Nukey Shay Posted December 27, 2013 Share Posted December 27, 2013 Added the altered Wizard gfx...although it looks a bit squashed when moving vertically IMO Stars can be disabled when the game is paused (via up/down)...I don't know if this can be done with the port VOX occupies without causing some other glitch, so I just assigned it to the left stick. The illegal LAX instruction is also removed, and the number of lives in reserve are displayed for both players. It'll still get garbled if you manage to stock up more than 9. WoW16k(unfinished).bin 2 Quote Link to comment Share on other sites More sharing options...
CDS Games Posted December 27, 2013 Author Share Posted December 27, 2013 Yeah, I went with a different approach. It boils down to what is more visually annoying: squashing the body, or shrinking the head/hood? I went with the former because the hood is the most visually recognizable part of the wizard and it wasn't sitting right with me having it flip back and forth between small and large. Whereas I thought the body squashing was less noticeable. Well, less noticeable to me, anyway. But point taken, and let's see if anyone else chimes in on it. Quote Link to comment Share on other sites More sharing options...
iesposta Posted December 29, 2013 Share Posted December 29, 2013 Al, If these CBS labels are the same as the Activision labels : http://atariage.com/forums/topic/216784-interest-check-reproduction-activision-cart-labels/?p=2853240 you should order the paper labels and start selling the Activision replacement labels. (Personally, I would like the Activision labels to show the games’ screenshot, not what Activision released. Freeway _does not_ look like that label! But that's just me.) Then you will have stock when this hack is complete and can offer gray CBS carts. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted December 31, 2013 Share Posted December 31, 2013 Re: game difficulty This hack (as well as the CBS original) appear to make it much too easy to get double-score dungeons when compared to the coin op. Do you guys think that I should use a Worluk which moves twice as fast for the right difficulty option and make bonus Worrior 1UPs automatic after every pit? It's a more-challenging variation...and the regular speed Worluk is still available as the (B) option. Quote Link to comment Share on other sites More sharing options...
CDS Games Posted December 31, 2013 Author Share Posted December 31, 2013 The more variations the better as far as I'm concerned, provided it's not too difficult to implement. Though I think the game is still crazy hard as is, so I doubt I'd use it . According to Wikipedia, you get a bonus worrior before the Arena and the pit. I take it that means you don't get one at preassigned point values? I guess this one should mirror the arcade as close as we can...although man, maybe I just stink but I have to keep "topping up" my lives in Stella to get anywhere near the Pit. Here's something interesting: in the 5200 version you have the option of starting with 3, 5, or 7 worriors. http://www.atarihq.com/5200/manuals/wow.html Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted December 31, 2013 Share Posted December 31, 2013 That's why I added those game selections here, too (press select until you have the #lives & player config you want). Most (all?) other ports allow you to like in the coin op, so the 2600 version should have been made the same. It looks as though the programmer didn't consider the 200k rollover glitch by using the upper nybble to keep track of this status, tho The lower display will get totally screwed over when you score enough lives in the cart...and will end the game immediately if you pass 255 lives. Though it's true that it would take quite some time to get to that point. The change to use a score amount to award bonus Worriors appears to be unique to the CBS cart, as well. I suppose with only 2 mazes, there wasn't many options. Thanks for reminding me about the arena awarding one in addition to the pit screens. 1 Quote Link to comment Share on other sites More sharing options...
CDS Games Posted January 1, 2014 Author Share Posted January 1, 2014 Oh sweet! Apologies I completely missed that feature. Quote Link to comment Share on other sites More sharing options...
iesposta Posted January 2, 2014 Share Posted January 2, 2014 My new years resolution is I am going to work on phrases every day! I have already gone over and shaped all phrases, and added a few new ones. 1 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 4, 2014 Share Posted January 4, 2014 Right difficulty changed for fast Worluk...but it may still need a little adjustment to give the player a chance sometimes Reserve lives are always added before the arena and pit. Left difficulty still handles how much the Wizard teleports. Level # is shown onscreen in the center of the radar when starting each one. Like in the arcade, it rolls at 99. I didn't replicate the arcade's glitched upper digit when it does, tho. When reserve lives are above 9, this will be shown as "9+". WoW16k(unfinished).bin 1 Quote Link to comment Share on other sites More sharing options...
iesposta Posted January 7, 2014 Share Posted January 7, 2014 Here are the completed first twenty-eight Wizard of Wor sentences for AtariVox+. The Wizard of Wor Vox Data.txt 1 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 8, 2014 Share Posted January 8, 2014 Added. I wonder if anybody noticed that the Pit screen was garbled for the past month or so (lol!) Game level select added to the pause routine. When the "Dragnet" theme is playing and you pause the game, moving the stick to the right or left and then pressing the trigger will alter restart the game at the higher or lower level shown. That combination of variables ought to prevent accidental game-killing Should up/down (stars) be swapped for left/right (level select)? WoW16k(unfinished).bin Quote Link to comment Share on other sites More sharing options...
