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Images generated by RastaConverter


Philsan

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I think, convener (in the current state) does much better work in the handling pictures with strong color contrast (a few shades of green, red, blue) than ones having fluid color passages (skin tones especially or sky tones etc). So, it manges fairy well typical "pixel" graphics but not so well photographs. Maybe we should "blame" freeimage conversion routines, as well? Proper pre-prepare images for conversion is very important step after all (vide that "famous" hires C64 chick picture).

post-33448-0-92075300-1343825427_thumb.png

post-33448-0-63238200-1343825430_thumb.png

post-33448-0-77247500-1343825431_thumb.png

post-33448-0-75686500-1343825432_thumb.png

post-33448-0-57798200-1343825433_thumb.png

post-33448-0-47037100-1343825435_thumb.png

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zebcorpse_walking.xex

zebcorpse_game.xex

zebcorpse_lady.xex

zebcorpse_pal.xex

zebcorpse_pumpkin.xex

zebcorpse_room.xex

zebcorpse_samurai.xex

Edited by ZebCorpse
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I think, convener (in the current state) does much better work in the handling pictures with strong color contrast (a few shades of green, red, blue) than ones having fluid color passages (skin tones especially or sky tones etc).

 

This is caused by Atari limitations itself. You have a very limited number of colors to choose from (4 to 8) in single place of the picture, so you can forget about fluent color passes. If colors are needed somewhere else for better global picture similarity - it may happen that you won't have even a single exact color to choose from.

With strong contrast number of colors gets reduced so the output is usually more as expected.

 

Nice pictures by the way :-)

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I think, convener (in the current state) does much better work in the handling pictures with strong color contrast (a few shades of green, red, blue) than ones having fluid color passages (skin tones especially or sky tones etc). So, it manges fairy well typical "pixel" graphics but not so well photographs. Maybe we should "blame" freeimage conversion routines, as well? Proper pre-prepare images for conversion is very important step after all (vide that "famous" hires C64 chick picture).

 

Hires qualities of the C64 cannot be reached due to the given restrictions.

The automation of picture import is rather buggy, so the upper limit of possible colourisation is still to reach.

The mistakes start with the used palettes, instead of an indexed colour-set with changeable colour values.

The next mistake is to use the double dither, splitted into resize and colour dither.

-The good part here: If the colour filter detects a blue and red dither part, it uses a violet of the palette...

-The bad part is, it doesn't use red and yellow dither to get an orange colour(for example)

So the next mistake is in the importer and the banding.... it produces bandings and tells "it's the best choice" even if several commands are free and used colour were clearly below the limits. The most interesting bug is the "wrong band in the center of a huge unicolour range". Not sure whether it's caused by mistakes in the calculation formulas or in the choicing decision of the converter's creator.

 

And, not to forget the wrong placed colour values of the standard gfx-modes.

 

Ilmenit stated in another post, the decision was to have a "real colour picture importer" so in that point , things were ok.

A real picture importer for quality A8 displaying, will still be missing.

Big hopes go to Graph2font and some automated code creation while editing a picture.

 

 

post-2756-0-84539700-1343844619_thumb.png

 

emkay-rambovga450.xex

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Here are some pictures of Amsterdam.

 

24M evals

post-20947-0-85692500-1344000841_thumb.pngpost-20947-0-53055700-1344000873_thumb.png

 

13M evals

post-20947-0-82561200-1344000915_thumb.pngpost-20947-0-34683000-1344000933_thumb.png

 

20M evals

post-20947-0-91630100-1344000956_thumb.pngpost-20947-0-71336700-1344000972_thumb.png

 

All with laoo palette and chess dithering and /s 1

 

I have a pretty slow computer, so perhaps somebody could run a couple of hundred million evaluations with better settings ;)

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Can anyone try to play with this picture?

 

post-4727-0-38175200-1344228891_thumb.png

 

It was preprocessed to 320x200x256 (and apparently don't have so much colors per line) but I constantly fail to make it right (or just don't haave such a fast comp nor enough patience).

 

Thanks!

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Can anyone try to play with this picture?

post-4727-0-38175200-1344228891_thumb.png

It was preprocessed to 320x200x256 (and apparently don't have so much colors per line) but I constantly fail to make it right (or just don't haave such a fast comp nor enough patience).

 

The colors of this picture do not map well to Atari palette. Try to increase the contrast of the picture:

post-22831-0-43418400-1344241728_thumb.png

 

To follow the initial idea of posts with pics:

post-22831-0-39440200-1344241720_thumb.pngilmenit_fallout.xex

Edited by ilmenit
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Ok Here's some from me:

 

post-4727-0-79060000-1344635996_thumb.png

 

 

post-4727-0-89087300-1344636028_thumb.png

 

 

post-4727-0-32370300-1344636078_thumb.png

 

 

post-4727-0-38889000-1344636123_thumb.png

 

All above from Atari ST games ("Utopia" and "Champion of the Raj") except last one that is from Falcon game "Crown of Creation 3D". All of them are in attached archive as well as two versions of picture that appears as rather Not Safe for Work. ;)

 

Enjoy!

 

Edit: I just noticed that Utopia wasn't displayed correctly, so please re-download attached archive.

 

Hint: if there are some unwanted dashes, point or colors that appear only in .xex file, please let RastaConverter continue for even a few seconds and then save the picture again. IT WORKS! :)

miker_RastaPics.zip

Edited by miker
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I wouldn't mind if someone can perhaps find a better set of options for this picture, I'm sure the A8 can do better...

Certainly the sun and reflection lacks detail in the resulting picture and the stones would be better more browny...

The original image isn't so detailed but I couldn't find a better one.

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I wouldn't mind if someone can perhaps find a better set of options for this picture, I'm sure the A8 can do better...

Certainly the sun and reflection lacks detail in the resulting picture and the stones would be better more browny...

The original image isn't so detailed but I couldn't find a better one.

Wrathchild-Mermaid.xex

post-1822-0-46929700-1344934810.jpg

post-1822-0-26606400-1344934821_thumb.png

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