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Kung-Fu Master (7800)


KevinMos3

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On 10/1/2012 at 12:31 PM, KevinMos3 said:

Captured on my 7800 with s-video mod. The lag from my capture card caused me to have a really hard time with the Knife-throwers. I was still able to complete a round though.
https://www.youtube.com/watch?v=E35CUX1kGw8


I've been wanting to edit Kung-Fu Master for a long time. I started out by mostly just editing the legs. However, I know talent when I see it, so I contacted PAC-MAN RED, and a much more extensive sprite edit was underway. What is included here is truly a collaborative work. Many of these sprites are straight from him, some are my own, some are combinations of his and mine. All characters in the game were redrawn from scratch by either PAC-MAN RED or myself. For example: The final boss's defensive stance was taken straight from the arcade and sized down to this version, then cleaned up. There are a couple other characters that this was done to as well (Thomas' walk, the 1st level boss' club-overhead stance). So, you could say certain sprites are "arcade perfect," inasmuch as possible.

I also hunted down all the colors in the game. Many colors were matched with the arcade and then re-adjusted to coordinate with other colors in this version or to stand out more from the background (a pure arcade palette would be much too pastel).

There is more that can be done (especially with the final boss if I can ever find those last few sprites to edit so that I could implement more of the contributed sprites) (done). Anyway, I cannot thank PAC-MAN RED enough for the help with giving this game a much more arcade look. Now, if only the game were expanded to 48K or more with the addition of the jump-kick, fall-away deaths and maybe even stairs between levels... that would be a dream come true. So without further ado:

Update 5-Sep-2016: My apologies to everyone... I didn't realize I never uploaded the latest version of this. I believe my last updates were on 15 September 2013, so I'm almost 3 years late. Only the pictures of the 1st level have been updated below, so the other pictures do not reflect the changes. However, not much changed on the other levels, besides the Floor Indicator, so the pics aren't too different from the ROM.

post-9364-0-04401000-1350923112_thumb.png post-9364-0-22740100-1473106818_thumb.png post-9364-0-36539600-1473106832_thumb.png post-9364-0-37179300-1358120955_thumb.png post-9364-0-85821500-1358120069_thumb.png post-9364-0-57670800-1358120070_thumb.png post-9364-0-31987900-1358120071_thumb.png post-9364-0-78559400-1358120072_thumb.png

Don't forget... new ROM means new MD5 checksum, so if you're using the ProSystem emulator, add these lines to your prosystem.dat icon_wink.gif


[4fc0b16e3a5c463790a04fb42a1e4c40]
title=Kung Fu Master (RC2)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2

Kung-Fu Master (RC2).a78 32.13 kB · 194 downloads

Kung-Fu Master (RC2).bin 32 kB · 141 downloads

 

Here's a label for an Atari style cart:

msg-9364-0-20578300-1348858990_thumb.jpg


Older versions:

  Reveal hidden contents

Update 6-22-2013: changes from last version - Finally located the last few sprites for the end boss that had been eluding me. Changed some colors slightly to try and make certain characters stand out against the background a bit more. The Level 3 boss (giant) might need more tweaking, so let me know how he looks on your TV. I've not updated the pictures to reflect changes.

post-9364-0-04401000-1350923112_thumb.png post-9364-0-10705400-1358120957_thumb.png post-9364-0-87910400-1358120068_thumb.png post-9364-0-37179300-1358120955_thumb.png post-9364-0-85821500-1358120069_thumb.png post-9364-0-57670800-1358120070_thumb.png post-9364-0-31987900-1358120071_thumb.png post-9364-0-78559400-1358120072_thumb.png

Don't forget... new ROM means new MD5 checksum, so add these lines to your prosystem.dat icon_wink.gif



[41b1dfe4174ad5434f1ef1aeeac90592]
title=Kung Fu Master (New Sprites v5)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2;

Kung-Fu Master (6-22-13).a78 32.13 kB · 314 downloads
Kung-Fu Master (6-22-13).bin 32 kB · 265 downloads

 

 

Version 4:
Add these lines to your prosystem.dat for v4:



