+Philsan Posted July 9, 2012 Share Posted July 9, 2012 It would be nice to have a thread completely dedicated to the beautiful images generated by the awesome converter made by Jakub "ilmenit". That tool really gave colors, once reserved to the classes, to the masses. Original image (optional), converted image preview, Atari .xex file (filenames format: "Author's name_imagename" to keep Kaz atarionline.pl's format). Posts without images are not allowed! Feel free to post images already posted in the Quantizator WIP thread that you're proud of! I start with the machine that makes all this (fun) possible. Philsan_Atari800XL.xex 14 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 9, 2012 Share Posted July 9, 2012 I would suggest posting "number of evaluations" too. Quote Link to comment Share on other sites More sharing options...
JohnBuell Posted July 9, 2012 Share Posted July 9, 2012 Also, how about quick links to the download source and a usage guide/tutorial? Quote Link to comment Share on other sites More sharing options...
frogstar_robot Posted July 10, 2012 Share Posted July 10, 2012 (edited) Stare at the center of it. purple_nurple.xex Edited July 10, 2012 by frogstar_robot 6 Quote Link to comment Share on other sites More sharing options...
frogstar_robot Posted July 10, 2012 Share Posted July 10, 2012 Another bit of perceptual evil sakuras2b.xex 4 Quote Link to comment Share on other sites More sharing options...
frogstar_robot Posted July 10, 2012 Share Posted July 10, 2012 (edited) original after being converted to a 256 color laoo indexed pallette in GIMP and resized to 320x240. Output around 4M evaluations : ./rastaconv pegasus006.png /filter=box /pal=Palettes/laoo.act cliff.xex Edited July 10, 2012 by frogstar_robot 4 Quote Link to comment Share on other sites More sharing options...
Rybags Posted July 10, 2012 Share Posted July 10, 2012 The canyon looks pretty good but is suffering due to the closeness of the original luma's. Those eye trick ones... they look like they're 4 colour to begin with, so what's the point? Quote Link to comment Share on other sites More sharing options...
frogstar_robot Posted July 10, 2012 Share Posted July 10, 2012 The canyon looks pretty good but is suffering due to the closeness of the original luma's. Those eye trick ones... they look like they're 4 colour to begin with, so what's the point? Heck of it. 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted July 10, 2012 Author Share Posted July 10, 2012 The purpose of this topic is to have a place to show people Atari graphic capabilities and display our best conversions. In my opinion, tests or tips for Jakub should be posted in Quantizator thread. Instead of replies, please use "Like this" buttons (unless you want to reply with a picture!). As they say, a picture is worth a thousand words. To obey my own rule ("posts without images are not allowed!"), I post again my Giger's Alien conversion (original, converted, .xex). Please follow filenames rule: "Author's name_imagename". Philsan_Alien.xex 6 Quote Link to comment Share on other sites More sharing options...
snicklin Posted July 10, 2012 Share Posted July 10, 2012 Original Converted with 100M evaluations XEX: snicklin_xc12.xex 3 Quote Link to comment Share on other sites More sharing options...
Gury Posted July 11, 2012 Share Posted July 11, 2012 (edited) Fantastic tool... I had to try it. Picture proportions are not the same, but anyway. Original: Converted with 39,6M evaluations Atari executable file (XEX): fj_scary.xex Edited July 11, 2012 by Gury 3 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted July 11, 2012 Share Posted July 11, 2012 Large collection of my conversions ilmenit-aftermath.xex ilmenit-ancient.xex ilmenit-autumn-new.xex ilmenit-breath.xex ilmenit-bunny.xex ilmenit-dawn-scanlines.xex ilmenit-desert.xex ilmenit-dragon.xex ilmenit-elmore.xex ilmenit-fairey_wood.xex ilmenit-fall.xex ilmenit-goater.xex ilmenit-hendrix.xex ilmenit-landscape.xex ilmenit-lonely-new.xex ilmenit-metal.xex ilmenit-smugglers.xex ilmenit-snow_woods.xex ilmenit-stones.xex ilmenit-swamp_castle.xex ilmenit-tavern.xex ilmenit-waterfall.xex ilmenit-winter.xex ilmenit-winter_castle.xex ilmenit-winter2.xex ilmenit-winter-beauty.xex all.zip 29 1 Quote Link to comment Share on other sites More sharing options...