CDS Games Posted January 8, 2014 Author Share Posted January 8, 2014 I wonder if anybody noticed that the Pit screen was garbled for the past month or so (lol!) Ha! I haven't seen the Pit for months. Every time I think you're wrapping up, out comes another truckload of awesome. Love the dungeon counter especially. IMHO stars up/down and level select l/r is pretty natural. Quote Link to comment Share on other sites More sharing options...
CDS Games Posted January 8, 2014 Author Share Posted January 8, 2014 Here are the completed first twenty-eight Wizard of Wor sentences for AtariVox+. The Wizard of Wor Vox Data.txt Nice!!! Can't wait to hear them. Quote Link to comment Share on other sites More sharing options...
iesposta Posted January 8, 2014 Share Posted January 8, 2014 10 new AtariVox+ available on eBay: eBay Auction -- Item Number: 151205117417Can't wait to try Wizard of Wor Arcade with AtariVox+ speech tonight! Quote Link to comment Share on other sites More sharing options...
iesposta Posted January 8, 2014 Share Posted January 8, 2014 "It needs more sentences," says the guy making the sentences. Ha ha ha ha! Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted January 15, 2014 Share Posted January 15, 2014 Not much to add to the conversation, but I just wanted to say that I LOVE this hack. Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted April 19, 2014 Share Posted April 19, 2014 Question about the AtariVox+. I'm just now getting to play with mine, even though I bought it a couple of months back. Right now I can get either AtariVox+ audio or TIA audio, but not both at the same time. If I plug a cable into the AtariVox+ audio port, TIA audio cuts out, even though I have separate cables and audio jacks for each source. I'm using an A/V modded 2600. I saw one web page that seemed to imply modded consoles have to be further modded in order to hear both audio sources, but I haven't yet found anything definitive. Is this expected behavior? Quote Link to comment Share on other sites More sharing options...
iesposta Posted April 19, 2014 Share Posted April 19, 2014 Question about the AtariVox+. I'm just now getting to play with mine, even though I bought it a couple of months back. Right now I can get either AtariVox+ audio or TIA audio, but not both at the same time. If I plug a cable into the AtariVox+ audio port, TIA audio cuts out, even though I have separate cables and audio jacks for each source. I'm using an A/V modded 2600. I saw one web page that seemed to imply modded consoles have to be further modded in order to hear both audio sources, but I haven't yet found anything definitive. Is this expected behavior? Are you combining both audio to one device? The AtariVox+ headphone jack should go to its own powered speaker, unless you build or use a sound mixing device. 1 Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted April 19, 2014 Share Posted April 19, 2014 I guess this is the first time I've had two audio sources I couldn't just mix together with Y cables. When I separated each to its own speaker, I was able to hear both. Thanks for the help! This hack now looks and sounds awesome! 1 Quote Link to comment Share on other sites More sharing options...
tremoloman2006 Posted May 1, 2014 Share Posted May 1, 2014 I wish I could purchase an AtariVox to hear the audio. I love the hack nontheless - great job! Quote Link to comment Share on other sites More sharing options...
Centurion Posted May 29, 2014 Share Posted May 29, 2014 Hoping this makes it to the AA store eventually along with an Atarivox I could purchase. This would be reason enough for me to buy one of those. 2 Quote Link to comment Share on other sites More sharing options...
Albert Posted August 8, 2014 Share Posted August 8, 2014 AtariVox+ will be available again soon. This looks like a damn cool hack! It would be nice to make it available in the store. ..Al Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 8, 2014 Share Posted August 8, 2014 When it's complete? As I posted, I cannot make vox strings. Anyone is free to contribute (please). Quote Link to comment Share on other sites More sharing options...
iesposta Posted August 8, 2014 Share Posted August 8, 2014 I don't know why I keep putting off making speech strings. Maybe because there are so many, and I am only 1/3 done? Maybe it is because I have a Mac and I have to fight with VMware Windows to hear AtariVox speak ? It IS getting easier because the more I do, the more words I can reuse because they are already done. I am thinking this will be a "must have" for AtariVox+ owners! 2 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted August 8, 2014 Share Posted August 8, 2014 Maybe it is because I have a Mac and I have to fight with VMware Windows to hear AtariVox speak ? One of these days I will be making a Mac app for the AtariVox. I thought I'd have done it already for Frantic, but I could resist the siren call from Space Rocks. Then I was sidetracked by the Think Geek project Timmy! (which sadly fell thru, but will be turned into something). Stay Frosty 2 took years longer than planned, and of course Draconian happened. I do plan to support the AtariVox in both Draconian and Frantic, so I foresee having the Mac app done by the end of the year. If you're up for it, perhaps you can help me with the speech strings for those two games? 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.