DrTypo Posted December 31, 2012 Share Posted December 31, 2012 "Fallen Angels" is the next game I'm working on. There is no relation with the SF novel and movies. In the game, humans are fighting scary aliens. In the battle, pilots are stranded on the alien's planet. You must go find them and rescue them. This is an early demo. There is just one level. There is still many gameplay elements to add. In the zip attached there is a .cof file for Skunkboard and BJL. I didn't test on BJL so tell me if it doesn't work. You can transform the file to burn on a CD using JiFFI. http://reboot.atari....boot/jiffi.html Please read the "readme.pdf" included otherwhise you won't understand how to play the game... unless you played the original 8-bit game (which is not called "Fallen Angels"). fallen_angels_demo.zip 13 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted December 31, 2012 Share Posted December 31, 2012 Wow! Damn impressive! Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted December 31, 2012 Share Posted December 31, 2012 The sound seems to go a bit mad in VJ after a few seconds of firing. Is there a version of VJ that you recommend or is it a known problem? Quote Link to comment Share on other sites More sharing options...
DrTypo Posted December 31, 2012 Author Share Posted December 31, 2012 I'm testing on VJ 2.0.2. Sounds is OK, unless you're near a sprite. BTW it is about twice as fast on VJ as on a real Jaguar. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted December 31, 2012 Share Posted December 31, 2012 Looks impressive! Small request - little green Skylar/Holly in the corner telling me how badly I'm doing... Rescue On Otto Bahn 2 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted December 31, 2012 Share Posted December 31, 2012 I'm testing on VJ 2.0.2. Sounds is OK, unless you're near a sprite. I'll try on real hardware later. BTW it is about twice as fast on VJ as on a real Jaguar. A couple of thoughts about speed. How are you rendering the landscape bitmap? Seems to be a 2x2 "chunky pixel". Are you using a scaled bitmap object for that or doing it all on the GPU? Using more space for HUD graphics (maybe some at the top too) would also mean less GPU rendering time too. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted December 31, 2012 Share Posted December 31, 2012 Using more space for HUD graphics (maybe some at the top too) would also mean less GPU rendering time too. Some of those 8-bit games hid half the screen this way :-) 1 Quote Link to comment Share on other sites More sharing options...
+Sauron Posted December 31, 2012 Share Posted December 31, 2012 This is looking very nice! Impressive work so far! 1 Quote Link to comment Share on other sites More sharing options...
DrTypo Posted December 31, 2012 Author Share Posted December 31, 2012 Looks impressive! Small request - little green Skylar/Holly in the corner telling me how badly I'm doing... Rescue On Otto Bahn I had the same idea I may include a disembodied green head nagging you in the final release. 2 Quote Link to comment Share on other sites More sharing options...
DrTypo Posted December 31, 2012 Author Share Posted December 31, 2012 A couple of thoughts about speed. How are you rendering the landscape bitmap? Seems to be a 2x2 "chunky pixel". Are you using a scaled bitmap object for that or doing it all on the GPU? Using more space for HUD graphics (maybe some at the top too) would also mean less GPU rendering time too. The screen resolution is 160x200. I'm not using a scaled bitmap, just a slow pixel clock. I think speed is acceptable for a game like this. It's running at 16.6 fps on a PAL system. Next step is 25 fps and I'm afraid I'd have to cut a huge part of the screen to reach this framerate. Voxel engines are more sensitive to horizontal resolution than vertical resolution. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted December 31, 2012 Share Posted December 31, 2012 The screen resolution is 160x200. I'm not using a scaled bitmap, just a slow pixel clock. I think speed is acceptable for a game like this. It's running at 16.6 fps on a PAL system. Next step is 25 fps and I'm afraid I'd have to cut a huge part of the screen to reach this framerate. Voxel engines are more sensitive to horizontal resolution than vertical resolution. If you get the OP to scale the voxel bitmap you'll cut GPU writes to RAM by 50% because you only need to render a 160x100 display then. It also means that if you are using the blitter to clear the backbuffer it spends 50% less time on the bus too. 2 Quote Link to comment Share on other sites More sharing options...
masematte Posted December 31, 2012 Share Posted December 31, 2012 tested an a Real jag with Skunkboard , its great no Slow down . it would be Great, when you see on the Radar is it a pilot or am Enemy . Very good work Quote Link to comment Share on other sites More sharing options...
