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Will fix that!

We had a good game tonight with trbb a Humanoid and bluecat as Leggite. It was a 3 way contest with the new incetive of not screwing over the competition for the good of the colony, but still trying to win affecting my play at times :-o luckily bluecat mad a serious error :P and let a load of crystite spoil costing her the game (about 2000); it was really close in the end. I had a steady go where I didn't have a single food plot the entire game but was lucky on one turn when the homeworld relatives came in good with some much needed provisions (thanks guys) ;-)

 

post-19705-0-38629100-1385941550_thumb.jpg

trbb (humanoid) 29,229

bluecat (leggite) 29,143

mechtron (mechtron!) 26,855

mechtron (also mechtron!) 21,186

Total: 106,413

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  • 4 weeks later...

In last nights game bluecat had her first go as humanoid so it was a tough colony; we met the minimun standards! Green Mechtron was leading until turn 11, then I had the lead for the first time only to lose a plot :mad: It was very close in the end:

post-19705-0-61301600-1388143215_thumb.jpg

trbb (Humanoid) 20,441
bluecat (Humanoid) 20,309
Mechtron Green 18,060

Mechtron Blue 15,549

Total 74,359

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At the end of the 11th round, violet Humanoid (me) had a 660 pts lead over blue Mechtron. Despite a rather low crystite value of $76, it was enough for him to surpass me and win by a margin of 459 pts.

post-5454-0-99601800-1388180133_thumb.jpg

 

Carlsson (Humanoid): 28051 pts

Colony Total: 102652 pts

 

Do you record any other stats during the game? I tend to write down stuff like this, both to keep track of how commodities shift in value, calculate the risk of another pirate ship and for fun:

Rn Land           Event            Smit Crys Food Ener  Order  
 1  680S          Planetquake        43  ---   15   10  RC GC BC VH
 2  618S          Meteorite Strike   43   92   20   12  RC GC BC VH
 3  558U          Sunspot Activity   43   88   23   10  RC BC VH GC
 4  447S          Pirate Ship        57  ---   15   17  RC BC VH GC
 5  703S, 643U    Crazy Mule RC      50   88   34   10  VH RC BC GC
 6  585S          Crazy Mule RC      57  104   76   10  VH BC RC GC
 7  ----          Planetquake        50  100   60   10  VH BC GC RC
 8  1209S, 1389S  Acid Rain Storm    50  100   40   20  VH BC RC GC
 9  1701S         Pest Attack VH     57  144   15   59  VH BC RC GC
10  ----          Pest Attack BC     50  124   46  114  VH BC RC GC
11  ----          Acid Rain Storm    36  112   50   85  VH BC RC GC    
12  ----          Transport Ship     50   76   72   89  BC VH RC GC
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  • 3 weeks later...

