Jump to content
IGNORED

Images generated by RastaConverter


Philsan

Recommended Posts

It would be nice to have a thread completely dedicated to the beautiful images generated by the awesome converter made by Jakub "ilmenit".

That tool really gave colors, once reserved to the classes, to the masses.

 

Original image (optional), converted image preview, Atari .xex file (filenames format: "Author's name_imagename" to keep Kaz atarionline.pl's format).

 

Posts without images are not allowed! ;)

 

Feel free to post images already posted in the Quantizator WIP thread that you're proud of!

 

I start with the machine that makes all this (fun) possible.

post-12528-0-71099300-1341867147_thumb.png

Philsan_Atari800XL.xex

  • Like 14
Link to comment
Share on other sites

The purpose of this topic is to have a place to show people Atari graphic capabilities and display our best conversions.

In my opinion, tests or tips for Jakub should be posted in Quantizator thread.

Instead of replies, please use "Like this" buttons (unless you want to reply with a picture!).

As they say, a picture is worth a thousand words.

 

To obey my own rule ("posts without images are not allowed!"), I post again my Giger's Alien conversion (original, converted, .xex).

Please follow filenames rule: "Author's name_imagename".

post-12528-0-91709500-1341947464_thumb.png post-12528-0-91977200-1341947465_thumb.png

Philsan_Alien.xex

  • Like 6
Link to comment
Share on other sites

Large collection of my conversions

 

 

In "thumbnail" , they all look good.

 

In "fullscreen" things get real.

 

Following Picture look "really" good, because colourisation fits to the image and Banding is very low :

 

Aftermath

Ancient

Autumn-New

Dawn-Scanlines (this one gives a regular distortion to the image, so banding doesn't disturb)

Fairey Wood

Landscape

Lonely-New

Smugglers

Snow__Woods

Stones

Tavern

Waterfall

Winter

Winter-Castle

 

 

 

 

  • Like 2
Link to comment
Share on other sites

I hope that nice graphics user interface will help us to make more experiments and create better pictures. Arek Lubaszka aka ArSoft aka Larek has prepared "RC GUI" for us:

 

http://atarionline.pl/v01/index.php?subaction=showfull&id=1342346143&archive=&start_from=0&ucat=1&ct=nowinki

 

RCGUI_1.jpg

 

Steps:

1. Depack RCGUI0013.7z in folder where you keep RastaConverter.exe file.

2. Run RCGUI.exe.

3. Enjoy.

 

(remember that pictures to load have to be in the same folder)

  • Like 4
Link to comment
Share on other sites

I hope to post my 1st this evening. I spent an hour removing dithering from the original. It's currently at 3.4 million evals, and there are only really 3 bands in the picture that need to go away.

 

Apologies for not knowing the original author - go to http://www.theman-ca...lraiser-on.html to see the original.

 

Edited version:

post-650-0-69856100-1342398747_thumb.png

 

Rasta Convertor: (Laoo palette, no dither, random initial, YUV colour space, 10 million evaluations)

post-650-0-55468000-1342398774_thumb.png

 

I think this could be much better if I was to cut the logo. The Atari can do kick ass logos due to the DLI nature of the machine. Let the top portion of the screen be a nice shaded logo, and use all the resources for the remainder of the screen to display the picture.

  • Like 2
Link to comment
Share on other sites

Keeping with the Hellraiser theme (and the unknown authors):

 

Source image (converted in Photoshop to indexed (laoo) palette 1st):

post-650-0-00001600-1342400768.png

 

Rasta (2.5 million evals, laoo palette, knoll dithering, smart initial state, yuv colour distance):

post-650-0-52704600-1342400768_thumb.png

 

Next post will be just pinhead, without the Hellraiser logo

  • Like 1
Link to comment
Share on other sites

Now some of my all time favourites - although sad. They are from the troubled artist Louis Wain (google him if you are not familiar). I hope if I go off the deep end that I end up in a happier place than this poor soul did. Anyhow - here are my 1st attempts at his cats (I am redoing #3 with a details mask. I will let the machine run as long as it needs to in order to eliminate the banding). I have two machines running image #3 over night (both do around 4 thousand evals per second). One is doing knoll dithering laoo palette, the other is chess dithering with altirra palette. So far, neither is looking very promising.

 

Details are in the filenames.

post-650-0-61294300-1342415228_thumb.png

post-650-0-47521600-1342415229_thumb.png

post-650-0-21683100-1342415230_thumb.png EDIT post-650-0-21568600-1342436512_thumb.png

post-650-0-74943400-1342415227_thumb.png

post-650-0-16514200-1342415231_thumb.png

 

Post edited with new version of cat#3. I think this one is just too much for the little Atari to render.

  • Like 4
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...