Gunstar Posted December 31, 2012 Share Posted December 31, 2012 I haven't seen the demo yet, I need to burn a CD, but from the game description and knowing it's voxel, am I right in thinking this is going to be a game similiar to Rescue on Fractalus? Quote Link to comment Share on other sites More sharing options...
masematte Posted December 31, 2012 Share Posted December 31, 2012 @gunstar yes you are right Quote Link to comment Share on other sites More sharing options...
swapd0 Posted December 31, 2012 Share Posted December 31, 2012 video please, I'm too lazy to upload into the skunk. Quote Link to comment Share on other sites More sharing options...
Gunstar Posted December 31, 2012 Share Posted December 31, 2012 (edited) I burned the demo with Jiffi, good, good stuff. ROF was/is one of my top 5 Atari 8-bit games and I'd dreamed of remakes of LucasFilm games on the Jaguar for years, even at times thinking of learning to progam the Jag from scratch to make them myself, more or less a pipe-dream for me though. I'm really glad that a good programmer wants the same thing (at least an ROF update-clone). I'm really excited about this one DrTypo, and am having fun with the demo. Correct me if I'm mistaken, but I think in the original ROF the ship could make steeper banks when turning. I hope we'll be able to fly much faster in the end too, I would go full-throttle through the original ROF, and though it was skipping a lot of frames at 5fps or so, you did get a real sense of speed anyway. In any case I'm loving it so far...oh, my mom says that if the Jaguar can do so much better with the game then the original 8-bit version, that there should be foilage and other stuff on the ground and not just "sand mountains" as she put it...so hop to it! LOL! Edited December 31, 2012 by Gunstar Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted December 31, 2012 Share Posted December 31, 2012 Very impressive, thanks for sharing! Quote Link to comment Share on other sites More sharing options...
JagChris Posted December 31, 2012 Share Posted December 31, 2012 Am having trouble with my video capture equipment. Was not able to get good sound. Some sort of static problem. Quote Link to comment Share on other sites More sharing options...
Felyx Posted December 31, 2012 Share Posted December 31, 2012 (edited) Great: That makes me think of Phase Zero even if the gameplay is different Some screenshots from VJ: Edited December 31, 2012 by Felyx Quote Link to comment Share on other sites More sharing options...
Gunstar Posted December 31, 2012 Share Posted December 31, 2012 I've completed the demo level. I was hoping for a retro-blast to the mothership, but it's an early demo. I had fun. I don't suppose there are any difficulty options at this time? Anyway, I'm loving it and hope you can go the distance with this one DrTypo! Thanks for even this if that ends up being all, though it wouldn't take much more to have it do everything ROF does... Quote Link to comment Share on other sites More sharing options...
Vintagebreed Posted December 31, 2012 Share Posted December 31, 2012 Man i would have to be out of cdr's right when a new demo is posted soz!I am going to jump right on this i loved the 8-bit version of this game. Quote Link to comment Share on other sites More sharing options...
JagChris Posted December 31, 2012 Share Posted December 31, 2012 http://www.youtube.com/watch?v=U-ezMiV6rss&feature=youtu.be Quote Link to comment Share on other sites More sharing options...
adolobe Posted December 31, 2012 Share Posted December 31, 2012 Really nice work so far, cant wait to see more Quote Link to comment Share on other sites More sharing options...
ACrystal2011 Posted December 31, 2012 Share Posted December 31, 2012 Awesome....just awesome 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 31, 2012 Share Posted December 31, 2012 Fantastic! Nothing more to say! 1 Quote Link to comment Share on other sites More sharing options...
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