iesposta Posted October 7, 2014 Share Posted October 7, 2014 If you implement a sprite compression you could get a lot of space back. Thomas Jentzsch has done compression in Star Castle Arcade. Stay Frosty 2 uses compression. My batari Basic DK Arcade 2600 uses Playfield compression, because 2 "Levels" are drawn from data using pfpixel. I'm just a new programmer so my "compression" is done line by line, by hand, distilling duplicated scanlines from 175 lines down to around 16 lines. And then another programmer wrote the routine to draw the screen. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 8, 2014 Share Posted October 8, 2014 Actually it is not compression what is used in SCA or SF2. What we are doing is data overlapping (also in SF2). Since we have LOT of data blocks which could be combined and overlapped, I developed a little tool called DOOD which automatically calculates and creates the most efficient data overlapping. Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 8, 2014 Share Posted October 8, 2014 I'd still view that as a for of compression via selective substitution. Quote Link to comment Share on other sites More sharing options...
ATASCI Posted January 21, 2015 Share Posted January 21, 2015 I would like to reserve a copy of the cartridge as well. This is a great port for the 2600 that would give Colecovision's version a run for the money. Finally, a version that would put the Coleco Donkey Kong port for the 2600 to shame. Nice job, "Where were you 30 years ago?" 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted January 21, 2015 Share Posted January 21, 2015 I would like to reserve a copy of the cartridge as well. This is a great port for the 2600 that would give Colecovision's version a run for the money. Finally, a version that would put the Coleco Donkey Kong port for the 2600 to shame. Nice job, "Where were you 30 years ago?" I dunno about the OP but I was still in diapers. Well, maybe not technically. I'm about to turn 34 Quote Link to comment Share on other sites More sharing options...
David Alexander Posted February 1, 2015 Share Posted February 1, 2015 Here comes the last update of the hammer code for now: New hammering music and sound effects. Made it easier for Mario to catch the hammer. Hammer behavior should be mostly correct now (e.g., action is frozen when the hammer hits). Fixed the crash bug that occured when Mario got hit by an enemy while holding the hammer. Fixed unstable scan line count. Next, I'll be working on fine tuning the gameplay (collision, jump distance, etc.). If there is some memory left after that, maybe we can get multiple hammers per stage. Insert coin ! Hi, just found out about this game. Cant wait to get it. Thanks so much. 1 Quote Link to comment Share on other sites More sharing options...
cyburg Posted May 22, 2015 Share Posted May 22, 2015 Did he abandon it? 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 26, 2015 Share Posted May 26, 2015 Great games never die... Quote Link to comment Share on other sites More sharing options...
Antiriad Posted May 26, 2015 Share Posted May 26, 2015 I really, REALLY hope it is still w.i.p. (and to be released soon!). 1 Quote Link to comment Share on other sites More sharing options...
8BiTf0oL Posted May 26, 2015 Share Posted May 26, 2015 yeah..what happened to DK VCS?I was hoping for a DK JR remake as well!!! Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted May 26, 2015 Share Posted May 26, 2015 Did he abandon it? I think he heard about the batari Basic work in progress and quit because nothing is better than a batari Basic game. 1 Quote Link to comment Share on other sites More sharing options...
Turbo-Torch Posted May 27, 2015 Share Posted May 27, 2015 I stalled out on collecting about 15 years ago when RGVC fizzled out. Few months ago I saw this game on youtube and was blown away...seriously thought it was a hoax. I joined AA and found out about the Harmony cartridge and immediately ordered one mainly to play this game. Every time I play it, it's a surreal experience...it just shouldn't be possible on a 2600. I really hope it gets finished off one day as it seems to be 95% there. Difficulty appears to stay the same no matter what level. The elevator and mud pie factory screens could be made more challenging with bonus items to collect. 1 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted May 27, 2015 Share Posted May 27, 2015 I would like to reserve a copy of the cartridge as well. This is a great port for the 2600 that would give Colecovision's version a run for the money. Finally, a version that would put the Coleco Donkey Kong port for the 2600 to shame. Nice job, "Where were you 30 years ago?" I agree......... I still want to see a double ender cart (as suggested in comment #575) with this title on one end (Joe's DK VCS) and the other end with DK Arcade 2600 (iesposta)!!! 1 Quote Link to comment Share on other sites More sharing options...