Date Orange GoBlue GollOrange SpOrange LeGreen SphPink SpheBlue PackPink BonzPink LeggGreen LegBlue LeggBlue MechPink MechGreen MecBlue BonzOrange PaColony ToFirst Fou MISC. INFO
09/09/2001 27580 21314 10975 15265 75134 Delmoko
25/01/2004 7424 15904 10272 24730 58330 Spencer
30/01/2004 24995 25243 13301 18113 81677 Zonz
07/02/2004 24457 19056 17788 21807 83108 Delmoko
07/02/2004 31248 29857 18001 16759 95865 Delmoko
07/02/2004 25215 22953 17438 21252 86858 Delmoko
07/02/2004 25218 22953 17438 21282 86858 Delmoko
12/02/2004 28992 23956 18251 18129 89322 Delmoko Spencer vs Delmoko
14/02/2004 22022 22326 21832 18918 85098 Zonz
06/03/2004 24748 21617 19172 13400 78937 Delmoko
23/04/2004 24757 20528 14624 18116 78025 Delmoko
30/04/2004 24095 27853 28886 26486 107320 Spencer
16/05/2004 26540 32608 20029 15434 94611 Zonz Blue Leggite
20/07/2004 18889 23017 18949 8941 69796 Zonz Blue Leggite
20/07/2004 17009 28756 26307 21908 93980 Zonz
20/07/2004 26221 24050 23265 20534 94070 Delmoko
30/03/2005 22030 19507 24541 19444 85522 Lafuda
30/03/2005 18254 24311 19400 22707 84681 Zonz
30/03/2005 20116 15312 9168 9016 51809 Delmoko Blue Bonzoid? Richie?
09/05/2005 22728 23152 19286 19674 82916 Zonz
12/06/2005 22202 26645 24631 10928 84404 Zonz
25/06/2005 18285 29027 19797 21720 88830 Zonz
07/07/2005 16279 16146 12879 26786 72089 ???? Blue Mechtron Won?
10/09/2005 20245 20897 21136 23652 85930 ???? Blue Mechtron Won?
27/02/2006 31301 30895 16335 17075 95606 Delmoko
27/02/2006 21041 25341 21716 10358 78456 Zonz Pink Leggite
27/02/2006 22889 30937 21315 24429 99570 Zonz
27/02/2006 21646 11867 13385 16845 63743 Delmoko
27/02/2006 30121 29180 18354 19096 96751 Delmoko
27/02/2006 27668 30544 22927 18692 99848 Zonz
27/02/2006 28141 28085 17183 16631 90040 Delmoko
27/02/2006 32469 34487 17040 20236 104232 Zonz
23/04/2006 56627 66798 18017 29845 171287 Zonz
23/04/2006 56159 76931 30401 20309 183800 Zonz
23/04/2006 22717 24070 13306 15437 75530 Zonz
23/04/2006 18075 20504 24412 19833 82824 Lafuda
23/04/2006 32269 36053 16076 16319 100717 Zonz
23/04/2006 16019 23359 18664 22105 80147 Zonz
16/07/2006 26289 32194 19941 26359 104783 Zonz Blue Leggite
16/07/2006 39559 33079 12379 15325 100352 Delmoko
01/12/2007 36166 16231 22470 15828 90693 Delmoko
05/12/2007 24621 23899 19130 9491 77141 Delmoko
08/03/2009 29550 32137 26245 22767 110699 Zonz
27/08/2010 30776 28764 21782 22346 103588 Delmoko
04/09/2010 30640 27015 26726 17620 102001 Delmoko
05/09/2010 27840 15568 15725 33637 93060 Delmoko Orange Packer, Green Leggite
17/09/2010 30816 29621 16118 18473 95028 Delmoko
08/10/2010 30383 32828 17366 18768 99345 Zonz
09/09/2011 27580 21314 10976 15265 75134 Delmoko
10/09/2011 28752 24833 15213 18984 87782 Delmoko
11/09/2011 32695 28987 19602 13308 94592 Delmoko
13/09/2011 26267 24764 23477 24724 99232 Delmoko 2 ppl, 4 player
25/09/2011 17031 18180 18942 16895 71048 Zonz 2 ppl, 4 player
25/09/2011 29734 14477 11077 20279 75567 Delmoko 1 player game -testing new character
26/09/2011 26093 24413 24005 20603 95114 Delmoko 2 ppl, 4 player
28/09/2011 13195 14676 11056 14304 53231 Delmoko 2 ppl, 4 player
01/10/2011 30372 20883 27332 21784 100371 Delmoko 2 ppl, 4 player
14/10/2011 29208 27602 16804 18550 92164 Delmoko
07/01/2012 18684 23766 12936 24549 79935 Zonz 2 ppl, 4 player
14/01/2012 17735 25755 23904 19475 86869 Delmoko 2 ppl, 4 player
24/03/2012 22740 19867 18928 16849 78384 Delmoko 2 ppl, 4 player
11/08/2012 22070 26497 21873 18958 89398 Delmoko 2 ppl, 4 player
31/08/2012 29017 20742 17215 32358 99332 Zonz 2 ppl, 4 player
07/09/2012 19975 23764 25971 17232 86942 Zonz 2 ppl, 4 player
29/09/2012 23972 18345 17403 21765 81485 Delmoko 2 ppl, 4 player
24/04/2013 20267 21431 20166 20019 81883 Delmoko 2 ppl, 4 player
11/01/2014 20803 22735 17183 18323 78961 Zonz Commodore 64
12/01/2014 22027 ` 15715 14695 73104 Delmoko Commodore 64
16/01/2014 20423 24157 18681 16709 79970 Zonz Commodore 64
16/01/2014 18940 20445 23726 15554 78665 COMPUTER Commodore 64
18/01/2014 21136 27508 12013 16743 81402 Zonz Commodore 64 0 Pirate
18/01/2014 19878 19502 16487 11669 67536 Delmoko Commodore 64 1 Pirate
18/01/2014 33108 18629 15685 15471 82893 Delmoko Commodore 64
$10 bet
$2000 mining mule on Delmoko round 1$10 bet
*Energy worth $164 in round 12 $10 bet
2 meteorite strikes, 2 pirates, 77 C$10 bet

Edited by therealbountybob
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Last 10 years of M.U.L.E. scores from pictures I've taken after games.

