potatohead Posted July 16, 2012 Share Posted July 16, 2012 FWIW, I love this one: http://www.atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=251215 My favorite so far. 1 Quote Link to comment Share on other sites More sharing options...
frogstar_robot Posted July 17, 2012 Share Posted July 17, 2012 (edited) A common Spider-Man background pic. Original: Resized to 320x240 and remapped to indexed laoo pallette in GIMP. Brought in with: ./rastaconv spiderman_6.png /filter=box /pal=Palettes/laoo.act and run through 465 million iterations: frogstar_robot_spiderman.xex Edited July 17, 2012 by frogstar_robot 2 Quote Link to comment Share on other sites More sharing options...
Goochman Posted July 17, 2012 Share Posted July 17, 2012 frogstar_robot, that Spiderman pic would've been killer back in 1980 if the tech existed to produce it like that - nice! Quote Link to comment Share on other sites More sharing options...
davidcalgary29 Posted July 17, 2012 Share Posted July 17, 2012 That Spiderman pic is killer now. Quote Link to comment Share on other sites More sharing options...
Sikor Posted July 17, 2012 Share Posted July 17, 2012 3 from me: Godzilla_vs_Mechagodzilla.xex toho_Godzilla.xex widok8.xex 1 Quote Link to comment Share on other sites More sharing options...
AtariNerd Posted July 17, 2012 Share Posted July 17, 2012 Too much awesomeness. I must say, monochrome,with 8 shades in 160 mode, gives that certain 80 column mode a good kick to the shins. Certainly, an alternative, if not a replacement. 2 Quote Link to comment Share on other sites More sharing options...
emkay Posted July 17, 2012 Share Posted July 17, 2012 Too much awesomeness. I must say, monochrome,with 8 shades in 160 mode, gives that certain 80 column mode a good kick to the shins. Certainly, an alternative, if not a replacement. Alternative, yes. But the 16 shades do simply more benefits to an image than the higher resolution. Quote Link to comment Share on other sites More sharing options...
emkay Posted July 17, 2012 Share Posted July 17, 2012 The picture may demonstrate some important points. emkay_cyb450.xex The banding gets visual reduced, when a cross check is happening. Particular C64 Pictures don't have more than 16 colour per scanline. The resolution has to be set to 160 width directly, so no additional dither gets used for the pixel, just for details, where 16 colours per scanline cannot be used. The best imgage type for the A8 is some picture with up to 128 colours of the indexed palette and approx. 9 colour per scanline. A preprocessing of the dependend colours will reduce visual banding from the beginning. 1 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted July 17, 2012 Share Posted July 17, 2012 RastaConverter Beta5: http://www.atariage.com/forums/topic/156160-quantizator/page__st__700#entry2561078 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted July 17, 2012 Share Posted July 17, 2012 This one is running for 330M evaluations. emkay_21C330.xex Now I try the new version. Quote Link to comment Share on other sites More sharing options...
Roydea6 Posted July 17, 2012 Share Posted July 17, 2012 First post in this thread only because I think I finally got almost good. rdea6 cactus.xex atariwinpus palette. 3 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 18, 2012 Share Posted July 18, 2012 First post in this thread only because I think I finally got almost good. rdea6 cactus.xex atariwinpus palette. Wow - that one looks really nice! Edit - the source image looks really nice! I thought that was what the Atari was generating. Quote Link to comment Share on other sites More sharing options...
ilmenit Posted July 18, 2012 Share Posted July 18, 2012 Beta 5.1 with /continue option fixed: http://github.com/ilmenit/RastaConverter/downloads Quote Link to comment Share on other sites More sharing options...
R6502A Posted July 18, 2012 Share Posted July 18, 2012 A common Spider-Man background pic. Original: Resized to 320x240 and remapped to indexed laoo pallette in GIMP. Brought in with: ./rastaconv spiderman_6.png /filter=box /pal=Palettes/laoo.act and run through 465 million iterations: I like it a lot but it does highlight the saturation weaknesses of the Atari and the lack of reds. There are too many green/blues in the Atari pallet. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 18, 2012 Share Posted July 18, 2012 A common Spider-Man background pic. Original: Resized to 320x240 and remapped to indexed laoo pallette in GIMP. Brought in with: ./rastaconv spiderman_6.png /filter=box /pal=Palettes/laoo.act and run through 465 million iterations: I like it a lot but it does highlight the saturation weaknesses of the Atari and the lack of reds. There are too many green/blues in the Atari pallet. No lack of reds on the NTSC side... although saturation is apparent on both. I'll take either's A8 pallet over the C64's any day though. Quote Link to comment Share on other sites More sharing options...