[9418d198559ed2aed8ed43ec21c25f53]
title=Kung Fu Master (New Sprites v4)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2;

Kung-Fu Master (1-16-13).a78
Kung-Fu Master (1-16-13).bin


Version 3:
Add these lines to your prosystem.dat for v3:



[04d5187f0f80144b3b7532f75e1ae67c]
title=Kung Fu Master (New Sprites v3)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2;

Kung-Fu Master (1-13-13).a78
Kung-Fu Master (1-13-13).bin


Version 2:
post-9364-0-41768100-1350923115_thumb.png

Messing around with arcade colors in the title... Nah.
post-9364-0-42563300-1350923704_thumb.png

Add these lines to your prosystem.dat for v2



[38b150fc969a2d90c5b75bd2b3269d5c]
title=Kung Fu Master (New Sprites v2)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2;

Kung-Fu Master (New Sprites).a78
Kung-Fu Master (New Sprites).bin


1st version: (excerpted from original post)... It was primarily the legs and feet that always bothered me, so I redrew those parts to make him look a little more like the arcade. The legs and feet got touched up more or less on all characters except the mini guys. Also, the henchmen got a bit of additional tweaking. I decided to leave the arms "reaching out" because there are only 2 frames of animation and I thought the grabbing frame needed to actually be grabbing. However, I think they have a little less of a zombie walk now. It could use more, but I'm more happy with it than I was.

Add these lines to your prosystem.dat for v1



[090938ebc12da56a4520d7e02fd2868b]
title=Kung Fu Master (Edit)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2;

post-9364-0-18550900-1349087251_thumb.png
Kung-Fu Master (edit).a78 32.13 kB · 230 downloads
Kung-Fu Master (edit).bin 32 kB · 261 downloads

 

Ok... so my comment is 3 or 4 years late on this thread but anyway... looking good!!

Nice improvements all over...

I would perhaps have given the leg of the hero which is further back, less shading (one pixel brown, one white or skin colored, it looks a bit too dark as if the inside of the martial-arts trousers are a bit darkened from something).

The rest looks like really good improvements...

Edited by Giles N
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  • 2 months later...
  • 5 weeks later...
On 10/1/2012 at 12:31 PM, KevinMos3 said:

Captured on my 7800 with s-video mod. The lag from my capture card caused me to have a really hard time with the Knife-throwers. I was still able to complete a round though.
https://www.youtube.com/watch?v=E35CUX1kGw8


I've been wanting to edit Kung-Fu Master for a long time. I started out by mostly just editing the legs. However, I know talent when I see it, so I contacted PAC-MAN RED, and a much more extensive sprite edit was underway. What is included here is truly a collaborative work. Many of these sprites are straight from him, some are my own, some are combinations of his and mine. All characters in the game were redrawn from scratch by either PAC-MAN RED or myself. For example: The final boss's defensive stance was taken straight from the arcade and sized down to this version, then cleaned up. There are a couple other characters that this was done to as well (Thomas' walk, the 1st level boss' club-overhead stance). So, you could say certain sprites are "arcade perfect," inasmuch as possible.

I also hunted down all the colors in the game. Many colors were matched with the arcade and then re-adjusted to coordinate with other colors in this version or to stand out more from the background (a pure arcade palette would be much too pastel).

There is more that can be done (especially with the final boss if I can ever find those last few sprites to edit so that I could implement more of the contributed sprites) (done). Anyway, I cannot thank PAC-MAN RED enough for the help with giving this game a much more arcade look. Now, if only the game were expanded to 48K or more with the addition of the jump-kick, fall-away deaths and maybe even stairs between levels... that would be a dream come true. So without further ado:

Update 5-Sep-2016: My apologies to everyone... I didn't realize I never uploaded the latest version of this. I believe my last updates were on 15 September 2013, so I'm almost 3 years late. Only the pictures of the 1st level have been updated below, so the other pictures do not reflect the changes. However, not much changed on the other levels, besides the Floor Indicator, so the pics aren't too different from the ROM.

