KevinMos3 Posted August 21, 2012 Share Posted August 21, 2012 (edited) So then the bat and dragons can enter the Gold Castle in Adventure?I believe they can. The trick is to get them moving up, since if they are moving in a downward motion they will exit the castle immediately after hitting the open portcullis. It "may" be possible, but I was unable to get one to follow me into the castle even after much trying. I feel we're getting off track though when we start talking about ways to trick things into doing what they're not supposed to. The original point of what I was saying is that the yellow castle is a safe zone. If you are in there, nothing will harm you or steal from you. In fact, you can use it as a sort-of pause feature to return to the game later. I did this last night to verify. I left my square hero in the castle with items while sleeping, and he was still there (with items) untouched when I awoke this morning. 8 hours of safety while a bat & dragons roam around outside is pretty conclusive. With other castles, the lines can "seem" more blurred since dragons can start out in the black or white castle, but the general rule for bats & dragons described earlier remains. edited to add line breaks which I cannot do on my phone Edited August 21, 2012 by KevinMos3 Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted August 22, 2012 Share Posted August 22, 2012 I think you are right about the inside of the yellow castle being a safe zone. I used to use it as a safe room on a regular basis. If you want to know for sure look at the code and see if there are any other rooms that connect to it. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted August 22, 2012 Share Posted August 22, 2012 I seem to remember a Wizard getting into the very first castle nearest to you. Safe is relative Also, SpryBug asked if the playfield can still be accessed as variables in DPC+ I'd like to know too as pfread commands don't work under DPC+ Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted August 22, 2012 Author Share Posted August 22, 2012 Here's the latest release. I made the gold castle room "safe" in which no wizard, bat, or dragon can enter. Also fixed a bug that AtariBrian found in which the dragon wouldn't move after the bat stole the chalice. Test away and let me know if there are more issues. EMRII22.bin Quote Link to comment Share on other sites More sharing options...
Animan Posted August 26, 2012 Share Posted August 26, 2012 http://kotaku.com/5937941/more-than-30-years-later-adventure-gets-another-sequel Congrats, dude! Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted August 27, 2012 Author Share Posted August 27, 2012 http://kotaku.com/59...-another-sequel Congrats, dude! Cool - thanks for the link! Quote Link to comment Share on other sites More sharing options...
bennybingo Posted August 29, 2012 Share Posted August 29, 2012 Still testing...no bugs yet for me...just tons of fun! 1 Quote Link to comment Share on other sites More sharing options...
LidLikesIntellivision Posted August 29, 2012 Share Posted August 29, 2012 Please, put me in for the release! I'm also interested in the first Evil Magician Returns. Quote Link to comment Share on other sites More sharing options...
+TrekMD Posted August 29, 2012 Share Posted August 29, 2012 Haven't run into any bugs with the latest rom. Really awesome work! Quote Link to comment Share on other sites More sharing options...
atari5200dude82 Posted August 29, 2012 Share Posted August 29, 2012 Looks cool , Todd, i be interested if it comes out on cart. Is it going to be complete , with box and manual also. Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted August 30, 2012 Author Share Posted August 30, 2012 Still testing...no bugs yet for me...just tons of fun! Haven't run into any bugs with the latest rom. Really awesome work! Thanks for helping testing it out guys! Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted August 31, 2012 Author Share Posted August 31, 2012 Check this out guys - here's the perfect image of the Evil Magician for the artwork. I found this $10 statue at an amusement park gift store! The statue promptly fell out of my car when I got home, but I managed to glue his head back on... Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted August 31, 2012 Share Posted August 31, 2012 Check this out guys - here's the perfect image of the Evil Magician for the artwork. I found this $10 statue at an amusement park gift store! The statue promptly fell out of my car when I got home, but I managed to glue his head back on... Love it ! Quote Link to comment Share on other sites More sharing options...
+TrekMD Posted August 31, 2012 Share Posted August 31, 2012 That looks great! Glad you were able to fix it. Quote Link to comment Share on other sites More sharing options...
