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Arcade/MAME HSC Season 5.3: Tank Force


Deteacher

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118124218244.jpg

 

Take control of a tank and defend headquarters from attack by enemy tanks.

 

post-9712-0-40600500-1358601676_thumb.png post-9712-0-24612800-1358601686_thumb.png post-9712-0-19626600-1358601694_thumb.png

 

Game Information:

 

Game name: Tank Force

Released by: Namco, 1991

ROMset: tankfrce

Dipswitches: default (looks like all dipswitches are "unknown") Only way to get extra life is by picking one up on the board.

Chosen by: asponge (was also on Darthkur's list.)

ROM location: http://www.romnation...k-Force-US.html

 

Round Ends: Sunday, January 27th, 2013: Midnight (EST)

 

 

Current High Scores: (NO CONTINUES ALLOWED!) from post #42:

 

1. 298,500 bigbee99 [+15]

2. 194,200 NIKON [+14]

3. 182,300 Deteacher [+13]

4. 163,200 kane [+12]

5. 156,500 onmode-ky [+11]

6. 140,700 JohnnyBlaze [+10]

7. 129,600 MAME Offender [+9]

8. 126,400 Fallout_002 [+8]

9. 116,700 patbb [+7]

10.111,400 hepcat [+6]

11. 87,400 Cynicaster [+5]

12. 83,800 asponge [+4]

13. 71,800 Darthkur [+3]

14. 48,800 Mangia-Boy [+2]

15. 46,900 roadrunner [+1]

16. 22,600 jblenkle [+1]

 

Points Leaderboard:

1. patbb [32]

2. M.A.M.E. Offender [25]

3. Deteacher [24]

4. kane [22]

5. hepcat [21]

6. Classicgamer_277330 [17]

7. NIKON [17]

8. Fallout_002 [17]

9. bigbee99 [16]

10. asponge [16]

11. Vocelli [14]

12. Darthkur [10]

13. Beaver On The Wood [9]

14. Cynicaster [8]

15. Mangia-Boy [4]

16. Jblenkle [4]

17. Wispfollower [3]

18. Liduario [3]

19. mr. toast [2]

20. roadrunner [2]

21. Homerwannabe [2]

22. MisterVCS [1]

Edited by Deteacher
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Scores from Kangaroo are totalled, points awarded and leaderboard updated to reflect awarded points. As always, please check my math and if you spot an error, bring it to my attention and I'll fix it ASAP.

 

Hope you enjoy this week's game. Still thinking of a bonus challenge. Stay tuned. :)

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Regarding the “bonus points” stuff—I was thinking, do we have to do it every round? Maybe we should only do it on games where there is something obvious that presents a reasonable challenge and is easy to track and verify.

 

It just seems like not all games will have something like that, and “forcing” it every single round will lead to some flimsy and/or poorly defined challenges on games that simply don’t have something suitable for the purpose.

 

For example, that Dig Dug one was good—nice and cut and dried—but the Kangaroo point-press challenge seemed to cause more confusion than it was worth, IMO.

 

Not going to complain either way, just putting it out there.

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You make a good point, Cynicaster. There doesn't have to be a bonus for every round. I do like the idea of giving those that are behind a chance to catch up a little bit from time to time.

 

As for bonus challenges, it won't always be something you have to do in the game itself. If I may borrow the idea from Vocelli, he's got some pretty creative ways to earn bonus points in his Atari 2600 HSC. Sometimes, it's coming up with a short little story related to the type of game we're playing, or it involves knowing things about other games of the same genre.

 

However, I like the idea of not having a bonus challenge every week, so we'll just play this week straight up. :)

 

And for the record, I'm up for any and all suggestions you guys might have to make this more enjoyable for everyone. I'm not going to rule with an iron fist. I hope you're all having fun because that's what this is all about (well, that and kicking each others' butts around.) ;)

Edited by Deteacher
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This game is fun! I'm going to enjoy this week. Since I'm off today, I plan to spend some serious time with this one. :)

 

Agreed, this game is pretty good. I'll be putting a lot more effort into this one than I did for Kangaroo.

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