 

Let me know what you think.

 

- Delmoko

Nice! I started this thread from Jan 2013 so I'll include ones from then onwards in the tables :)

So I'm not the only one...

post-19705-0-02076300-1390131342_thumb.jpg

:D

 

I'm sure there are a few more active MULE players out there who we can round up :)

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Awesome... I finally put a spreadsheet together at work this past week.

What is your email... I'll send it to you. I can't attach an excel file here.

 

We just started playing the Commodore version. What a difference from the Atari version!!!

After 10+ years, the computer (The Blue Mechtron) actually beat us!

Unreal...

 

You almost have to have 2 food plots in this version... and Energy and Food is seemingly worth more than Crystite most of the time.

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...

 

Do you record any other stats during the game? I tend to write down stuff like this, both to keep track of how commodities shift in value, calculate the risk of another pirate ship and for fun:

Rn Land           Event            Smit Crys Food Ener  Order  
 1  680S          Planetquake        43  ---   15   10  RC GC BC VH
 2  618S          Meteorite Strike   43   92   20   12  RC GC BC VH
...

Hi Carlsson - how did you get this table to post - with delimited text spacing? I've just re-posted Delmoko's scores I did an export to prn file from Excel but your table looks neat :)

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For that matter, did anyone of you try the IBM PC version yet? It was made available just the other year, and I read it has a 24 month mode which most probably would change the total figures at the end. Personally, I think it'd get a bit dull to live through another 12 rounds without expansion, just refining, planning and trading.

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Delmoko & friends' scores that will be added to the table:

   Date   Orange GoBlue GollOrange SpOrange LeGreen SphPink SpheBlue PackPink BonzPink LeggGreen LegBlue LeggBlue MechPink 

MechGreen MecBlue BonzOrange PaColony ToFirst Fou            MISC. INFO
11/01/2014  20803                               22735                                                          17183    18323 

                              78961    Zonz              Commodore 64
12/01/2014  22027                                 `                                                            15715    14695 

                              73104   Delmoko            Commodore 64
16/01/2014  20423                               24157                                                          18681    16709 

                              79970    Zonz              Commodore 64
16/01/2014  18940                               20445                                                          23726    15554 

                              78665  COMPUTER            Commodore 64
18/01/2014  21136                               27508                                                          12013    16743 

                              81402    Zonz              Commodore 64           0 Pirate
18/01/2014  19878                               19502                                                          16487    11669 

                              67536   Delmoko            Commodore 64           1 Pirate
18/01/2014  33108                               18629                                                          15685    15471 

                              82893   Delmoko            Commodore 64

Thanks for this Carlsson.
No I didn't try the PC version, I agree the game is nice with 12 months. Interesting that the C64 version may have different logic / be harder than the Atari version. I just wish the game had a bit more variety of Mechtron behaviour as they are pretty dumb!!!

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I had a backup copy of the C64 version that at least on the machine I played it on, made the computer player move up and down by itself in a land auction with no other buyers. That is, it would move up to the minimum bid level, then move below it, back onto minimum bid, go below etc until the time was up and there was a 50% chance the computer would buy land for minimum bid, given that is was low enough to start with of course. When it comes to other seasoned players, they wouldn't let go of an affordable plot of land anyway so this bug would not be visible unless everyone but one computer were terribly strapped for cash.

 

I might try to load the MSX version too, although I think it is not as faithful as the other versions.

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Wonder why they consciously changed the logic - perhaps unintentionally due to porting the code / each machine's idiosyncrasies - wonder what the release dates were - you'd think the latest relased version would have the best logic???!

 

There's a project for you! Look forward to hearing about the other version.

Happy MULEing everyone :)

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In my case, it could also have been a very tiny and unusual read error, bug or hardware problem that caused it to act that way. As for logic, I read the backstory on how the IBM PC version came to, and how the team got an Atari 800 disassembly and had to play the original game over and over to figure out the rules, like Ozark never had formalized any specs to implement towards, or perhaps they didn't want to disclose such specs to a 3rd party firm even if they were licensed to do a port. I know from other posts on AtariAge that in modern day, the game has been reverse engineered with specs, IIRC based on the Atari version with comments on how the others may differ.

