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Updating TJ Asteroids DC+ again...


Cybergoth

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Hi Paul!

 

But that's the perfect amount of time!!

 

Hm... to me it was always that one little thing bugging me with Asteroids. It should be even less on NTSC, I think maybe 20/21 minutes.

 

Thomas, it wouldn't cost any extra RAM, or? It should already use three bytes as is, I assume?

 

Greetings,

Manuel

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I think that it would cost an additional byte of ram to store the digit, but the scoring routine itself would also need to be changed to perform the arithmatic using two carries instead of just one (I haven't looked at the code, but that is what I gather by looking at the screen). An additional problem is displaying the additional digit. Not impossible, I think...but the routine to do it would need to be changed.

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Thomas, it wouldn't cost any extra RAM, or? It should already use three bytes as is, I assume?

Three BCD-encoded bytes which give six digits, so any additional digit would require an extra byte. Using a non-BCD score would require a lot of additional ROM and CPU cycles.

 

And AFAIK there doesn't exist any seven digit display routine for the 2600.

 

Maybe you are doing too much non-2600 stuff now? ;-)

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Uhm... Thomas?

 

The Asteroids game that I'm talking about displays 5 digits with PF graphics... :twisted:

Hm, ...ah, ...oops my fault! Sorry! :ponder:

 

Don't know why I was thinking about Missile Command the whole time.

 

I'll check again, ok? And: Sorry again, I'm getting old... ;)

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