Eric7100 Posted May 15, 2013 Share Posted May 15, 2013 If it's really Tron Complete, then where is VecTRON? Quote Link to comment Share on other sites More sharing options...
Rev Posted May 15, 2013 Share Posted May 15, 2013 What about CyberTRON? Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted May 15, 2013 Share Posted May 15, 2013 Surely you can't be serious!?? We are all serious ... and don't call us Shirley! Quote Link to comment Share on other sites More sharing options...
slab0meat Posted May 15, 2013 Share Posted May 15, 2013 We are all serious ... and don't call us Shirley! RIP Leslie Quote Link to comment Share on other sites More sharing options...
Intymike Posted May 15, 2013 Share Posted May 15, 2013 (edited) Ahh, it's revealed in Rev's website what TRON COMPLETE is.......and yes I WANT! That can't be, it says: Source AtariAge Edited May 15, 2013 by Intymike Quote Link to comment Share on other sites More sharing options...
jaybird3rd Posted May 15, 2013 Share Posted May 15, 2013 Ahh, it's revealed in Rev's website what TRON COMPLETE is.......and yes I WANT! Maybe I'm blind, but I looked at all four of the websites in Rev's sig, and I see no mention of "TRON: Complete" anywhere. Quote Link to comment Share on other sites More sharing options...
Intymike Posted May 15, 2013 Share Posted May 15, 2013 Maybe I'm blind, but I looked at all four of the websites in Rev's sig, and I see no mention of "TRON: Complete" anywhere. Take a look on at the Homebrew Release page. Quote Link to comment Share on other sites More sharing options...
Rev Posted May 15, 2013 Share Posted May 15, 2013 Maybe I'm blind, but I looked at all four of the websites in Rev's sig, and I see no mention of "TRON: Complete" anywhere. Go to intellivision revolution and look at the 'homebrew releases' section and its in there....the source just links back to this thread! LOL Its a way to keep track of who is interested in getting it. Quote Link to comment Share on other sites More sharing options...
Rev Posted May 15, 2013 Share Posted May 15, 2013 I will probably make the deadline to get on the list end of June. An announcement will be made on my site, this thread and most like a new thread. I think everyone that was remotely interested has had every oppurtunity to know about it. I want it to be somewhat collectable to people. One run is all that will ever be made. And then its off to the next multicart. . Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted May 15, 2013 Share Posted May 15, 2013 It has a box, manual, and overlays.....yeah, I want it! Question...new overlay designs? Quote Link to comment Share on other sites More sharing options...
voltron Posted May 15, 2013 Share Posted May 15, 2013 I will probably make the deadline to get on the list end of June. An announcement will be made on my site, this thread and most like a new thread. I think everyone that was remotely interested has had every oppurtunity to know about it. I want it to be somewhat collectable to people. One run is all that will ever be made. And then its off to the next multicart. . I wonder if people saw the clue Rev left in the statement. Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted May 15, 2013 Share Posted May 15, 2013 The "next" multicart clue? I saw that, but have no idea what it could be. Here are my suggestions Atarisoft (Defender, Centipede, Pac Man) Parker Brothers (all 6) Imagic (all 14, might be too much) Mattel Games (by Network) Super Pro Series ECS games Just some thoughts..... Quote Link to comment Share on other sites More sharing options...
mr_intv Posted May 15, 2013 Share Posted May 15, 2013 Hmm Spiker and Stadium Myd Buggies would be a very cool multi cart!.......just sayin'!! Quote Link to comment Share on other sites More sharing options...
Rev Posted May 15, 2013 Share Posted May 15, 2013 Maybe some of those, who knows. I would rather have some other cool multicarts of stuff that never made it a cart yet. Just sayin' Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted May 15, 2013 Share Posted May 15, 2013 ...like super pro funbags 2 Quote Link to comment Share on other sites More sharing options...
InfraMan Posted May 15, 2013 Share Posted May 15, 2013 Yessssssss, do want! Quote Link to comment Share on other sites More sharing options...
JohnPCAE Posted May 16, 2013 Share Posted May 16, 2013 I'd like to second making Tron blue, like he should be Quote Link to comment Share on other sites More sharing options...
