+Philsan Posted June 11, 2013 Author Share Posted June 11, 2013 Thanks Bob. After some photoshopping to remove box's defects, I've started the conversion. Be patient. Quote Link to comment Share on other sites More sharing options...
ilmenit Posted June 11, 2013 Share Posted June 11, 2013 ilmenit_colours.xex ilmenit_love.xex 3 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted June 11, 2013 Share Posted June 11, 2013 Bitmap layer: Sprite layer: A file for Graph2Font: output.zip 1 Quote Link to comment Share on other sites More sharing options...
bfollett Posted June 11, 2013 Share Posted June 11, 2013 Thanks Bob. After some photoshopping to remove box's defects, I've started the conversion. Be patient. If you didn't already do it. You should probably crop the brown border around box. That way the precious few colors available don't go to trying to reproduce that shade of brown. Bob Quote Link to comment Share on other sites More sharing options...
Creature XL Posted June 12, 2013 Share Posted June 12, 2013 (edited) Bitmap layer: Sprite layer: A file for Graph2Font: output.zip Can you confirm that the output from "RasterConverter" looks the same when imported to G2F? And that the XEX generated by G2F looks the same on the 800XL? Because as I have done it, all three looked different. That is the reason why I haven't added the "HAR'em" titelpic Flash drew on the ST. If you want to do the conversion I can send you the original ST pic in the next days. I had hope that the TurboFreezer could help in finding the problems, but mine has yet to arrive. EDIT: Typos Edited June 12, 2013 by Creature XL Quote Link to comment Share on other sites More sharing options...
ilmenit Posted June 12, 2013 Share Posted June 12, 2013 Well, I can confirm that output from RC imported to G2F looks a bit different. Cycle exact sprite repositioning looks different in all software emulators (including G2Fand RC), because it's very complex. I have tried to make those differences to be minimal and RC produces output similar to Altirra emulation (still not pixel perfect). What you see in G2F is a bit different, but when saved from it, the output shouldn't change comparing to what has been imported. Next time let me know - I'll try to help you to overcome those problems. I'll also think how to limit sprite repositioning to avoid such bugs. A quality of generated pictures will be a bit worse but at least the picture should look the same everywhere. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 12, 2013 Share Posted June 12, 2013 I discovered some issues, too. Looks good in converter but when generated the exe Altirra & Atari800win show bands and "errors" compared to the output pic. I have it not here so I can not post it right now. Quote Link to comment Share on other sites More sharing options...
ilmenit Posted June 12, 2013 Share Posted June 12, 2013 (edited) Yes, that happens sometime. Antic emulation in RC is not perfect and the bug is caused by sprite repositioning. The problem was not important till RC, because there was newer a need to have perfect emulation of sprites. The most accurate are latest versions of Altirra. Phaeron also added tests for it in his Acid800 Because Phaeron is working actively on RastaConverter optimizations maybe he will find time also to look a the problem. Working on Altirra he has much more experience with this than I do. Still those bands will be visible in G2F, Atari800 or Atari++. What to do currently? In output.png.rp file replace the lineXXX where the bug happens with a previous line. If it does not help replace also the previous line with a previous from it. Then run the converter with /continue. Edited June 12, 2013 by ilmenit Quote Link to comment Share on other sites More sharing options...
ilmenit Posted June 12, 2013 Share Posted June 12, 2013 A next set of pics: ilmenit_20castle.xex ilmenit_dragon.xex ilmenit_glasses.xex ilmenit_monkey.xex ilmenit_neverliked.xex 10 Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted June 12, 2013 Share Posted June 12, 2013 Ugh, those already-color-reduced images. Not a good showcase for the Atari's superior palette. Quote Link to comment Share on other sites More sharing options...
Bryan Posted June 12, 2013 Share Posted June 12, 2013 Ugh, those already-color-reduced images. Not a good showcase for the Atari's superior palette. Yeah, but it is nice to see some conversions without obvious banding. It's a balance. 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted June 12, 2013 Author Share Posted June 12, 2013 I finished the Atari 400 box conversion but some box damages were still visible so I've done more photoshopping and started another conversion. Even with 160x240 pixels, source image quality is important. Quote Link to comment Share on other sites More sharing options...
+JAC! Posted June 12, 2013 Share Posted June 12, 2013 Great stuff, ilemenit.ilmenit_love.xex/dragon/glasses are my favourites! Quote Link to comment Share on other sites More sharing options...
bfollett Posted June 12, 2013 Share Posted June 12, 2013 Yeah, but it is nice to see some conversions without obvious banding. It's a balance. I'm with you. I find I dislike the photos with a lot of banding more than those with less colors. Bob Quote Link to comment Share on other sites More sharing options...
+Philsan Posted June 13, 2013 Author Share Posted June 13, 2013 Philsan_Atari400Box.xex Photo by iratasan, distortion correction by bfollet, photoshopping and conversion by Philsan 2 Quote Link to comment Share on other sites More sharing options...
phaeron Posted June 15, 2013 Share Posted June 15, 2013 From an obscure cartoon made in the 90s (overnight run, 320M iterations, floyd/euclid): lady_frenzy.xex Quote Link to comment Share on other sites More sharing options...
jmccorm Posted June 15, 2013 Share Posted June 15, 2013 (glasses) The image of the glasses breaks my expectations of the Atari 8-bit's capability so much that it is probably my favorite image so far. You'd think it might be in that monochromatic GTIA mode (realizing, of course, that it isn't), but the splash of color in the middle totally changes everything. A bonus would be if someone hacked color-cycling into that static image. Quote Link to comment Share on other sites More sharing options...
ilmenit Posted June 17, 2013 Share Posted June 17, 2013 (edited) A GUI by Larek compatible with Beta7 is available. It is a full package including RC, mads for building XEX files and RC2MCH tool to convert RC output to G2F format. Edited June 17, 2013 by ilmenit 4 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 18, 2013 Share Posted June 18, 2013 Dark Side of the Moon - 318 million iterations, Floyd dither, 10000 solutions, YUV. DarkSideOfTheMoon.xex 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 18, 2013 Share Posted June 18, 2013 this kicks! Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 19, 2013 Share Posted June 19, 2013 In the Court of the Crimson King - 830,450,000 iterations, Floyd Dither @ 0.7, 10000 solutions, YUV colour-space. ck.xex Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 19, 2013 Share Posted June 19, 2013 Tal Wilkenfield - 913 million iterations, knoll dither @ 0.7 strength, yuv. Tal.xex 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 19, 2013 Share Posted June 19, 2013 Hmmm... No! I prefer the 'original'. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 19, 2013 Share Posted June 19, 2013 Hmmm... No! I prefer the 'original'. LOL - me too, but it's not a bad rendition on a machine which is 8 years older than she is Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 22, 2013 Share Posted June 22, 2013 Not the best, but it ran for just under a billion iterations so I'll post. YUV, knoll at 0.7, 10,000 solutions. stanley.xex 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.