland - ADMA, EPAL

 

International Rugby Challenge - EPAL

 

James Pond - EPAL

James Pond II (Robocod) - EPAL (1c only)

 

Leavin' Teramis - EPAL, intro only

Lethal Xcess - ADMA, BLIT

 

Magic Boy - ADMA

Magic Fly - EPAL - only title pic.

 

Nicky Boom - ADMA

Nicky 2 - ADMA

No Limit 2 - ADMA, EPAL

 

 

Oh No! Not More Radioactive Mineshafts - BLIT, EPAL

 

 

Operation Garfield - EPAL, ADMA, BLIT

 

Pooz - ADMA

Pouif Ouf - ADMA, BLIT

Power Up plus - ADMA, BLIT - despite it, scrolling is awful

 

Robocop 3 - ADMA, EPAL

Rock 'n' Roll Clams - ADMA, EPAL, BLIT

 

 

Sheer Agony - EPAL

Space Ace - EPAL

Space Ace II - EPAL

Starball - ADMA

Superfly - ADMA

 

Ultimate Arena, The - ADMA, EPAL, BLIT

 

Vaxine - ADMA, EPAL

Winglord - ADMA, EPAL, BLIT

Wings of Death - ADMA, BLIT

Wrath of the Demon - EPAL

 

 

Zool - HWS, BLIT

 

 

 

 

****************

 

 

STE only :

 

Alien Blast

Dynabusters+ - I guess that + means for STE

H Mec

H Mec 2

Manga Puzzle

 

Obsession

Pacman OE - OE= On STE

Revenge of Mutant Camels STE v. - surprise !

Roger - ADMA, EPAL, BLIT

Sleepwalker

Square Off (1995) + TT, Falcon

Stardust + Falcon

Street Fighter II (Monochrome, Demo)

Stone Age + Falcon

Substation

Team

Tomtar

Utopos

Whitewater Madness

Zero 5

 

 

Some others can work on Falcon beside where is marked.

 

 

*********

 

Not working on STE:

This includes not TOS version caused problems, only

games writing to bad locations.

 

Note: some games may fail on 4MB machines because lame code.

 

Many of cracks fail on higher TOS versions, so please test with

original or Pasti images if possible.

 

Hyperforce - overshot in palette writing loop

Grand Monster Slam - overshot in palette writing loop

Nightdown - writing to Screen pointer does nothing on ST, on STE bus error.

 

 

As TOS version caused problem good example is Defender of the Crown: code is not ready for enhanced palette of STE, handled via XBIOS calls. If run under TOS 1.04 on STE it works fine.

How to use TOS 1.04 on STE ? See on Floppy Image Runner site.

 

 

 

*************************

 

I need to DL Crackman and Rubicon yet too see them.

 

Considering what ST games work on STE: making some accurate list would take too much time.

I say that over 90% of originals and well made cracks will work on STE with TOS 1.06/1.62 .

On Mega STE (TOS 2.05/2.06) and STEs with that TOS likely under 80% .

With little help - by installing TOS 1.04 in high RAM ratio will go over 99% in both cases.

And with simple fixing of bugs in few games ratio will be 100% .A

As said already, STE is very compatible with ST.

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EPAL = hardly an improvement IMO. So the colours will be more or less identical unless it is a 16 greyscale game and there are still only 16 colours anyway so the graphics would look the same.

 

I suppose a game that only has EPAL next to it at least is compatible.

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EPAL benefit is best visible in gradients - horizon for example. Check some games like Fire and Ice with Hatari set to ST and then to STE.

 

EPAL self is of course compatible, as all others are too. If no bugs in code and TOS version is not problem. But I gave one case where EPAL combined with TOS version can make problems.

 

All real incompatibilities (3 cases listed) are because code bugs - writing in HW scroll register because palette writing code having too much cycles. See HW reg adresses, and will understand. Testing on ST indicates not any errors, because overshot writes 'in empty' .

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Was STOS ever updated to use DMA samples/scroll registers/4096 colours/hardware blitter at all? I wrote some very nice routines in STOS that just needed a little bit more help (or a 16mhz 68000 CPU) like Konami style shootem up full screen transparent parallax playfields that turned out a lot better than I thought they would at the time.

 

I have a 1040STE but it's probably the least used machine of all the STs I own, my favourite was my Mega STE with 16mhz CPU but had to sell it as it started to get 'stuck' in mono mode even if you connected an SC1224 monitor.

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Not sure about STOS updates for STE. Likely not - it was not updated for later TOS versions, at least not officailly.

 

I digged yesterday little in compilations at AM. Found some missing STX images (like SWIV) - but they won't include compilation based images in main base, even if they are exaclty same os original release :?

 

Anyway, meanwhile I saw 2 cases where stays: not STE c. So, I checked it, expecting that it will be not exactly true ...

Kenny Dalglish Soccer Manager (some football compil.): it works on STE under TOS 1.04 .

Total Eclipse (Virtual Worlds by Domark) : actually, that version will crash even on ST with TOS 1.04. With TOS 1.02 works, on STEs too. The reason is very stoopid bug in launcher (what is slightly modded original one, for menu). The real reason is of course lack of careful testing.

This, and some other examples can explain why AM dislikes compilations (other reason may be that sometimes title pic missing, or other cutting. )

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Was STOS ever updated to use DMA samples/scroll registers/4096 colours/hardware blitter at all? I wrote some very nice routines in STOS that just needed a little bit more help (or a 16mhz 68000 CPU) like Konami style shootem up full screen transparent parallax playfields that turned out a lot better than I thought they would at the time.

