+Trebor Posted January 24, 2014 Share Posted January 24, 2014 "Yippee! There are two homebrew DKs in development right now! I enjoyed elements from both, and if both are ultimately released on cart, I'll probably buy both. Never can get enough Donkey Kong, after all." Ditto Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted February 20, 2014 Share Posted February 20, 2014 Honestly, I am torn between both versions of DK. DK VCS has better audio and more cutscenes; DK Arcade has more accurate levels. Quote Link to comment Share on other sites More sharing options...
+Ransom Posted February 20, 2014 Share Posted February 20, 2014 Slap 'em both in one cartridge and everybody wins. Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 20, 2014 Share Posted February 20, 2014 Slap 'em both in one cartridge and everybody wins. Wouldn't that be great? Although D.K. VCS is 32K Superchip, and DK Arcade 2600 is 32K DPC+. You would need a custom Melody board, 2 Melody boards, or one Melody board and one board with a Superchip. 1 Quote Link to comment Share on other sites More sharing options...
+Ransom Posted February 20, 2014 Share Posted February 20, 2014 Wouldn't that be great? Although D.K. VCS is 32K Superchip, and DK Arcade 2600 is 32K DPC+. You would need a custom Melody board, 2 Melody boards, or one Melody board and one board with a Superchip. OK, fine, so twist my arm and make me buy both. As long as they both come CIB, I'm fine with that. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted February 20, 2014 Share Posted February 20, 2014 ^^Is there any possible way to make a "doubl3 ender" out of both DKs? 2 Quote Link to comment Share on other sites More sharing options...
Antiriad Posted August 24, 2014 Share Posted August 24, 2014 Donkey Kong VCS is a dream come true! There are (official) news about a cartridge release on the store? Thanks. Quote Link to comment Share on other sites More sharing options...
Joe Musashi Posted August 24, 2014 Author Share Posted August 24, 2014 Well, it's still WIP, but I guess it's about time I finish this. There is not much more ROM space left , so it will be mostly bug fixing. I will probably get back to it when I have reached the next milestone of my current project. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 24, 2014 Share Posted August 24, 2014 There is not much more ROM space left , If you need extra space for more features, levels etc. I am sure I can do some magic there. 6 Quote Link to comment Share on other sites More sharing options...
Antiriad Posted August 24, 2014 Share Posted August 24, 2014 Well, it's still WIP, but I guess it's about time I finish this. There is not much more ROM space left , so it will be mostly bug fixing. I will probably get back to it when I have reached the next milestone of my current project. Thank you very much for the answer. Please, don't let it unfinished: I think a lot of people like me it's waiting for an official release. Donkey Kong VCS is the game that I want for Christmas, exactly like almost 30 years ago! What is your new project? Maybe Mario Bros VCS? Thanks 1 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted August 24, 2014 Share Posted August 24, 2014 Donkey Kong VCS is the game that I want for Christmas, exactly like almost 30 years ago! Same here! 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted August 25, 2014 Share Posted August 25, 2014 Joe, please don't give up on us! I like both DKs and will buy both if/when they get released. For some reason, I can't get enough remakes of classics like DK or Pacman. 1 Quote Link to comment Share on other sites More sharing options...
Joe Musashi Posted August 25, 2014 Author Share Posted August 25, 2014 If you need extra space for more features, levels etc. I am sure I can do some magic there. Thanks! I really appreciate your offer. There's one more feature I'd like to have. I'll contact you when I resume the project and have cleaned up the code a little. Please, don't let it unfinished: I think a lot of people like me it's waiting for an official release. Donkey Kong VCS is the game that I want for Christmas, exactly like almost 30 years ago! Ah, better not hold your breath for this year's Christmas 1 Quote Link to comment Share on other sites More sharing options...