 

Interestingly, apart from Planet MULE there is this new, commissioned game M.U.L.E. Returns for iOS and soon to be Android. I'm not sure even that dev team had any specs to work from, or had to reverse engineer the original game again to implement most things as people remember them to work. They have tried to on purpose make rule changes, but the majority seems to want the old gameplay in its entirety.

 

Perhaps it is as simple as the methodology to formalize a specification, implement and if required update the spec to match implementation, wasn't as common among all software developers 30 years ago as it should be today? That meaning they might not have had a pretty spec to submit to e.g. K-Byte who did the IBM PC version

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  • 2 weeks later...

Tonight I tried to be smart and play the beginner species Flapper. My intention was to beat the HSC record for this species but in practise everything soon took a turn for the worse. With three computer players not particularly interested in food, a fire in the store, a bit of bad planning and spoilage and that I only had one plot that soon got infested with pest, the market price for the few (none) bars of food available for trade skyrocketed. If it hadn't been for the fact that the green computer player got a gift from his home-world containing three bars of food, the colony probably would have starved to death somewhere round 6. Or at least, there would not have been any more development from then on, just acquiring lone plots of land. Of course I missed out on selling both food and later on smithore when the price was high, and in the end I didn't even win the game, being a mere 190 points behind.

 

Carlsson (Flapper): 21116 pts

Colony total: 71273 pts

 

post-5454-0-35822700-1391289628_thumb.jpg

 

By the way, it looks like my score from December 27 (see above) hasn't been added to the high score lists?

RD Land        Event          Smit Crys Food Ener  Order
--------------------------------------------------------------
 1 580S        Sunspot          43   --   15   10  BH RC GC VC
 2 628S, 768S  Pirate Ship      57   --   15   17  GC BH RC VC
 3 708U        Planetquake      50  116   15   56  BH GC RC VC
 4 574S        Fire             43   68   15   41  BH GC RC VC
 5 538S        Pest BH          57  128  235   24  BH RC GC VC
 6 ----        Crazy Mule BH    43   56  235   10  BH RC GC VC
 7 678S        Pest BH          50  116  234   15  BH GC RC VC
 8 1302S       Fire            116   56  184   46  GC BH RC VC
 9 1274S       Meteorite        50  112  141   28  BH GC RC VC
10 ----        Pest GC          50   60   73   13  GC BH RC VC
11 ----        Pirate Ship      43   --   16   40  GC BH RC VC
12 ----        Transport Ship   43   68   15   63  GC BH RC VC
Edited by carlsson
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Just like the WOPR computer in WarGames, I return to playing this game over and over until I win it. Actually I thought a Flapper would be a walk in the park, but after two consecutive second places, I'm starting to think that the "beginner species" may have its own challenges. I dunno if it is worse production or something? I seem to get more time per round when playing this species, but it doesn't help much if you have nothing useful to do, perhaps get time for an extra round of assay or hunt the wumpus if you're into that.

 

Carlsson (Flapper): 19893 pts

Colony Total: 76368 pts

 

post-5454-0-10016000-1391551636_thumb.jpg

 

This time I tried to play the "all-in" Crystite game. It didn't start off as well as I had hoped for, and the combination of buying up computer players' spare crystite bars just to see the friendly pirates show up the next round... didn't improve my position. We were three players very close to eachother at the end of the 11th round though, but a decent crystite price was what put the blue computer on top.

RD  Land            Event            Smit Crys Food Ener  Order
---------------------------------------------------------------------
 1  580RC           Planetquake       57    --   15   10  VH GC BC RC
 2  600GC           Acid Rain Storm   57   120   15   29  VH RC BC GC
 3  ---             Sunspot Activity  36    64   24   25  RC VH BC GC
 4  540VH           Planetquake       50    76   42   14  RC BC VH GC
 5  672BC           Pirate Ship       36    --  101   43  RC GC BC VH
 6  612U (W)        Fire in store     50    92   95   45  RC BC GC VH
 7  962RC, 902U     Pest BC           57    84   47   39  RC BC GC VH
 8  575VH (W)       Meteorite BC      50   112   22   37  RC VH BC GC
 9  1147BC, 1495BC  Planetquake       43    48   15   21  VH RC GC BC
10  ---             Acid Rain Storm   43    72   15   37  RC VH BC GC
11  ---             Pest VH           50    84   15   55  RC BC VH GC
12  ---             Transport Ship    43    92   24   69  BC VH RC GC
Edited by carlsson
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  • 2 weeks later...

