+Philsan Posted May 19, 2014 Author Share Posted May 19, 2014 H.R. Giger's Art (painting "Li I", 1974, detail), 160x240 pixels, 10 shades of grey Philsan_Giger.xex 10 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 19, 2014 Share Posted May 19, 2014 AMAZING... Quote Link to comment Share on other sites More sharing options...
José Pereira Posted May 19, 2014 Share Posted May 19, 2014 Seconded Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted September 6, 2014 Share Posted September 6, 2014 (edited) Kept my laptop busy today as I've not needed to be on it much ; ---------------------------------- ; RastaConverter by Ilmenit v.Beta7 ; InputName: budokan.png ; CmdLine: /i=budokan.png /s=6000 /distance=ciede /predistance=ciede /pal=olivierp /init=less ; Evaluations: 84279596 ; Score: 0.587595 ; ---------------------------------- I'm letting it continue as the odd bits around the skyline will hopefully resolve. In some ways, doctoring the original slightly can help... e.g. I took out the image of the player from the original screenshot. Regards, Mark Wrathchild_C64_Budokan_Dojo.xex Edited September 6, 2014 by Wrathchild 3 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 7, 2014 Share Posted September 7, 2014 our latest... Philsan got more... 3 Quote Link to comment Share on other sites More sharing options...
barnsey123 Posted September 8, 2014 Share Posted September 8, 2014 Sorry for a noob question but how do I convert a png generated from rastaconverter to XEX or ATR format? Is there a way of converting the data to a .s file for later inclusion in an a8 game I'm planning to write? Of course, I need to post an image (themz the rules!) below is an image (original from www.wall-hd.com) Being a noob and generally not paying attention I converted the thumbnail of the image not the big hd version so I'm currently processing that now. Would appreciate any response (PM me if you don't wanna pollute this thread)...thanks. Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted September 8, 2014 Share Posted September 8, 2014 There should be a "build.bat" file in the "\Generator" subdir of RastaConverter. Copy all output*.* files to that subdirectory and execute the build.bat. It will compile your picture into output.xex. I can't remember whether the compiler itself is included into the RC.zip. I merged the picture with my game by simply including the "no_name.asq" file into the source and tweaking it a bit in order to not quit to DOS on keypress but to start the game. Quote Link to comment Share on other sites More sharing options...
barnsey123 Posted September 10, 2014 Share Posted September 10, 2014 Thanks rafal...appreciated. OK...now some pics In the helmet picture there is some artefacting which I probably need to remove by tidying up the original picture barnsey123-viking-helmet1.xex The skull picture (see prev post) after running for about 50m iterations, I think I need to add some noise in the top right of picture. barnsey123-skull1.xex 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted October 11, 2014 Share Posted October 11, 2014 1 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted October 11, 2014 Share Posted October 11, 2014 (edited) output.png Oh, I did not know that GTA 5 still supports CGA mode. Does it work under DOS or Win 3.x ?!? Now I see, gameplay is so simple that it runs on the A8... Edited October 11, 2014 by CharlieChaplin Quote Link to comment Share on other sites More sharing options...
snicklin Posted October 11, 2014 Share Posted October 11, 2014 Oh, I did not know that GTA 5 still supports CGA mode. Does it work under DOS or Win 3.x ?!? Now I see, gameplay is so simple that it runs on the A8... Well, if you can get Halo on a 2600, this will be easy to port over! Quote Link to comment Share on other sites More sharing options...
JD6502 Posted October 21, 2014 Share Posted October 21, 2014 This is an image that was on my PC when I bought it. This is also my first attempt to upload attachments,we'll see if I've managed it correctly. I let this run a long time (over 30 mil) but the artifact in the sky to right of the trees never resolved. LIGHTHOUSE.xex 5 Quote Link to comment Share on other sites More sharing options...
snicklin Posted October 21, 2014 Share Posted October 21, 2014 Lighthouse.jpgoutput.png This is an image that was on my PC when I bought it. This is also my first attempt to upload attachments,we'll see if I've managed it correctly. I let this run a long time (over 30 mil) but the artifact in the sky to right of the trees never resolved. LIGHTHOUSE.xex Nice picture, it has picked out the lighthouse well. As for the iterations, I sometimes let them go for a billion iterations. Just make sure that you lower the priority of the Rastaconverter process so that you can get on with other work on your computer, then leave it running for a few days. There's always something in the picture which needs improving, even then. Quote Link to comment Share on other sites More sharing options...