Antiriad Posted May 28, 2015 Share Posted May 28, 2015 But is this wonderful project officially still alive? Thank you. Quote Link to comment Share on other sites More sharing options...
Joe Musashi Posted May 30, 2015 Author Share Posted May 30, 2015 I'm sorry, but this is currently on hold. Currently, I'm working on another project. When it gets to a playable state, I plan to come back to D.K. 2 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted May 30, 2015 Share Posted May 30, 2015 I'm sorry, but this is currently on hold. Currently, I'm working on another project. When it gets to a playable state, I plan to come back to D.K. bummer :-( Quote Link to comment Share on other sites More sharing options...
Antiriad Posted May 30, 2015 Share Posted May 30, 2015 I'm sorry, but this is currently on hold. Currently, I'm working on another project. When it gets to a playable state, I plan to come back to D.K. Sad news, but thank you for your answer. I really hope to buy a D.K. VCS cart (with the great artwork of Yandex) one day, in a (not too distant) future. What about the nee project? (if it's not "top secret") 1 Quote Link to comment Share on other sites More sharing options...
+Nutsy Doodleheimer Posted May 30, 2015 Share Posted May 30, 2015 Holy smokes!! What an amazing job you did on this and I hope it gets released sometime in the future after your projects and when you get the convenience. I am truly amazed at what you did to this and it looks awesome. If this was released in 1982 it seriously would have been a great match between this and the Colecovision's version. Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted May 31, 2015 Share Posted May 31, 2015 Currently, I'm working on another project. When it gets to a playable state, what's the other title you are working on? Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 31, 2015 Share Posted May 31, 2015 Have you considered passing the baton to someone else to finish? Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted May 31, 2015 Share Posted May 31, 2015 Have you considered passing the baton to someone else to finish? Seems like nobody was able to do it before he started it, so who could finish it without him? Quote Link to comment Share on other sites More sharing options...
Antiriad Posted May 31, 2015 Share Posted May 31, 2015 Have you considered passing the baton to someone else to finish? Seems like nobody was able to do it before he started it, so who could finish it without him? ...but IMHO it's not a bad idea, at least in a form of collaboration. I suppose the project is extremely time-consuming, and the enthusiasm of the author can not be always as the first day. But it HAS to be completed! 1 Quote Link to comment Share on other sites More sharing options...
DrWho198 Posted July 4, 2015 Share Posted July 4, 2015 How far is it from completion, and what is completion anyway? It all depends how far you wish to go. For some, this current version would be finished. But only the author can decide what would officially be considered finished. I'm one of those who would be a happy man to get this version on a cartridge under my Christmas tree. But I respect the authors choice to work on it some more. I just hope that I'll get the chance to buy one when it gets released. I still get a cold chill thinking of missing out on the boulderdash release. 2 Quote Link to comment Share on other sites More sharing options...
Joe Musashi Posted July 5, 2015 Author Share Posted July 5, 2015 From the top of my head there are at the very least the following things to do (probably more, but I would have to go over my notes): Ajusting Mario's jump so that he cannot jump over the elevator shafts (but not making barrel jumping more difficult). Level progression (implemented but buggy). Interval collision detection (implemented but buggy). Bug fixing. There haven't been many reports about bugs. If you happen to find any please post them here. E.g., I know that the line count still sometimes jumps. As new features, I still would love to add items that can be picked up. But that would probaby be all that can be done. Oh, and after really everything else is done, I'm going to make a Pauline version 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted July 5, 2015 Share Posted July 5, 2015 Pauline version would be cool. Better if you can get both on the same cart via an option menu. 1 Quote Link to comment Share on other sites More sharing options...
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