Andromeda Stardust Posted September 17, 2012 Share Posted September 17, 2012 (edited) DP (Double Post) - Supid 3DS web browser... Edited September 17, 2012 by stardust4ever Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2601288 Share on other sites More sharing options...
Synthpopalooza Posted September 17, 2012 Share Posted September 17, 2012 I think the demand is higher for 2600 than 5200 or 7800. A lot more people own 2600/VCS consoles, although side scrollers are probably much easier to pull off on 7800. There was this demo done on the Atari 8-bit computer (essentially the same hardware as a 5200): Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2601753 Share on other sites More sharing options...
Andromeda Stardust Posted September 20, 2012 Share Posted September 20, 2012 LOL, that 5200 video is full of FAIL! In all seriousness, not everyone on this forum owns a 5200 or 7800 Atari. So without further adeau... Here's a sneak peak at World 2! Sprybug hasn't publicly released this ROM yet, so please don't PM me asking for it. And this should go without saying, SPOILER ALERT! If you want to discover world 2 for yourself when the game is officially released, please don't watch. Otherwise, enjoy! http://www.youtube.com/watch?v=CZubRuiqlXw My appologies for swearing; I tend to do that a lot while playing games. 1 Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603112 Share on other sites More sharing options...
RevEng Posted September 20, 2012 Share Posted September 20, 2012 LOL, that 5200 video is full of FAIL! For an engine demo its quite an impressive success, actually. 1 Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603145 Share on other sites More sharing options...
Andromeda Stardust Posted September 20, 2012 Share Posted September 20, 2012 For an engine demo its quite an impressive success, actually. No collision between Mario and enemies, jumping through the ceiling and into the floor, flagpole doesn't work, and scrolling past the end of the level. When I said "FAIL" I was referring to the brokenness of the game mechanics and not the graphics, which were spot on. Just curious, who programmed that, anyway? Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603208 Share on other sites More sharing options...
lapetino Posted September 20, 2012 Share Posted September 20, 2012 LOL, that 5200 video is full of FAIL! In all seriousness, not everyone on this forum owns a 5200 or 7800 Atari. So without further adeau... Here's a sneak peak at World 2! Sprybug hasn't publicly released this ROM yet, so please don't PM me asking for it. And this should go without saying, SPOILER ALERT! If you want to discover world 2 for yourself when the game is officially released, please don't watch. Otherwise, enjoy! http://www.youtube.com/watch?v=CZubRuiqlXw My appologies for swearing; I tend to do that a lot while playing games. This looks great! Can't wait to play this ROM. I'm really enjoying this version -- great work, Sprybug! Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603233 Share on other sites More sharing options...
+atari2600land Posted September 20, 2012 Share Posted September 20, 2012 There's one thing that still bugs me though. Why not make the piranha plants go in and out of the pipes instead of flashing on and off? Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603279 Share on other sites More sharing options...
PFL Posted September 20, 2012 Share Posted September 20, 2012 Earlier in the thread there was talk of coding in Megadrive controller functionality. I actually like to use my SMS controllers on my 2600. Will I be able to use bothe SMS buttons with the same code or am I stuck to using one button? Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603320 Share on other sites More sharing options...
DracIsBack Posted September 20, 2012 Share Posted September 20, 2012 Geez - is that ever AWESOME! Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603326 Share on other sites More sharing options...
RevEng Posted September 20, 2012 Share Posted September 20, 2012 No collision between Mario and enemies, jumping through the ceiling and into the floor, flagpole doesn't work, and scrolling past the end of the level. When I said "FAIL" I was referring to the brokenness of the game mechanics and not the graphics, which were spot on. Just curious, who programmed that, anyway? You've assumed it was released as "complete". The youtube uploader comment describes it as an engine test, which is what I assumed it was in the first place. According to the comment it was coded by Pr0be. A bit of searching turns it up in this thread. Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603329 Share on other sites More sharing options...
RevEng Posted September 20, 2012 Share Posted September 20, 2012 Earlier in the thread there was talk of coding in Megadrive controller functionality. I actually like to use my SMS controllers on my 2600. Will I be able to use bothe SMS buttons with the same code or am I stuck to using one button? From previous tests, it appears that both buttons on an SMS controller can't be read on a 2600. Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603330 Share on other sites More sharing options...
Andromeda Stardust Posted September 20, 2012 Share Posted September 20, 2012 (edited) Genesis / Megadrive controllers are common, very cheap, and more responsive than SMS, plus they are backwards compatible with Atari VCS. You should be able to pick one up at a local used game retailer for about 3-4 USD / Euros regardless of which side of the pond you live on. Edited September 20, 2012 by stardust4ever Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603719 Share on other sites More sharing options...
