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I know there are some other C64 programming websites, but AtariAge seems to have a huge amount of people that understand the C64 deeply.

 

Is this a the best C64 programming website, or in your opinion is there another?

 

 

I know there are some other obvious C64 websites that may seem like the best ones because of their name, but for pure amount of knowledge, the AtariAge users just seem to have a deep level of C64 knowledge.

 

 

 

JR

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I know there are some other C64 programming websites, but AtariAge seems to have a huge amount of people that understand the C64 deeply.

 

Is this a the best C64 programming website, or in your opinion is there another?

 

i've seen a lot of... erm male genitals talked here about the C64, so it does depend on who you listen to and the context.

 

If i had to point at a site for technical information it'd be the Codebase Wiki and on the community front the C64 Scene Database is where the majority of demo and indeed game coders put in an appearance. Scene sites tend to be less friendly (due to their heritage, the scene has never been a fluffy bunny welcoming newcomers with open arms) but some of the folks there know the C64 inside out.

, the scene has never been a fluffy bunny welcoming newcomers with open arms) but some of the folks there know the C64 inside out.

 

quoted for truth.

 

especially if the newcomer is young and hyperactive/loudmouthed at times.

 

(Been there. Done that.)

 

lol

 

EDIT: Also, don't forget to flail around on 6502.org for tricks and ideas that are platform agnostic. Basic 6502 programming techniques can be acquired there.

 

I found the book "Assembly Lines" For the Apple ][ to be pretty helpful for 6502 as well when I first started out with assembly.

Edited by Arkhan

Great points!

 

Thanks for the links...

 

I know BOTH of you have helped me in the past and been very friendly, so maybe I should just stay here and ask my questions here! :-D

 

Really just getting my feet under me with C64 ASM, and really enjoying it...!

 

Just getting my mind around it all and writing some of the most rudimentary of code and running it in VICE.

 

But every success is a little victory and gives me quite a "kick".

 

 

Thanks guys!

 

 

JR

Well, I am playing with it and just making the screen flicker is cool to me...

 

...weird, cause I have developed programs in high level languages like Delphi that I have rolled out to the company where I work, but this C64/Assembly stuff jazzes me up more!

 

 

We'll see where I go with it...

 

 

JR

Great points!

 

Thanks for the links...

 

I know BOTH of you have helped me in the past and been very friendly, so maybe I should just stay here and ask my questions here! :-D

 

Really just getting my feet under me with C64 ASM, and really enjoying it...!

 

Just getting my mind around it all and writing some of the most rudimentary of code and running it in VICE.

 

But every success is a little victory and gives me quite a "kick".

 

 

Thanks guys!

 

 

JR

 

Assembly is definitely something you have to screw around with constantly, every day to get really good at it. So, if you get stumped, never just stop/give up.

 

I like walking away for a few hours to do something else. I can't think of how many times I walk away and then sit down again and go

 

OH.

 

GODDAMMIT.

 

*fix*

 

I am fairly awful at graphics-related-programming though. I'm not a visual kind of person even though I like making games. I've been working on that part of my talent-tree lately.

 

TMR is the expert on graphical magic.

 

 

 

Anyway, Having assembly programming work properly is an awesome feeling.

 

Don't forget to take the time to look around and read articles/posts about assembly programming. You never know what neat trick you may uncover.

TMR seems the have the C64 pretty much mastered! ;)

 

You're no slouch either Arkhan! :)

 

I have 96 C64 PDF books at my disposal, so can't say I don't have enough reference material!

 

Just trying to desseminate it all!

 

 

JR

TMR has probably been at it since before I was alive, lol.

 

Most of my 6502 experience now is on the PC Engine as opposed to the C64, so it is hard to offer graphical advice. I had some irritating runins with C64 people in the past and kinda shyed away from all of it. I liked the C64 alot more before I started going on the C64 forums, lol.

Thanks Arkhan,

 

Yeah, I really only have time for this forum, so I guess I'll stick with it. Everyone here is REALLY nice, so why rock the boat!

 

You have me intrigued, forgive my ignorance, but what is the PC Engine? Sounds cool! :)

 

And what have YOU been doing with it?

 

 

JR

PC Engine in Japan is the Turbo Grafx-16 in the USA

 

 

I do this:

 

www.aetherbyte.com

 

I've also got an MSX game I am currently working on.

 

 

You can see some convention footage and stuff on youtube: www.youtube.com/aetherbyte

 

 

 

I did the music and the code. I did not do the art. I did do the art for Insanity. I am sure you can tell why I didn't continue to do any game art. I suck at art.

Edited by Arkhan

Very cool!

 

What emulator do you use to develop the games? Or do you develop in another way?

 

 

Interesting!

 

 

For PC Engine, I use Mednafen

 

for MSX, I use OpenMSX

 

but, I also test on real hardware:

 

 

With PCE: I use a flash card and/or CD-Rs if its a CD project

with MSX: I use a combination of the FlashCart and the NoWind USB cart (It allows me to use a cartridge port as if it were a floppy drive, and I can send disk images over from my PC and use them on real hardware.

 

I dont do real hardware testing til the game is further along, or I am doing something odd that I want to make sure doesn't crash on real hardware

TMR has probably been at it since before I was alive, lol.

 

i worked it out from the PM you sent me and yes, i started programming the C64 in 1985 and had my first "real" game Co-Axis pretty much working by i think late 1987. i feel hideously old now!

 

i worked it out from the PM you sent me and yes, i started programming the C64 in 1985 and had my first "real" game Co-Axis pretty much working by i think late 1987. i feel hideously old now!

 

Yeah dude, in 1985 I wasn't even compiling yet. lol

 

The demo-scene style programming is something that still eludes me. I am not sure how to do alot of that cool rasterbar wiggly nonsense.

This is kind of changing the direction of my original question a bit...

 

But consider this statement: I am learning to program for the C64 because it seems easier than the '2600. Ultimately I want to learn for the 2600 as well or even just switch to the 2600 altogether.

 

 

Bad idea? Good idea?

 

 

JR

You should just learn the C64 and avoid the 2600!

 

yeah!

 

Honestly, the 2600 is just pain and agony running wild, with so many limitations. the C64 has much more it can do, so you'd probably learn C64 things and then go back to the Atari and be like o_O because all you get for sound is that podunk TIA chip that sounds like a toy in a blender and always sounds out of tune.

I laughed out loud about a "toy in a blender"!!! Ha, ha! That is so funny! :lolblue: :lolblue:

 

Okay, I'll just stick with the C64 and see where it takes me... So far it has been very fun!

 

 

Thanks Arkhan!

 

 

JR

I laughed out loud about a "toy in a blender"!!! Ha, ha! That is so funny! :lolblue: :lolblue:

 

Okay, I'll just stick with the C64 and see where it takes me... So far it has been very fun!

 

 

Thanks Arkhan!

 

 

JR

 

I like the Atari 2600, but man, that sound chip is so blaring and painful at times.

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