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TI Gameshelf


Vorticon

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  • 5 months later...
9 minutes ago, JasonACT said:

I have no idea how to play it, so no, I just moved the cursor around and pressed fire...  Putting black holes wherever the cursor was.

 

Vorticon seemed to be having issues with the gun firing. So if you could test that, I would appreciate it.

 

The game manual came be found here.

https://github.com/CheungChang7/TI99_HOMEBREW/tree/main/TCAN/DOCS

 

A video on the game play can be found here:

 

Edited by Cheung
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5 hours ago, JasonACT said:

Works OK with my Pi Pico USB joystick on a real machine (I don't have real TI joysticks, thankfully).

Thanks for testing, but I'm having issues using standard analog joysticks, both the original TI ones and the Prostick with an Atari adapter, where the response is somewhat erratic. For example, For example, it is very difficult to switch to the inventory without first having a trap dropped on the field even when not releasing the fire button. When switching direction, the player character frequently starts running in that direction instead of just turning even with the slightest tap on the joystick. I don't know what the Pi pico USB joystick is but it's obviously digital and I suspect that there is a difference in response on the TI between digital and analog joysticks. In comparison, I tested Anubis and ZQX-One with the standard analog joysticks and they perform normally, so I don't think it's my system at fault here.

I think this issue is important to sort out for future development of XB compiled games.

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14 minutes ago, Vorticon said:

Thanks for testing

That's ok, you're welcome.

14 minutes ago, Vorticon said:

I don't know what the Pi pico USB joystick is

It's my home-built side-car device, fires the LOAD interrupt when needed, and patches any CRU reads on the keyboard and joystick ports to emulate the real thing.  It is basically working for everything TI and others produced that used normal joysticks (and/or the keyboard).

 

The thing is, in this game, when you are moving (changing direction) you often start walking - and you can't shoot until you stop at the next character position which takes quite a lot of time (compared to how fast the monsters move).  then if you keep that direction pressed, you still can't shoot, until you release it.  It's a bit like like in Parsec in that diagonals leave you motionless.  Munchman, diagonals keep you going in the original direction, not the new direction you just added in.  It's part of the game, in my opinion.  Alpiner allows all 8 directions.

 

Anyway, I got up to day 16 on this game, and my device isn't doing anything an original controller can't do.  It is just a particularly hard game though.

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4 hours ago, Vorticon said:

For example, it is very difficult to switch to the inventory without first having a trap dropped on the field even when not releasing the fire button.

 

When switching direction, the player character frequently starts running in that direction instead of just turning even with the slightest tap on the joystick.

These issues are not problems with the joystick, they are just part of the game play.

 

To switch to inventory, if you don't want to drop the current resource the cursor is indicating, place the field position cursor over an item that has already been dropped or in the center of the screen where items cannot be dropped.

 

As far as turning direction, yes the control is not very precise. Sometimes it will cause you to walk in the direction you are trying to turn. It's shouldn't be a problem with the hardware as it does the same thing on emulators. That is, unless it's doing it much more on hardware than in emulation.

 

Try not to let monsters get very close to you. If they are one sector away, you're going to die. The game is supposed to be difficult, but not impossible.

 

Collecting bonus items from the field is particularly difficult because of the game play but there are some strategies for specific enemy types that can be used that enable the player to really rack up bonuses.

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  • 4 months later...

Any updates to the 'Shelf? I sent an email to the site a few weeks back pointing to some of the new games like Ghost Busters and Mario Bros that have been posted here on AA. My new game Atlantis is of course available also and it can be found here:

 

 

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Still tweaking Ghostbusters a bit, so consider it in the "Release Candidate" stage. I'll do a post in the main forum when I'm comfortable calling it final, feel free to add that version to the Gameshelf once its released of you want!

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12 hours ago, Cheung said:

Any updates to the 'Shelf? I sent an email to the site a few weeks back pointing to some of the new games like Ghost Busters and Mario Bros that have been posted here on AA. My new game Atlantis is of course available also and it can be found here:

Sorry I did not get emails. Might have gone to the junk folder. Atlantis is on my list already when I get some time to update. Good game.

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  • 1 month later...
On 3/23/2024 at 5:33 PM, Vorticon said:

Sorry I did not get emails. Might have gone to the junk folder. Atlantis is on my list already when I get some time to update. Good game.

Hey, just wanted to let you know that ti99iuc and I finished up the user manual for Atlantis in case you wanted to add it to the 'Shelf.

 

The PDFs for the manual and cartridge lable can be download on GitHub here:

https://github.com/CheungChang7/TI99_HOMEBREW/tree/main/ATLANTIS/DOCS

 

Or you can grab them below.

ATLMAN.pdf Atlantis Cart Label with cut lines.pdf

Edited by Cheung
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On 4/25/2024 at 7:50 AM, Cheung said:

Hey, just wanted to let you know that ti99iuc and I finished up the user manual for Atlantis in case you wanted to add it to the 'Shelf.

 

The PDFs for the manual and cartridge lable can be download on GitHub here:

https://github.com/CheungChang7/TI99_HOMEBREW/tree/main/ATLANTIS/DOCS

 

Or you can grab them below.

ATLMAN.pdf 1.19 MB · 8 downloads Atlantis Cart Label with cut lines.pdf 6.12 MB · 6 downloads

Done

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  • 2 weeks later...
  • 3 months later...

Just sent you an email but I've decided to notify you here as well, as you may be aware, I've recently released Pacman++ and I would appreciate it if you could ad it to the TIGameShelf when you get a chance. The latest, and hopefully last update to the game files can be found here:

 
 
One thing to note is that the game requires the use of a disk drive and either the supplied resource file needs to be placed in a drive or the user must run the installation programs found in PMINSTALL.bin which will write the files to a specified disk drive.
 
Thanks,
Cheung
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