analmux Posted July 11, 2012 Share Posted July 11, 2012 @ Ilmenit, thanks again for these awesome pics!!! Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted July 11, 2012 Share Posted July 11, 2012 Ilmenit - incredible!!!! Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 11, 2012 Share Posted July 11, 2012 Amazing work Ilmenit. Quote Link to comment Share on other sites More sharing options...
emkay Posted July 11, 2012 Share Posted July 11, 2012 Large collection of my conversions In "thumbnail" , they all look good. In "fullscreen" things get real. Following Picture look "really" good, because colourisation fits to the image and Banding is very low : Aftermath Ancient Autumn-New Dawn-Scanlines (this one gives a regular distortion to the image, so banding doesn't disturb) Fairey Wood Landscape Lonely-New Smugglers Snow__Woods Stones Tavern Waterfall Winter Winter-Castle 2 Quote Link to comment Share on other sites More sharing options...
emkay Posted July 15, 2012 Share Posted July 15, 2012 Katze.xex This picture was most interesting to me just for the cat and the innocent look into the scene. I think , It got captured well, with the A8's "real" brightness values. 5 Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted July 15, 2012 Share Posted July 15, 2012 I hope that nice graphics user interface will help us to make more experiments and create better pictures. Arek Lubaszka aka ArSoft aka Larek has prepared "RC GUI" for us: http://atarionline.pl/v01/index.php?subaction=showfull&id=1342346143&archive=&start_from=0&ucat=1&ct=nowinki Steps: 1. Depack RCGUI0013.7z in folder where you keep RastaConverter.exe file. 2. Run RCGUI.exe. 3. Enjoy. (remember that pictures to load have to be in the same folder) 4 Quote Link to comment Share on other sites More sharing options...
emkay Posted July 15, 2012 Share Posted July 15, 2012 I allowed myself to make another "Alien" adaption. gigerbw.xex And made a different light to it.... gigercol.xex If if is possible to have the colours indexed, Palette-Animations still could be possible... example: 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted July 15, 2012 Author Share Posted July 15, 2012 Mario, why don't you post your .xex using the filename format "Autor's name_Image name"? Quote Link to comment Share on other sites More sharing options...
emkay Posted July 15, 2012 Share Posted July 15, 2012 Mario, why don't you post your .xex using the filename format "Autor's name_Image name"? Good question Next ones get the name ... Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 15, 2012 Share Posted July 15, 2012 I hope to post my 1st this evening. I spent an hour removing dithering from the original. It's currently at 3.4 million evals, and there are only really 3 bands in the picture that need to go away. Apologies for not knowing the original author - go to http://www.theman-ca...lraiser-on.html to see the original. Edited version: Rasta Convertor: (Laoo palette, no dither, random initial, YUV colour space, 10 million evaluations) I think this could be much better if I was to cut the logo. The Atari can do kick ass logos due to the DLI nature of the machine. Let the top portion of the screen be a nice shaded logo, and use all the resources for the remainder of the screen to display the picture. 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 16, 2012 Share Posted July 16, 2012 Keeping with the Hellraiser theme (and the unknown authors): Source image (converted in Photoshop to indexed (laoo) palette 1st): Rasta (2.5 million evals, laoo palette, knoll dithering, smart initial state, yuv colour distance): Next post will be just pinhead, without the Hellraiser logo 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 16, 2012 Share Posted July 16, 2012 Source : (same as above - laoo 256 colour palette, no dithering) Rasta (no dither, smart initial, yuv colour space, 10 million evals) Rasta (altirra palette, knoll dither, 20 million evals) 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 16, 2012 Share Posted July 16, 2012 Now some of my all time favourites - although sad. They are from the troubled artist Louis Wain (google him if you are not familiar). I hope if I go off the deep end that I end up in a happier place than this poor soul did. Anyhow - here are my 1st attempts at his cats (I am redoing #3 with a details mask. I will let the machine run as long as it needs to in order to eliminate the banding). I have two machines running image #3 over night (both do around 4 thousand evals per second). One is doing knoll dithering laoo palette, the other is chess dithering with altirra palette. So far, neither is looking very promising. Details are in the filenames. EDIT Post edited with new version of cat#3. I think this one is just too much for the little Atari to render. 5 1 Quote Link to comment Share on other sites More sharing options...
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