Thomas Jentzsch Posted May 9, 2016 Share Posted May 9, 2016 Those are good ideas. I will look into those. But I want the game to stand on its own. So it must meat my standards. Which means, I must be convinced that it is a good as it can be. Everything else is secondary to me. Quote Link to comment Share on other sites More sharing options...
Wolf_ Posted May 9, 2016 Share Posted May 9, 2016 Maybe similar to the original game "adventure" the author loves you could add an easter egg like Wade's secret base or something? (Maybe a little bike you pedal to turn on the lights or something like he used for a power generator) I would imagine Wade's room in the trailer would probably have some kind of artemis poster.As for actual gameplay improvements it seems to me like you've faithfully created a game that fits the description given in the novel. Can't picture it having much more stuff than what was mentioned in the book. Unless you want to add a bunch of references to other atari games in it. I'm sure a gunter would constantly have retro games on the mind. Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted May 14, 2016 Share Posted May 14, 2016 (edited) Status is unchanged. Polishing and most importantly more feedback/playtesting are missing. Have Harmony Cart, will playtest! So ... how do I get the rom to help? Edited May 14, 2016 by DrVenkman Quote Link to comment Share on other sites More sharing options...
YANDMAN Posted May 16, 2016 Share Posted May 16, 2016 This is an original movie poster piece that i did, that i just adapted into a label. 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted October 14, 2017 Share Posted October 14, 2017 Bump. Is this still in development? I saw the movie trailer the other day on the big screen and was reminded of this game. Hopefully no C&D orders? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 14, 2017 Share Posted October 14, 2017 It is ~98% done, but it doesn't play like I would like it. Also there is a major feature still missing. I have hit a psychological block with this game, which takes more than one year already. This never happened to me before, so I have no idea how long it takes until I can overcome this stupid block. I stepped away for some time, didn't work. I put myself under pressure, didn't work. Decide to do something else, didn't work. There is something with this game and me, that kills my motivation. 2 Quote Link to comment Share on other sites More sharing options...
hizzy Posted October 14, 2017 Share Posted October 14, 2017 Hi Thomas! Are you having a technical problem with the game? I'm sure you will finish it to your satisfaction eventually. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 14, 2017 Share Posted October 14, 2017 If you have lost your muse, then I'm wondering if releasing a demo version of it and getting some feedback might help you regain it? Feedback might also help you better nail down what exactly doesn't "feel right" about the game play as it stands now. Just a thought. Quote Link to comment Share on other sites More sharing options...
Wolf_ Posted October 14, 2017 Share Posted October 14, 2017 I have the nt mini now which offers a fpga 2600 core so I'd be more than happy to test it out for you. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 15, 2017 Share Posted October 15, 2017 Are you having a technical problem with the game? I'm sure you will finish it to your satisfaction eventually. No, nothing technical, just the gameplay. And yes, I will finish this one eventually. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 15, 2017 Share Posted October 15, 2017 If you have lost your muse, then I'm wondering if releasing a demo version of it and getting some feedback might help you regain it? Feedback might also help you better nail down what exactly doesn't "feel right" about the game play as it stands now. Just a thought. There is a hidden forum here, where quite some people can participate. So the game has been tested quite a lot with good feedback. But the core problem is, that I(!) don't like the result so far. IMO it feeds too repetitive and lacks variation. Quote Link to comment Share on other sites More sharing options...
devwebcl Posted October 15, 2017 Share Posted October 15, 2017 I understand about the private forum to test the game and the creative momentum to finish the game. Sometimes it's good to invite new members to see different point of view and also to abstract of the current status and think out of the box. Let us know if any help it's needed. Quote Link to comment Share on other sites More sharing options...
DanthWader Posted November 2, 2017 Share Posted November 2, 2017 I remember hearing about this years back, i read the book a few months ago so i started digging and ended up here... I need this game!!! Quote Link to comment Share on other sites More sharing options...
