recompile Posted February 5, 2013 Author Share Posted February 5, 2013 (edited) Okay, I think I understand. To get the most points per round and play for a high score I can't buy every phone piece because that will give me the penalty. What I must do on round one is buy 1 phone piece, collect the other two, and then give Elliot any extra pieces with the total being at least 16. If not I must try again on the next round. What I must do on round two and up is buy 2 phone pieces, collect the other one, and then give Elliot 3 extra pieces. After I give Elliot the 21 pieces I must eat any pieces I grab after that before getting on the ship. Once I get to this point I don't have to worry about the +/- 3 because no round would be less than the maximum of 21 I need unless I grab less than 16. Is that all correct so far? Sounds about right. So, I only have to worry about the -3 before I get my first 16? Also, on the first round of the game there is no +3? So, round one would be between 13-16 depending on how I pick them up? Assuming I already collected the first 9 and bought my phone piece, how do I collect each piece after that to make sure all 16 spawn? Yep. You can get the +3 on the first round by staring a new game, waiting for the candy to appear, then restarting. To guarantee that you collect all 16 pieces on the first round, after you collect 12 pieces, collect only one at a time, letting the candy replenish in between. A scan of "How To Win at E.T." is at the bottom Atarimania's E.T. page. The Sunday Afternoon strategy is on the page with a church. It describes it with the penalty being after 31 which allows all pieces to be collected without using the pits. It's an interesting read. It even comes with a cut out to make your own cube. Here is the link: http://www.atarimani...trial_7300.html Thanks! With the scoring fixed in the hack, you should be able to use all the strategies in that guide. If you want, I can make a ROM for you with just the scoring fix applied this weekend. (Edit: Er, and the bit that keeps Elliott from getting crushed by the ship!) I thought I read somewhere that there are only 16 different set ups to the game. If that is so then how can the flower be in any if there are 20 pits? Does that just apply to the power zones? The phone parts and flower can only appear in 16 of the wells. Each above-ground screen is divided in to 16 squares for the power zones. There's plenty of romspace that can be reclaimed in pretty much any game from BITD. Hacking has the advantage of working from a finished product, so it's simple to find where optimizations can be done following disassembly. Esp. since Dennis already commented the game so well. Okay, I get it! I should have been working from the disassembly. By the time you pointed it out, of course, my own notes were more useful to me, I was happy with my workflow, and didn't feel like fighting to get dasm to work in Windows 7. I did make a few annotations to the disassembly in preparation for updating it to reflect my changes, but it was getting awful tedious and didn't seem worth the effort as i didn't intend to use it. If someone actually wants an updated disassembly, I might go through the trouble. I'm really enjoying this thread and also playing the new version. One of the things that has always bothered me about this game is that HSW ordered the three game variations from hardest to easiest. In what universe does that happen? I can reverse the order, but I've got to agree with Nukey Shay, the hardest to easiest order seems to make sense in the case of E.T. I can make an updated ROM for you with the order reversed if you want this weekend. I feel pretty good about the current version. I'm going to update the write-up and do some extra testing. If anyone notices any bugs or has an opinion on Ninja E.T., my interpretation of the scoring in the manual, or anything else, I'd welcome the feedback. Edited February 5, 2013 by recompile 1 Quote Link to comment Share on other sites More sharing options...
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