AtariNerd Posted July 18, 2012 Share Posted July 18, 2012 Most 8-bits only have the one shade of fire-engine red. To render the Spidey pic, they'd have to dither in browns, pinks, shades of grey and play with complementary/contrasting colors - which might be a nice effect, actualy, but not the semi-rendered-looking quality, achieved here. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 18, 2012 Share Posted July 18, 2012 Most 8-bits only have the one shade of fire-engine red. To render the Spidey pic, they'd have to dither in browns, pinks, shades of grey and play with complementary/contrasting colors - which might be a nice effect, actualy, but not the semi-rendered-looking quality, achieved here. You'd better check your palette again. My NTSCs all have no less than two distinct reds: fire-engine red and a tomato paste red. PAL Ataris, from my limited experience, seem to have the more tomato paste red and a maroon that's nearly red. I've never had a problem coming up with an appropriate red in any situation on an NTSC Atari, unless the phase was out of adjustment. 2 Quote Link to comment Share on other sites More sharing options...
AtariNerd Posted July 18, 2012 Share Posted July 18, 2012 Most 8-bits only have the one shade of fire-engine red. To render the Spidey pic, they'd have to dither in browns, pinks, shades of grey and play with complementary/contrasting colors - which might be a nice effect, actualy, but not the semi-rendered-looking quality, achieved here. You'd better check your palette again. My NTSCs all have no less than two distinct reds: fire-engine red and a tomato paste red. PAL Ataris, from my limited experience, seem to have the more tomato paste red and a maroon that's nearly red. I've never had a problem coming up with an appropriate red in any situation on an NTSC Atari, unless the phase was out of adjustment. I'm sorry, I meant most other 8-bit computers. I should have been more clear. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 18, 2012 Share Posted July 18, 2012 Most 8-bits only have the one shade of fire-engine red. To render the Spidey pic, they'd have to dither in browns, pinks, shades of grey and play with complementary/contrasting colors - which might be a nice effect, actualy, but not the semi-rendered-looking quality, achieved here. You'd better check your palette again. My NTSCs all have no less than two distinct reds: fire-engine red and a tomato paste red. PAL Ataris, from my limited experience, seem to have the more tomato paste red and a maroon that's nearly red. I've never had a problem coming up with an appropriate red in any situation on an NTSC Atari, unless the phase was out of adjustment. I'm sorry, I meant most other 8-bit computers. I should have been more clear. Ah, ok, you meant PAL. No problem, just a misunderstanding. Quote Link to comment Share on other sites More sharing options...
AtariNerd Posted July 18, 2012 Share Posted July 18, 2012 Heh. Seems I did it, again. I meant most other brands, other than the Atari 8-bit line of computers, seem to have only one true type of red, usually a very bright, vibrant one and usually only in one shade, maybe two if you're lucky. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 18, 2012 Share Posted July 18, 2012 Haha... ok. I thought when you said "8-bits", you meant THE 8-bits. 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted July 19, 2012 Share Posted July 19, 2012 (edited) Atari does not have "all" red variations due to the type of colour production... As the palette is a "cycle" of the available TVset colours, they were depending in a good way... You can use either 6 colours of red , blue, or green, to make the images using a nice colour room, not leaving red, blue , or green there... emkay_dragons100.xex Edited July 19, 2012 by emkay Quote Link to comment Share on other sites More sharing options...
ilmenit Posted July 20, 2012 Share Posted July 20, 2012 ilmenit_roger.xex ilmenit_mk.xex ilmenit_ham6.xex 4 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 20, 2012 Share Posted July 20, 2012 (edited) Delected... Edited July 20, 2012 by José Pereira Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 20, 2012 Share Posted July 20, 2012 (edited) ilmenit_mk.xex If this was possible to use on the game!... Edited July 20, 2012 by José Pereira Quote Link to comment Share on other sites More sharing options...
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