Rev Posted May 16, 2013 Share Posted May 16, 2013 The reason I hesitated to reveal the specifics on this was because I wasnt sure if the multicart was do-able. My original plan was to make a deluxe box set and have 4 separate Tron carts in it. I has found a very cool Plastic book style case that could house 4 carts in a custom fitted foam tray. It is larger than the intv boxes by 2 inches in height and one inch in depth. I will show a mock up i made if I can find it. But this will be in a normal box. Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted May 16, 2013 Share Posted May 16, 2013 I much prefer the multicart and normal box 1 Quote Link to comment Share on other sites More sharing options...
Rev Posted May 16, 2013 Share Posted May 16, 2013 I much prefer the multicart and normal box Me too. Quote Link to comment Share on other sites More sharing options...
LidLikesIntellivision Posted May 16, 2013 Share Posted May 16, 2013 The menu in a multi cart intrigues me. Is it possible to make a big game made by distinct roms and glue the roms? Something like starpath did with multi loads in escape from mind master? Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted May 16, 2013 Share Posted May 16, 2013 (edited) The menu in a multi cart intrigues me. Is it possible to make a big game made by distinct roms and glue the roms? Something like starpath did with multi loads in escape from mind master? How it's done is that the Intellivision supports multiple ROM "banks" and allows switching between them. Only one bank can be active at a time, but each one represents the entire memory space available to a game at a time. Keep in mind that ROM boards nowadays can have a TON of code because memory is rather cheap--as opposed to how it was in the days when 8-bit dinosaurs roamed the Earth. You can then load up multiple games into different blocks of ROM and create a menu that switches to the bank of the selected game. The menu, of course, would have to be in its own bank. Back in the Mattel days, it was expensive enough to get a single 8K ROM chip onto a cartridge, and even harder to make interesting games that fit within that space, that it was virtually impossible to use this feature for retail games. However, I believe that the demo cartridges used this feature. By the way, "ROM" in this context means the Read Only Memory where the games are stored in the cartridge, not the game file in your computer, that people typically call a "ROM." This is how the CC3 works as well. -dZ. Edited May 16, 2013 by DZ-Jay 1 Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted May 16, 2013 Share Posted May 16, 2013 So that's where babies come from! 1 Quote Link to comment Share on other sites More sharing options...
LidLikesIntellivision Posted May 17, 2013 Share Posted May 17, 2013 How it's done is that the Intellivision supports multiple ROM "banks" and allows switching between them. Only one bank can be active at a time, but each one represents the entire memory space available to a game at a time. Keep in mind that ROM boards nowadays can have a TON of code because memory is rather cheap--as opposed to how it was in the days when 8-bit dinosaurs roamed the Earth. You can then load up multiple games into different blocks of ROM and create a menu that switches to the bank of the selected game. The menu, of course, would have to be in its own bank. Back in the Mattel days, it was expensive enough to get a single 8K ROM chip onto a cartridge, and even harder to make interesting games that fit within that space, that it was virtually impossible to use this feature for retail games. However, I believe that the demo cartridges used this feature. By the way, "ROM" in this context means the Read Only Memory where the games are stored in the cartridge, not the game file in your computer, that people typically call a "ROM." This is how the CC3 works as well. -dZ. You're absolutely right! I did some research and I found that today even the Atari 2600 can have a bigger game without beeing too much expensive and not having to use the Starpath k-7. Look at this Atari 2600 multi cart. I know it's for the Atari but I think you're gonna like it... http://www.youtube.com/watch?feature=player_embedded&v=h9e4XPDDnbg Sorry for going off topic. Quote Link to comment Share on other sites More sharing options...
Uzumaki Posted May 17, 2013 Share Posted May 17, 2013 Yeah off topic. Without bankswitching that is the limit (Atari 2600 was limited to 4k) but with good bankswitching and good coding, you can have near infinity memory size. Someone could come up with a really huge game that'd make Minecraft world seems tiny, load it onto a array of several 32Mbit EPROMs but that'd be a lot of coding to do and lots of debugging to do not to mention a bankswitching circuit. That's why it's rare to see a single game reach or exceed 128k on any pre-crash system. PS just wondering, would extremely large bankswitched circuit be a hindrance due to the time it'd take to flip from one bank to another? Slow old system + about a hundred "banks" to switch to would take several cycles to reach there. Quote Link to comment Share on other sites More sharing options...
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