Mind Master Posted February 5, 2003 Share Posted February 5, 2003 Here's a challenge for a homebrew wiz out there: bring some Odyssey2 games to the 2600! Perhaps such as... 2600 KC Munchkin 2600 Quest for the Rings Feel free to improve the original games where needed...(i.e. give the changelings and invisible man something interesting to do in Quest for the Rings...) Quote Link to comment Share on other sites More sharing options...
DEBRO Posted February 5, 2003 Share Posted February 5, 2003 KC Munchkin, huh? Take a look at the Assymetrical Static Playfields thread Quote Link to comment Share on other sites More sharing options...
killersquirel Posted March 15, 2003 Share Posted March 15, 2003 I have to say that KC Munchkin is worth making. I like the way that you can make your own mazes and the game is just fun to play. If I had any programming ability I would try to make this myself. -Mike Quote Link to comment Share on other sites More sharing options...
Mind Master Posted March 27, 2003 Author Share Posted March 27, 2003 KC Munchkin for 2600 would be great. But it's monstly the programmable mazes I'm after (wouldn't care to see the game if it didn't have that). It would be quite an accomplishment for a homebrewer. Quest for the Rings would be fun, too, but the game board would have to be embedded in the game for this to be feasible. Not sure if that's possible given memory constraints - but it might be - QFTR really isn't terribly complex without the gameboard. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted April 2, 2003 Share Posted April 2, 2003 Saving the mazes would be an interesting challenge. The base KCM maze is 10 vertical lines across by 8 horizontal lines down. Are you allowed to remove the top/bottom and left/right walls? Assuming worst-case 10x8 storage, that's 80 bits per maze. Or in other words, 2^80, or 1208925819614629174706176 possible combinations. Storage would probably be in form of passwords. 10 letters from a 256-character set would be the simplest, but least practical solution. Practically, we're limited to A-Z, 0-9. That's 36 unique characters. Cull it down to 32, and we have an even 5 bits per character. 80 / 5 = 16. Then tack on one more as a checksum. Hrm, 17 characters, eh? Oh well, I've seen worse. :wink: Quote Link to comment Share on other sites More sharing options...
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