Antiriad Posted August 25, 2014 Share Posted August 25, 2014 Thanks! I really appreciate your offer. There's one more feature I'd like to have. I'll contact you when I resume the project and have cleaned up the code a little. Ah, better not hold your breath for this year's Christmas Noooooo Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 26, 2014 Share Posted August 26, 2014 ...and have cleaned up the code a little. Yea, I know that problem from my own projects. Quote Link to comment Share on other sites More sharing options...
iesposta Posted August 27, 2014 Share Posted August 27, 2014 Thanks! I really appreciate your offer. There's one more feature I'd like to have. I'll contact you when I resume the project and have cleaned up the code a little. ... Do take Thomas up on his offer. If your game is 2K, he will find about 3K free, seriously! He was born speaking 6507, then learned to talk, I'm sure. 1 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted September 14, 2014 Share Posted September 14, 2014 Simply amazing looking game, so cannot wait to see both Donkey Kong on cart. It seems so right to have these unwrite the terrible one that had been around for decades. 1 Quote Link to comment Share on other sites More sharing options...
johncl Posted September 25, 2014 Share Posted September 25, 2014 (edited) Just wanted to congratulate on a fantastic job. I am not an Atari guy really, but somehow got fascinated by the programming of this console as its a fantastic challenge. Having played some with programming for the device its certainly amazing what you have managed to push through the Stella. But I understand you also rely on some external hardware? How does that work, will making cartridges with the game be very costly? Edited September 25, 2014 by johncl Quote Link to comment Share on other sites More sharing options...
PFL Posted September 25, 2014 Share Posted September 25, 2014 Just wanted to echo johncl's sentiment. I love my 2600 but I wouldn't know where to begin coding for it. That doesn't mean I can't appreciate the skills and work that go into projects like this (I've read Racing the Beam ). Amazing stuff guys (on both new ports). Now if you could just do the same for Mario Bros (cut scenes and the like) that would be great, thanks. I'll even give you a cookie! Seriously though, great stuff. Quote Link to comment Share on other sites More sharing options...
iesposta Posted September 25, 2014 Share Posted September 25, 2014 Just wanted to congratulate on a fantastic job. I am not an Atari guy really, but somehow got fascinated by the programming of this console as its a fantastic challenge. Having played some with programming for the device its certainly amazing what you have managed to push through the Stella. But I understand you also rely on some external hardware? How does that work, will making cartridges with the game be very costly? The author may choose to answer, but from what I understand it is programmed in assembly with a normal bank switching method used back in the day with additional 128 bytes of cartridge RAM called Superchip, which was used in games like Dig Dug, Millipede, Stargate, Crystal Castles, and others. Today that extra memory can be duplicated, not costing a great deal, in AtariAge cart hardware called Melody, Melody Light, or Melody Light Light. Also a cart can be built using the Superchip from an original Superchip game. Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted September 25, 2014 Share Posted September 25, 2014 Just wanted to echo johncl's sentiment. I love my 2600 but I wouldn't know where to begin coding for it. That doesn't mean I can't appreciate the skills and work that go into projects like this (I've read Racing the Beam ). Amazing stuff guys (on both new ports). Now if you could just do the same for Mario Bros (cut scenes and the like) that would be great, thanks. I'll even give you a cookie! Seriously though, great stuff. I think the OTHER excellent DK conversion, using 2600 basic, takes advantage of the DSP... Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 25, 2014 Share Posted September 25, 2014 Yeah, kinda like the new Pacman game being churned out: Pacman 4k and Pacman VCS... Both light years better than the originals. And I can't wait to earn both DKs! Quote Link to comment Share on other sites More sharing options...
Joe Musashi Posted September 25, 2014 Author Share Posted September 25, 2014 I'm using an F4 (32K ROM) bankswitching scheme with additional 128 byte SARA (Superchip) RAM. (You can see this if you press Alt+l in Stella.) The F4 scheme is a "standard" Atari bankswitching type, though AFAIK there was only one F4 32K game in the 80s. As iesposta already said, SARA RAM was quite common. Most of my ROM space is used for the graphics as I'm using most of the arcade animation frames. Also, due to the multi-coloring all sprite graphics has to be there essentially twice. I believe DK Arcade also uses a 32K ROM. 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 26, 2014 Share Posted September 26, 2014 That's kinda trendy that bth gmes utilixe the same 32kb rom size, impemented in 2 radically different ways. 1 Quote Link to comment Share on other sites More sharing options...
Cycloptrix Posted October 7, 2014 Share Posted October 7, 2014 Well, it's still WIP, but I guess it's about time I finish this. There is not much more ROM space left , so it will be mostly bug fixing. I will probably get back to it when I have reached the next milestone of my current project. And when a physical cart of this comes out you got my money! Quote Link to comment Share on other sites More sharing options...
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