Marc Oberhäuser Posted April 2, 2013 Share Posted April 2, 2013 Just played it a bit on the CC2. Seems to work well. Is there a competition mode planned? Is your tank so small compared to the rest in the arcade game. I don't feel to manly with that tiny tank. Great job Bob. Another homerun for you. And speeking of Homerun, how about......just kidding. Allan The player controls a jeep, not a tank:) Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted April 2, 2013 Share Posted April 2, 2013 Armor Attack was one of my early favorites in the arcades, so I'm looking forward to this! Any chance of a vector graphics option? Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 2, 2013 Share Posted April 2, 2013 The player controls a jeep, not a tank:) What were they thinking? A jeep against a tank? It's a fun game though. Allan Quote Link to comment Share on other sites More sharing options...
Marc Oberhäuser Posted April 2, 2013 Share Posted April 2, 2013 What were they thinking? A jeep against a tank? It's a fun game though. Allan That's the reason you are so fast compared to the tanks. Quote Link to comment Share on other sites More sharing options...
+grips03 Posted April 2, 2013 Share Posted April 2, 2013 Bob, do you sell the games directly or via the AA store? So far I've only puchased the games you made via the AA store. Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted April 3, 2013 Share Posted April 3, 2013 (edited) You are too funny guys Thank you I worked on this early this morning, but forgot to post it, so I'm doing this really quick: Here is a WIP. Things on my list: - One maze (the original) for now... Hope to have about 16 in total. - Tank movement is still 'iffy'... I kind of like it though. Keep in mind though, that they are allowed to move about halfway into the 'borders' - Need to work on collision detection. i.e. if you sit still, and the tanks don't shoot you, they will run right over you without killing you. If you move, however, while a tank is on top of you, you're dead. (I know how to take care of this; just haven't done it yet) - A few sounds missing. NOTE: Being that I don't have a CCII any more, can those of you with one (PAL and NTSC), let me know how this works on the real thing? NOTE2: I did implement flicker in this game. There are 4 tanks, 4 turrets, 4 turret shots, 2 players, 4 player shots (2 from each), two helicopter blades and 2 helicopter bodies... all that can theoretically be on the same line. Thanks, and enjoy- Bob Edited April 3, 2013 by Stun Runner 87 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 3, 2013 Author Share Posted April 3, 2013 Hi Guys: Bob, do you sell the games directly or via the AA store?So far I've only purchased the games you made via the AA store. Usually, both - I do a run first, and then Al puts them in the store. Although it may be different this time with this one and Bentley; going directly to the store. I've been considering it - since I've been asked this time. What were they thinking? A jeep against a tank? It's a fun game though. ... a Jeep with a *Rocket Launcher* !!! New version. Changes: 8 Mazes total (need to add 8 more) HSC initialization before cartridge start if blank (you won't see this in emulation) *****NTSC/PAL DETECTION***** (Finally!) one BIN for both. Header in .A78 file is NTSC though (it runs in PAL as well if you force it through ProSystem) Allows <RESET> or <SELECT> during screen messages (like 'GAME OVER' or 'LEVEL COMPLETE') Things left: Last 8 mazes (need to design them though) Refine Tank movement - I've seen one go through a wall Jeep Collisions when moving Enjoy! Bob P.S. - I'm trying to make this source code a model for future games, so I'm adding all routines (i.e. points 2, 3, and 4 under 'changes' above) and I've added more comments than I've ever added before. ArmorAtk.A78 ARMORATK.bin 5 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 4, 2013 Author Share Posted April 4, 2013 Thanks, guys - as always, I really appreciate the feedback. Update: Got the tank movement pretty much nailed down, I think. As far as Competitive mode, I'm not sure; the original was cooperative only. I have to think about that. thanks again, Bob ArmorAtk.A78 ARMORATK.bin 2 Quote Link to comment Share on other sites More sharing options...