Coolcrab Posted April 4, 2018 Share Posted April 4, 2018 Is this still a thing? With the movie out it would probably sell really well now. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 4, 2018 Share Posted April 4, 2018 No it is not dead. But I have to overcome my mental block here. The game is more than 95% done, so I won't let it die. Promised! And I doubt it would be a good idea to release it now as this might ask for legal trouble more than any time else. 2 Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted April 4, 2018 Share Posted April 4, 2018 Side question: when did the concept of a stack of shipping containers as housing development become an idea? I know it was popularized in the West with Ready Player One (and visualized in the new movie), but I've seen the idea elsewhere, starting with Monsters Ate My Condo back in 2011. https://en.wikipedia.org/wiki/Monsters_Ate_My_Condo Is this an idea from Japan, maybe in anime or manga? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 4, 2018 Share Posted April 4, 2018 The Stacks are made from trailers, not containers. 2 Quote Link to comment Share on other sites More sharing options...
thatsabigpanda Posted April 10, 2018 Share Posted April 10, 2018 If you need any help testing let me know. My harmony cart is coming in the mail tomorrow and I'm going to get the BIN when I get home. I'm looking forward to trying it out! Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted April 10, 2018 Share Posted April 10, 2018 ******* Possible Minor Spoiler Warning Here ***** If you have not read the book or seen the movie, please be aware that this might be a spoiler... Spoiler Here....... Thomas, would adding bombs into the stacks brought in by drones or robots that need to be disarmed be a fun game element? Bombs, timers, proximity bombs and rescuing people might be a fun direction to go, they are true to the book and movie too.. bomb elements can also make goals much harder and if randomized maybe extend game replays? In any case good job on the game, and making something that is just really cool .. Keep up the great work, looking forward to it once you get inspired again! Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted April 10, 2018 Share Posted April 10, 2018 The Stacks are made from trailers, not containers. Ahh, what a difference a picture makes! In the book, they're converted trailer parks, too. They're vertical to maximize use of ground space. How they got "stacked" is not addressed. I guess it happens offscreen, like how the AT-ATs land on Planet Hoth in The Empire Strikes Back, to use a RP1-style reference. The idea caught on in a big way, and trailer parks across the country had quickly evolved into "stacks" like this one -- strange hybrids of shantytowns, squatter settlements, and refugee camps. They were now scattered around the outskirts of most major cities, each one overflowing with uprooted rednecks like my parents, who --desperate for work, food, electricity, and reliable OASIS access -- had fled their dying small towns and had used the last of their gasoline (or their beasts of burden) to haul their families, RVs, and trailer homes to the nearest metropolis. Every stack in our park stood at least fifteen mobile homes high (with the occasional RV, shipping container, Airstream trailer, or VW microbus mixed in for variety). In recent years, many of the stacks had grown to a height of twenty units or more. I remain curious about where this idea came from. The rest of the story contains no original parts, after all. 2 Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted April 10, 2018 Share Posted April 10, 2018 Answering my own question, in part: A vertical trailer park was proposed in 1966 "Portable Housing" is really a vertical trailer park The Truth about the Redneck Mansion comes out All 3 links have interesting pictures. I'd be willing to bet that there's a Japanese connection though, that there are manga or anime featuring similar images -- or perhaps the shipping containers I think would be the more interesting (and bleak) choice. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 10, 2018 Share Posted April 10, 2018 Thomas, would adding bombs into the stacks brought in by drones or robots that need to be disarmed be a fun game element? Bombs, timers, proximity bombs and rescuing people might be a fun direction to go, they are true to the book and movie too.. bomb elements can also make goals much harder and if randomized maybe extend game replays? I will definitely look into this. Drones would make a nice flying enemy. And bombs which affect a whole screen seem like a good idea too. I can't track permanently if they are disarmed, but as long as the screen is not changed should work. Rescuing people needs more thought. BTW: The game is heavily randomized already. There are almost 200,000 game variations based on random numbers and difficulty settings. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted April 10, 2018 Share Posted April 10, 2018 And I doubt it would be a good idea to release it now as this might ask for legal trouble more than any time else. Would it? I thought Ernest Cline was involved. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 10, 2018 Share Posted April 10, 2018 I can only guess, but I suppose the rights are sold. And those who own the rights now usually have different interests than an author. 1 Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted May 28, 2018 Share Posted May 28, 2018 I can only guess, but I suppose the rights are sold. And those who own the rights now usually have different interests than an author. Any update on this? Just finished the book. If I had a Harmony I would playtest on real hardware, otherwise I could playtest through Stella. Quote Link to comment Share on other sites More sharing options...
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