post-9364-0-04401000-1350923112_thumb.png post-9364-0-22740100-1473106818_thumb.png post-9364-0-36539600-1473106832_thumb.png post-9364-0-37179300-1358120955_thumb.png post-9364-0-85821500-1358120069_thumb.png post-9364-0-57670800-1358120070_thumb.png post-9364-0-31987900-1358120071_thumb.png post-9364-0-78559400-1358120072_thumb.png

Don't forget... new ROM means new MD5 checksum, so if you're using the ProSystem emulator, add these lines to your prosystem.dat icon_wink.gif


[4fc0b16e3a5c463790a04fb42a1e4c40]
title=Kung Fu Master (RC2)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2

Kung-Fu Master (RC2).a78 32.13 kB · 208 downloads

Kung-Fu Master (RC2).bin 32 kB · 153 downloads

 

Here's a label for an Atari style cart:

msg-9364-0-20578300-1348858990_thumb.jpg


Older versions:

  Reveal hidden contents

Update 6-22-2013: changes from last version - Finally located the last few sprites for the end boss that had been eluding me. Changed some colors slightly to try and make certain characters stand out against the background a bit more. The Level 3 boss (giant) might need more tweaking, so let me know how he looks on your TV. I've not updated the pictures to reflect changes.

post-9364-0-04401000-1350923112_thumb.png post-9364-0-10705400-1358120957_thumb.png post-9364-0-87910400-1358120068_thumb.png post-9364-0-37179300-1358120955_thumb.png post-9364-0-85821500-1358120069_thumb.png post-9364-0-57670800-1358120070_thumb.png post-9364-0-31987900-1358120071_thumb.png post-9364-0-78559400-1358120072_thumb.png

Don't forget... new ROM means new MD5 checksum, so add these lines to your prosystem.dat icon_wink.gif



[41b1dfe4174ad5434f1ef1aeeac90592]
title=Kung Fu Master (New Sprites v5)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2;

Kung-Fu Master (6-22-13).a78 32.13 kB · 320 downloads
Kung-Fu Master (6-22-13).bin 32 kB · 271 downloads

 

 

Version 4:
Add these lines to your prosystem.dat for v4:



[9418d198559ed2aed8ed43ec21c25f53]
title=Kung Fu Master (New Sprites v4)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2;

Kung-Fu Master (1-16-13).a78
Kung-Fu Master (1-16-13).bin


Version 3:
Add these lines to your prosystem.dat for v3:



[04d5187f0f80144b3b7532f75e1ae67c]
title=Kung Fu Master (New Sprites v3)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2;

Kung-Fu Master (1-13-13).a78
Kung-Fu Master (1-13-13).bin


Version 2:
post-9364-0-41768100-1350923115_thumb.png

Messing around with arcade colors in the title... Nah.
post-9364-0-42563300-1350923704_thumb.png

Add these lines to your prosystem.dat for v2



[38b150fc969a2d90c5b75bd2b3269d5c]
title=Kung Fu Master (New Sprites v2)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2;

Kung-Fu Master (New Sprites).a78
Kung-Fu Master (New Sprites).bin


1st version: (excerpted from original post)... It was primarily the legs and feet that always bothered me, so I redrew those parts to make him look a little more like the arcade. The legs and feet got touched up more or less on all characters except the mini guys. Also, the henchmen got a bit of additional tweaking. I decided to leave the arms "reaching out" because there are only 2 frames of animation and I thought the grabbing frame needed to actually be grabbing. However, I think they have a little less of a zombie walk now. It could use more, but I'm more happy with it than I was.

Add these lines to your prosystem.dat for v1



[090938ebc12da56a4520d7e02fd2868b]
title=Kung Fu Master (Edit)
type=0
pokey=false
controller1=1
controller2=1
region=0
flags=2;

post-9364-0-18550900-1349087251_thumb.png
Kung-Fu Master (edit).a78 32.13 kB · 239 downloads
Kung-Fu Master (edit).bin 32 kB · 266 downloads

 

Got your Kung Fu Master grfx-update:

 

Excellent work!

 

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