JD6502 Posted October 21, 2014 Share Posted October 21, 2014 Thanks for the tip. I copy a separate Rasta folder for each pic I attempt, so I can always continue. I haven't got the hang of adding a mask, I don't have many graphics tools on my PC. Not sure if it would help on this pic. Quote Link to comment Share on other sites More sharing options...
snicklin Posted October 22, 2014 Share Posted October 22, 2014 Thanks for the tip. I copy a separate Rasta folder for each pic I attempt, so I can always continue. I haven't got the hang of adding a mask, I don't have many graphics tools on my PC. Not sure if it would help on this pic. Keeping a separate folder for each picture is a good idea, this is something I've started to do recently. As for the mask, I've not used it many times but I have used it. Do you have Windows installed? If so, you can use "Paint" / "MSPaint" in order to create your mask. If I remember correctly, you have to have white for where you want it to concentrate its efforts and black where you don't. No other colours are permitted. The details are in the instructions file. Personally I wouldn't use a mask on your picture. It has picked up the most prominent part of the picture (the building). The only part missing is the details in the rocks, which will never be great on the A8 anyway. I tend to think that masks are needed when you have something like a real life picture of a person. It's important that their face is accurate but not so important that their left trouser leg or the tree in the background is accurate. Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 22, 2014 Share Posted October 22, 2014 Nice pic. But the terrain needs a luma boost in photoshop, looks like the detail is being lost because the area in shadow (ie most of it) translates to the lowest Atari luma values. Quote Link to comment Share on other sites More sharing options...
ilmenit Posted October 22, 2014 Share Posted October 22, 2014 Sometimes it's good to run a few instances of RC in parallel. The optimization is semi-random process that finds sub-optimal solution.Due to this randomness there can be different allocation of color registers and sprites in different runs and keeping just a single instance for very long time don't guarantee the best result. What can help is using the /s parameter that increases the search space. This however makes the process longer. Quote Link to comment Share on other sites More sharing options...
emkay Posted October 22, 2014 Share Posted October 22, 2014 (edited) Nice pic. But the terrain needs a luma boost in photoshop, looks like the detail is being lost because the area in shadow (ie most of it) translates to the lowest Atari luma values. That's a straight import. Just one without dither, the upper one is using KNOLL dither. The picture seems to be done for the A8 I asked a similar question 2 about years ago... isn't it possible to add a "line specific" dither method? Edited October 22, 2014 by emkay Quote Link to comment Share on other sites More sharing options...
emkay Posted October 22, 2014 Share Posted October 22, 2014 (edited) @JD6502 Would be nice, if you load the image to your local Atari device, make a screenshot and post it. Thanks. lt.xex Edited October 22, 2014 by emkay Quote Link to comment Share on other sites More sharing options...
emkay Posted October 22, 2014 Share Posted October 22, 2014 Really, I like that image. Particular when using no dither/transitions. You see the image "more clear" without transitions. Particular the stones, and the lake with mountains. I guess, letting it run 2B evaluations. lt176.xex Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 23, 2014 Share Posted October 23, 2014 Much better job on the terrain but the sky lets the whole thing down, dither on the earlier one makes for much better transitions. Quote Link to comment Share on other sites More sharing options...
Creature XL Posted October 23, 2014 Share Posted October 23, 2014 Much better job on the terrain but the sky lets the whole thing down, dither on the earlier one makes for much better transitions. Yepp I think the same. Without the dithering it looks a bit lame, like on C64 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted October 23, 2014 Share Posted October 23, 2014 Yepp I think the same. Without the dithering it looks a bit lame, like on C64 Alright, I'll take the bait. The C64 can't dither? Quote Link to comment Share on other sites More sharing options...
emkay Posted October 23, 2014 Share Posted October 23, 2014 (edited) Much better job on the terrain but the sky lets the whole thing down, dither on the earlier one makes for much better transitions. What about this one? Currently at 35M evals. Guess, how it is done lt35M.xex Edited October 23, 2014 by emkay 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 23, 2014 Share Posted October 23, 2014 Much better. Also there's much better depth perception of the terrain than most of the others. Quote Link to comment Share on other sites More sharing options...
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