PFL Posted September 21, 2012 Share Posted September 21, 2012 Oh well. Can't have everything I suppose... I actually have a couple of Megadrive pads here but I actually prefer to use my SMS Control Stick on my 2600. I don't really know why. Maybe it's because it's such a simple and humble 'arcade' stick - much like the 2600 is a simple and humble 'arcade' machine. Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2603998 Share on other sites More sharing options...
Andromeda Stardust Posted September 21, 2012 Share Posted September 21, 2012 Use whatever you like: http://www.atariage.com/forums/topic/200515-is-it-blasphemy-to-use-a-stock-genesismegadrive-controller-with-the-vcs/ Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2604327 Share on other sites More sharing options...
Sprybug Posted September 23, 2012 Author Share Posted September 23, 2012 (edited) Earlier in the thread there was talk of coding in Megadrive controller functionality. I actually like to use my SMS controllers on my 2600. Will I be able to use bothe SMS buttons with the same code or am I stuck to using one button? Oh wow, didn't know people were still talking about it! Answer: YES...for the Genesis controller. You can use the B&C buttons the Genesis controller for the game. It's already been implemented and will be available when I release the next version. Edited September 23, 2012 by Sprybug 1 Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2605158 Share on other sites More sharing options...
lapetino Posted September 23, 2012 Share Posted September 23, 2012 Oh wow, didn't know people were still talking about it! Answer: YES...for the Genesis controller. You can use the B&C buttons the Genesis controller for the game. It's already been implemented and will be available when I release the next version. So, to clarify, does that mean that we'll also be able to use the Atari "joypad" style controller as well with those changes? http://www.atariage.com/controller_page.html?SystemID=7800&ControllerID=24 Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2605188 Share on other sites More sharing options...
RevEng Posted September 23, 2012 Share Posted September 23, 2012 No, the 7800 joypad is wired so its two buttons act as one on a 2600. Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2605191 Share on other sites More sharing options...
lapetino Posted September 23, 2012 Share Posted September 23, 2012 No, the 7800 joypad is wired so its two buttons act as one on a 2600. Thanks for the info. That's too bad, as I love that controller. Guess I've got to find myself a Genesis controller. Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2605195 Share on other sites More sharing options...
PFL Posted September 23, 2012 Share Posted September 23, 2012 Thanks for the response Sprybug. I suppose I'll have to dig out one of my Megadrive controllers. Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2605321 Share on other sites More sharing options...
LidLikesIntellivision Posted October 2, 2012 Share Posted October 2, 2012 No, the 7800 joypad is wired so its two buttons act as one on a 2600. Yes, that's a pity otherwise I could use this nes adapted controller Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2611001 Share on other sites More sharing options...
Andromeda Stardust Posted October 2, 2012 Share Posted October 2, 2012 You can't rewire an NES controller to work with the Atari, unless you completely gut the electronics. You could make the "genny" hack work by wiring the "B" buttons up to the paddle pin by using an logic inverter circuit. Or just get a cheap un-modded 3 button genny controller... Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2611043 Share on other sites More sharing options...
orange808 Posted October 2, 2012 Share Posted October 2, 2012 I thought the entire point was to run the software on stock hardware.. It's interesting because the nes put the 2600 to bed once and for all with Super Mario Bros. I don't want to use anything but a standard joystick. As for the crummy "Super Systems", the 5200 and Coleco had crappy controllers and nobody's parents would cough up cash. Nobody got one. People that did get a 5200 were soon abandoned with no controllers to play games with. I don't want to play many games with a trackball. That's the only viable option with a crummy 5200. 1 Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2611052 Share on other sites More sharing options...
Sprybug Posted October 3, 2012 Author Share Posted October 3, 2012 I thought the entire point was to run the software on stock hardware.. It's interesting because the nes put the 2600 to bed once and for all with Super Mario Bros. I don't want to use anything but a standard joystick. As for the crummy "Super Systems", the 5200 and Coleco had crappy controllers and nobody's parents would cough up cash. Nobody got one. People that did get a 5200 were soon abandoned with no controllers to play games with. I don't want to play many games with a trackball. That's the only viable option with a crummy 5200. I wanted to give the players the option. You can play it on a stock joystick or if you got it and want to, play it with a Genesis controller. It autodetects which one you are using on power-up. I like the Genesis controller because you can use the C button to run and fire and not have to use UP on the Atari Joystick to do it, which can be a little tricky sometimes. Also, it's easier to "duck slide" with the genesis controller. 1 Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2611311 Share on other sites More sharing options...
fernando marrin Posted December 8, 2012 Share Posted December 8, 2012 Is there an ETA of the finished cart ? Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2654462 Share on other sites More sharing options...
+Gemintronic Posted December 10, 2012 Share Posted December 10, 2012 Is there an ETA of the finished cart ? Haven't you learned questions like that give people an excuse to quit the scene and cancel a bunch of imaginary projects? 2 Quote Link to comment https://forums.atariage.com/topic/201426-super-mario-clone-world-1-1-playable-demo/page/5/#findComment-2655696 Share on other sites More sharing options...
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