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Wyvern Tales


Ninjabba

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  • 1 month later...
  • 3 weeks later...

I'd like to translate it in Ita

es:

 

hi there traveler!
you are now in the world of evion

Ciao viaggiatore!
Ti trovi nel mondo di Evion.

 

part of the first jrpg ever created on the lynx

parte del primo JRPG mai creato sulla lynx

 

i heard there is this bar around the region, but its too dangerous for us villagers to go there on our own.
Ho sentito che esiste questo bar in tutta la regione, ma per gli abitanti del villaggio è troppo pericoloso andare lì.


goddess of nature Give us strength
Dea della natura Dacci forza


Check out the shops before your travel
your life can depend on it!

Scopri i negozi del tuo viaggio
la tua vita può dipendere da esso!


item shop

Articoli negozio

buy

Acquistare

sell

Vendere

 

welcome Gold
stranger

benvenuto Oro
sconosciuto

 

 

If you want, I can continue.

Edited by mvirtuale
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  • 2 weeks later...

Can't you bankswitch for text? Put the main game on 256k and put all local text on second 256k chunk and switch as needed. Something easy like:

x000 for English

x100 for Spanish

x200 for French

x300 for German

etc

 

Try for Latin, Greek, Russian, ancient Egypt, etc

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Can't you bankswitch for text? Put the main game on 256k and put all local text on second 256k chunk and switch as needed. Something easy like:

x000 for English

x100 for Spanish

x200 for French

x300 for German

etc

 

Try for Latin, Greek, Russian, ancient Egypt, etc

I'm pretty sure the banks will already be filled up with maps, sprites, etc...

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Can't you bankswitch for text? Put the main game on 256k and put all local text on second 256k chunk and switch as needed. Something easy like:

x000 for English

x100 for Spanish

x200 for French

x300 for German

etc

 

Try for Latin, Greek, Russian, ancient Egypt, etc

 

 

Do not forget:

 

x400 for Italian :-D

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  • 1 month later...

That bank switching isn't a bad idea actually - but done in hardware, maybe with jumper or dip switch. Just create a PCB that works with say a 29F1610 or something, and program with a 'multi ROM' image - say 8 x 256K ROMs, all in different languages. One chip, easy to prog, config using SMD dip switch. The pain is in compiling 8 or more versions to create the ROM image, and of course all the translation work - length differences between languages (word length etc) can be a pain in the but.

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