 

There are extensions that use the extra hardware called STE Extension & Blitter Extension. Should find them on the STOS Time Tunnel. And of course you should use STOS Fixer for all your compiled programs...

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"Stone Age" is not STE only... it works fine on ST also :-)

 

What I tested not. Updated list:

 

 

Atari STE and games, overview, game lists

 

 

Games using STE enhancements :

 

Abrevs. :

ADMA - audio DMA

EPAL - extended palette (4096 col.)

HWS - hardware scrolling

BLIT - blitter (not strictly STE feature)

AJ - analogue joysticks

****************

 

Alien Busters IV - ADMA

Alien Thing - ADMA, EPAL

Alien Thing - Expert Edition - ADMA, EPAL

Alien Thing - The Directors Cut (Demo) - ADMA, EPAL

Ancient Art of War in the Skies, The - EPAL

Another World - ADMA

Asteroidia - ? Should use blitter but I don't see it, and scrolling is pathetic.

Astro Panic 94 - ADMA, BLIT, EPAL

 

B Squad (Demo) - EPAL, BLIT

Battletris - ADMA

Battletris+ - ADMA

Beastlord - EPAL

 

Cannon Fodder II (preview) - EPAL-only title pic. Pih.

Captive - EPAL

Carlos - ADMA

Chambers of Shaolin - ADMA

Chaos Engine - HWS

Chronicles of Omega, The - HWS, ADMA

Chu Chu Rocket - ADMA, BLIT, AJ

CoCoCoPo -ADMA

Creatures - ADMA

 

Destruction Imminent - ADMA, BLIT, EPAL

Diamond Ice - ADMA, EPAL

Dragon's Lair - EPAL

Dragon's Lair II - EPAL

Dragon's Lair III - EPAL

Dragon's Lair Escape from the Singe's Castle - EPAL

 

Elvira the Arcade Game - BLIT

Esprit - ADMA (Strange that later games - Oxyd, are not STE enhanced)

 

Final Fight - EPAL

Fire and Ice - EPAL

First Samurai - EPAL, intro only

Frantick - EPAL - only title

 

Ghost Battle - BLIT

GodPey - BLIT

 

Heartland - ADMA, EPAL

 

International Rugby Challenge - EPAL

 

James Pond - EPAL

James Pond II (Robocod) - EPAL (1c only)

 

Leavin' Teramis - EPAL, intro only

Lethal Xcess - ADMA, BLIT

 

Magic Boy - ADMA

Magic Fly - EPAL - only title pic.

 

Nicky Boom - ADMA

Nicky 2 - ADMA

No Limit 2 - ADMA, EPAL

 

Oh No! Not More Radioactive Mineshafts - BLIT, EPAL

 

Operation Garfield - EPAL, ADMA, BLIT

 

Pooz - ADMA

Pouif Ouf - ADMA, BLIT

Power Up plus - ADMA, BLIT - despite it, scrolling is awful

 

Robocop 3 - ADMA, EPAL

Rock 'n' Roll Clams - ADMA, EPAL, BLIT

Rubicon - ADMA by intro

 

Sheer Agony - EPAL

Space Ace - EPAL

Space Ace II - EPAL

Starball - ADMA

Stone Age (rev2.1, 1993) - ADMA

Superfly - ADMA

 

Ultimate Arena, The - ADMA, EPAL, BLIT

Ultimate 'tris Game, The - ADMA, EPAL, BLIT

 

Vaxine - ADMA, EPAL

Winglord - ADMA, EPAL, BLIT

Wings of Death - ADMA, BLIT

Wrath of the Demon - EPAL

 

Zool - HWS, BLIT

 

****************

 

 

STE only :

 

Alien Blast

Crackman

Dynabusters+ - I guess that + means for STE

H Mec

H Mec 2

Manga Puzzle

Obsession

Pacman OE - OE= On STE

Revenge of Mutant Camels STE v. (for STE v.)

Roger - ADMA, EPAL, BLIT

Sleepwalker

Square Off (1995) + TT, Falcon

Stardust + Falcon

Street Fighter II (B/W, Demo)

Stone Age (rev.2, 1992) + Falcon

Substation

Team

Tomtar

Utopos

Whitewater Madness

Zero 5

 

 

Some others can work on Falcon beside where is marked. Talking about unmodded games.

 

 

*********

 

Not working on STE:

This includes not TOS version caused problems, only

games writing to bad locations.

 

Note: some games may fail on 4MB machines because lame code.

 

Many of cracks fail on higher TOS versions, so please test with

original or Pasti images if possible.

 

Really not working:

Hyperforce - overshot in palette writing loop

Grand Monster Slam - overshot in palette writing loop

Nightdown - writing to Screen pointer does nothing on ST, on STE bus error.

 

Total 3 games found so far - not solveable by changing TOS vers., RAM setting or similar.

 

I made fixed versions of them, and it means changing only couple bytes. In case of Grand Monster Slam it is done even with STX img.

 

 

As TOS version caused problem good example is Defender of the Crown: code is not ready for enhanced palette of STE, handled via XBIOS calls. If run under TOS 1.04 on STE it works fine.

How to use TOS 1.04 on STE ? See on Floppy Image Runner site.

 

Making complete list of originals not working on regular STE with TOS 1.06/1.62 would take too much time. I guess that over 90% works.

TOS 2.05/2.06 (Mega STE) : I guess that success rate is under 80%.

 

What helps in case of problem: Try another crack. Try running from AUTO folder. Use specialised SW for setting machine to act as having only 512KB (or 1MB) RAM. Install TOS 1.04 in RAM.

Edited by ParanoidLittleMan
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