I won the Flapper!

 

Carlsson (Flapper): 30453 pts

Colony Total: 86812 pts

 

post-5454-0-47058000-1392490797_thumb.jpg

 

 

Rd Land                Event               Smit Crys Food Ener  Order
---------------------------------------------------------------------------
 1 528RH               Acid Rain Storm       64  112   15   10  RH BC GC VC
 2 720GC               Sunspot Activity      57   92   15   17  BC RH GC VC
 3 660BC               Fire                  50  100   58   67  RH BC GC VC
 4 -----               Pest Attack BC        57   56   78  104  RH BC VC GC
 5 732BC, 836VC, 776U  Planetquake           50   84  117  107  RH BC VC GC
 6 1068RH              Pest Attack BC        53  128   85   41  RH BC VC GC
 7 -----               Meteorite Strike BC   43  112   60   10  RH BC GC VC
 8 -----               Acid Rain Storm       64  124   25   15  RH BC GC VC
 9 1280GC (last plot)  Planetquake           43  116   15   ??  RH BC GC VC
10 -----               Acid Rain Storm       64   92   19   ??  RH BC GC VC
11 -----               ????                  50   64   15   32  RH BC GC VC
12 -----               Transport Ship        43   96   43   20  RH BC GC VC
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  • 3 weeks later...

What is a better way to finish off a Friday evening than playing a round of M.U.L.E? This time it turned out to be a cut-throat session, with blue computer player for a long while about 2000 pts ahead of me. At the end, I tried every ugly trick I know from the book, ranging from denying him to buy any energy to wasting (!) the last two mules in the store right in front of his turn, just so he wouldn't be able to deploy his two unused plots with even more crystite. In a combination with some nice pirates and very bad planning from the computer - he purchased leftover smithore at such volumes that he suffered spoilage the next turn despite not having any own production, something I'd expect to see in a newbie player but not in the AI - I managed to squeeze the win after all.

 

Not a superb score by any means, but a win is a win...

 

Carlsson (Bonzoid): 26272 pts

Colony Total: 92813 pts

 

post-5454-0-16617600-1394229310_thumb.jpg

Rd Land auction     Event               Smit Crys Food Ener  Order
------------------------------------------------------------------------
 1 756BC, 698U      Meteorite strike      50  136   15   10  BC VC GC RH
 2 ----             Pirate Ship           36   --   15   10  VC GC RH BC
 3 ----             Crazy Mule GC         36  124   15   10  RH BC VC GC
 4 360RH            Planetquake           57   72   34   10  BC RH VC GC
 5 400RH            Crazy Mule RH        141   56  100   49  GC BC RH VC
 6 ----             Planetquake           67  112   93  175  BC RH GC VC
 7 ----             Pest Attack RH        50   68  124   84  BC RH VC GC
 8 1036GC, 1444BC   Sunspot Activity      50  116  128   21  BC RH VC GC
 9 ----             Acid Rain Storm       36  124   67   10  BC RH VC GC
10 ----             Acid Rain Storm       43  124   27   17  BC RH VC GC
11 ----             Pirate Ship           74   --   15   41  BC RH VC GC
12 ----             Transport Ship        50   88   39   61  RH BC VC GC
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  • 2 months later...

As blucat was away I had a very rare one player game of M.U.L.E. it was strange. Compared to two player (apart from not being quite as fun as you can't sing a chorus of "where's your mule gone!" when your opponent makes a mule scarperring blunder) there seemed to be less luck, good or bad.

The game was tough from the off, I played as Packer (my favourite) and decided to go for Smithore as there were few 3 mountain plots, as ususal I didn't manage to captitalise on this and was short of food and money from the off! The Mechtrons did there usual incompetant acts of making Smithore and always selling it which doesn't help things.

 

The pirates came on round 5 and there wasn't even an ounce of Crystite, not even a plot, HA! It was diffuicult to establish where the 3 high Crystite plots (ok I could have assayed the land) but I bagged one and luckily the one next to it was high too! A comfortable win in the end but a poor colonly only meeting the minimum standards [shame] there were a couple of fires but nothing major to report. In the end Food (and Energy?) were over $200 a unit!!!

post-19705-0-22387200-1401618044_thumb.jpg

post-19705-0-31246100-1401618042_thumb.jpg

Trbb Packer 23,503 Colony 74,594

I'll update the scores in the week ;-)

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