Master_Programmer Posted January 17, 2013 Share Posted January 17, 2013 Here's a new game, I made in literally half a day. Assassin. ~~~~~~~~~~ Story ~~~~~~~~~~~ 5 Princesses, all whom lived in the once-peaceful kingdom of Corneria, have been kidnapped! You, Mr. Churchill, an Assassin-for-hire, must do through 5 Castles, and save all the prisoner Princesses. Each of the 5 castles, holds 11 rooms... the last of which, the princess resides! Each stage, Mr.Churchill enters the screen by falling, just because the thought amused me. ~~~~~~~~~~ Controls ~~~~~~~~~~~ -Left Difficulty B- Joystick - Move Fire - Attack with your sword You can't move and attack at the same time! -Left Difficulty A- Joystic - Move Fire - Hold to keep in "Attack mode." -Attack mode- Fire + Up - Jump upwards to dodge enemies Fire + Left - Jump Backwards to dodge enemies Fire + Right - Attack with your sword! Fire + Down - Throw a dagger! - All difficulties, Player 2 - Joystick - Move enemy, and enter 2 player mode, where Player 2 controls the enemy. If player 2 does nothing for long enough, the AI takes back control of the enemy. Your objective is to kill any enemies in your path, get to the 11th screen of all castles, and make contact(Literally!) with the princesses. When you save all 5 princesses, the game goes back to level 1 all over again. Hitting enemies with your sword, kills them instantly and yields 100 points, but is more dangerous to use Hitting enemies with your dagger, doesn't kill them instantly and only gives 10 points per hit, but is much safer. You can only be hit by enemies 5 times. On the 6th hit, you die, and you have to reboot the game. Enemies have to run into you to damage you. Currently the right difficulty does nothing, but I don't plan for this to be the only release of this game. Also, I have no Box-art yet. Assassin.bin Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 17, 2013 Share Posted January 17, 2013 I thought Mr.Churchill was leaping from the shadows each stage instead of falling. It's a good effect. Quote Link to comment Share on other sites More sharing options...
Master_Programmer Posted January 18, 2013 Author Share Posted January 18, 2013 My main goal in Atari programming, is to make a game good enough to be in the Atari-Age rarity guide. Also. Screenshots, for those of rightfully picky sorts. ^u^ Feel the wrath of Churchill's Rapier! Mr.Churchill always lands wrong, owch! Good thing that drop isn't enough to hurt him! Big Bad Knight, better be careful! Found the Princess! Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 18, 2013 Share Posted January 18, 2013 My main goal in Atari programming, is to make a game good enough to be in the Atari-Age rarity guide. Then you'll need to spend more than half a day. Some people might find it odd that they can only get stabby in one direction. They also may not like the sticky walls. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.