purduecrum Posted September 7, 2012 Share Posted September 7, 2012 I've had a good time with this game. I would highly recommend it. Perhaps this has already been discussed, but I have beaten all three levels without ever having to defeat the dragon. It seems like once I get all of the castles open that eventually the bat will drag out the chalice and I'll win. Has there been any discussion to a limited number of lives? Or perhaps a moving of the chalice after each life if it has been moved from its original location? How about a Pitfall-like timer? I didn't think I cared much for Adventure-like games, including the original, but this game and EMR have changed my attitude towards them! Thanks for all of the efforts!! Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted September 7, 2012 Author Share Posted September 7, 2012 I've had a good time with this game. I would highly recommend it. Perhaps this has already been discussed, but I have beaten all three levels without ever having to defeat the dragon. It seems like once I get all of the castles open that eventually the bat will drag out the chalice and I'll win. Has there been any discussion to a limited number of lives? Or perhaps a moving of the chalice after each life if it has been moved from its original location? How about a Pitfall-like timer? Glad you like it! The dragon is invincible, so waiting for the bat to grab the chalice is actually a good strategy. In the latest release, the dragon should follow the chalice once the bat grabs it. Another strategy for taking the chalice from the dragon is using the staff and holding down the button to attract the chalice to you, although this only really works if you're in the room above or below the chalice; not in the rooms to the side of it. I've also been thinking that there should be an option for a number of lives through the difficulty switches. Next release! Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted September 9, 2012 Share Posted September 9, 2012 Invincible nothin'! I crave a sword to stick in the dragon's gullet! Gimme a bow, a pop can or something and let me at 'im! 1 Quote Link to comment Share on other sites More sharing options...
atari5200dude82 Posted February 11, 2013 Share Posted February 11, 2013 Any updates on this game. Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted February 13, 2013 Author Share Posted February 13, 2013 Any updates on this game. The game is pretty much done, so it's up to Al now... What's new: • Left difficulty switch A gives you 5 lives; B unlimited lives. • Two Easter Eggs have been added (Levels 2&3 only) - find the two dots! Quote Link to comment Share on other sites More sharing options...
Piggles Posted February 14, 2013 Share Posted February 14, 2013 Byte Knight, I'm loving it. What a great way to spend a Sunday evening. Level 1 was challenging. I lacked the patience to wait and slaughter both wizards before questing for the goblet. Once they doubled up on me, Rezzing each other as I fired volley after volley of fireballs. I did get the coveted goblet and sent old Red to forever-and-ever land. Looking forward to the other two levels. Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted February 16, 2013 Author Share Posted February 16, 2013 (edited) Byte Knight, I'm loving it. What a great way to spend a Sunday evening. Level 1 was challenging. I lacked the patience to wait and slaughter both wizards before questing for the goblet. Once they doubled up on me, Rezzing each other as I fired volley after volley of fireballs. I did get the coveted goblet and sent old Red to forever-and-ever land. Looking forward to the other two levels. Thanks - glad someone's playing it! Yeah, you're kinda screwed if both wizards are after you because of the resurrection thing - best to look for a quick exit. You'll get to meet the invincible protector of the chalice in Levels 2 & 3... Edited February 16, 2013 by Byte Knight Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted February 16, 2013 Share Posted February 16, 2013 Thanks - glad someone's playing it! Yeah, you're kinda screwed if both wizards are after you because of the resurrection thing - best to look for quick exit. You'll get to meet the invincible protector of the chalice in Levels 2 & 3... and when you first meet this protector your initial reaction is :-o then you die Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted September 2, 2013 Author Share Posted September 2, 2013 Hey guys, I just updated the game with RevEng's bounce-collision routine, which allows the player to "slide" along the walls as in Adventure. No more "sticky" walls! The demo only contains level 1, so no bat and no dragon. Still looking for some intro music if anyone is interested... The game will be demo'ed again at PRGE and released on cart form some time after that. EMRII25demo.bin 5 Quote Link to comment Share on other sites More sharing options...
iesposta Posted September 2, 2013 Share Posted September 2, 2013 I _LOVE_ the non sticky walls! However, You can still get hung up in the notched walls. I don't like the flashlight in the maze. Try making it not go to zero. If it goes to all black, you get a flash/flicker from black to yellow that, to me, is unpleasant. I died 3-4 times, but got the chalice into the yellow castle! I'll buy this one for sure. What kind of music? A Middle-Age ditty? Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted September 3, 2013 Author Share Posted September 3, 2013 I _LOVE_ the non sticky walls! However, You can still get hung up in the notched walls. I don't like the flashlight in the maze. Try making it not go to zero. If it goes to all black, you get a flash/flicker from black to yellow that, to me, is unpleasant. I died 3-4 times, but got the chalice into the yellow castle! I'll buy this one for sure. What kind of music? A Middle-Age ditty? Glad you're liking it! I agree that the nonstick walls make a huge difference in the game, especially when you're running for your life. I have to flicker the torch effect in the dark mazes because the torchlight uses the player0 sprite. So if you're carrying an item (player1-9), the item will disappear behind the torchlight without flicker, regardless of the color of the torchlight. I did the 3 on and 3 off frames as in Adventure. For music, I was thinking of some spooky organ music, something like in Gauntlet II. But I'd settle for anything that sounds cool... Quote Link to comment Share on other sites More sharing options...
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