Goochman Posted April 4, 2013 Share Posted April 4, 2013 Bob, Have you ever read 'Mapping the Atari'? Its a good start for programming games on the XL/XE series - Nice work as always and jealous as Im more an 8bit computer fan. Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 4, 2013 Author Share Posted April 4, 2013 Thanks I feel at home with the 7800 - at this point I don't want to start on another system... Maybe at some point BTW, I must apologize for my horrible Jeep, Helicopter (and its explosion) and tank graphics... Certain games I'm ok at creating / adapting graphics, and certain ones I'm not - and I hate to keep bugging people (like PAC-MAN-RED, who did the excellent graphics for Rip-Off and Bentley Bear's Crystal Quest) ...which is another reason why I'm coding the levels by hand - I didn't want to bug jwierer, he has quite a bit going on now. Besides, I came up with a cool maze algorithm that I'm proud of: you just give the bits on the screen where there is a wall, and the routine looks at what is surrounding it to see what kind of wall to put there (i.e. a left edge, top edge, completely surrounded, etc.). Each 20 column by 24 zone maze takes up only takes up 72 bytes of ROM. I know it's been done to death before, but it's a first for me. Bob 2 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 4, 2013 Share Posted April 4, 2013 Thanks I feel at home with the 7800 - at this point I don't want to start on another system... Maybe at some point BTW, I must apologize for my horrible Jeep, Helicopter (and its explosion) and tank graphics... Certain games I'm ok at creating / adapting graphics, and certain ones I'm not - and I hate to keep bugging people (like PAC-MAN-RED, who did the excellent graphics for Rip-Off and Bentley Bear's Crystal Quest) ...which is another reason why I'm coding the levels by hand - I didn't want to bug jwierer, he has quite a bit going on now. Besides, I came up with a cool maze algorithm that I'm proud of: you just give the bits on the screen where there is a wall, and the routine looks at what is surrounding it to see what kind of wall to put there (i.e. a left edge, top edge, completely surrounded, etc.). Each 20 column by 24 zone maze takes up only takes up 72 bytes of ROM. I know it's been done to death before, but it's a first for me. Bob Right so,BOB The 7800 community needs their BEST man greetings Walter Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 4, 2013 Author Share Posted April 4, 2013 Thanks, Walter Ok guys: RC1 here - let me know if you find anything wrong. Things done: - All Mazes implemented - Jeep now collides even if still - The level now resets when the player is killed (like the arcade) or after both players are killed in a two player game. - Color changes suggested by KevinMos3 - Thanks Kevin! Enjoy Bob Again, CCII owners, please let me know if this works. Also, if anyone has a CCII to sell for a price that is not outrageous, please let me know - as I understand that it will still be a while until the H2 is available. ArmorAtk.A78 ARMORATK.bin Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 4, 2013 Share Posted April 4, 2013 When does the maze change? I went through three levels and the maze was the same? Allan Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 4, 2013 Author Share Posted April 4, 2013 Hmmm... Time to burn an EPROM; I just tried it in ProSystem and the maze changed after every level. Are you playing this on the real thing? Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 4, 2013 Share Posted April 4, 2013 Hmmm... Time to burn an EPROM; I just tried it in ProSystem and the maze changed after every level. Are you playing this on the real thing? CC2 Allan Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 5, 2013 Author Share Posted April 5, 2013 That's odd... I just tried it in both Emulation and with a burned EPROM; the maze changed after every level. I know this is very unlikely, but could it have chosen the same maze 3 times in a row? Have you tried it again? Does it choose the same maze if you keep hitting <reset>? Does this happen to anyone else? Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 5, 2013 Author Share Posted April 5, 2013 Here's an update to the Helicopter sprite... thanks to KevinMos3 who made me think about alternate ways to come up how you can see through the blades. I tink it looks *much* better... still not crazy about the purple, though... ArmorAtk.A78 ARMORATK.bin 1 Quote Link to comment Share on other sites More sharing options...
mmervine Posted April 5, 2013 Share Posted April 5, 2013 The H2 can't be done soon enough...I really need to set up an emulator environment. Bob, can't wait to play this when you make some carts! Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 5, 2013 Share Posted April 5, 2013 Here's an update to the Helicopter sprite... thanks to KevinMos3 who made me think about alternate ways to come up how you can see through the blades. I tink it looks *much* better... still not crazy about the purple, though... Seems to work now. I will play more later. Allan Quote Link to comment Share on other sites More sharing options...
+Trebor Posted April 5, 2013 Share Posted April 5, 2013 Here's an update to the Helicopter sprite... thanks to KevinMos3 who made me think about alternate ways to come up how you can see through the blades. I tink it looks *much* better... still not crazy about the purple, though... Great updates! Loving the new copter and color scheme. Maybe instead of the purple, you can use the same red (the dark red, not the light/pinkish) on the tank's belts and part of their 'body' for the copter (?) I 'sqaured' in blue the color I'm referencing: The dark red would also be a nod to the dark red/white copter in Choplifter... Heck, maybe the copter can be made red and white in this game too (?) 1 Quote Link to comment Share on other sites More sharing options...
+evg2000 Posted April 5, 2013 Share Posted April 5, 2013 Late to the party, looks great! Quote Link to comment Share on other sites More sharing options...
Future Primitive Posted April 5, 2013 Share Posted April 5, 2013 Great updates! Loving the new copter and color scheme. Maybe instead of the purple, you can use the same red (the dark red, not the light/pinkish) on the tank's belts and part of their 'body' for the copter (?) I 'sqaured' in blue the color I'm referencing: The dark red would also be a nod to the dark red/white copter in Choplifter... Heck, maybe the copter can be made red and white in this game too (?) I like the idea of cameos! Maybe there could be a famous tank in there. One of the Light Tanks from Tron? METAL SLUG. Nah, copyright is too risky. Choplifter is totally doable though. Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted April 5, 2013 Author Share Posted April 5, 2013 Trebor: The Dark Red copter was an *AWESOME* idea - I love the way it looks now. I also fixed the turret graphics. RC2 Attached Here. ArmorAtk.A78 ARMORATK.bin 3 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 6, 2013 Share Posted April 6, 2013 Hi Bob checked it on my CC2 Plays very well,greaaaat game.Sure count me in for a cart;like for all releases in the future(hopefully) Really great,i like it greetings Walter Quote Link to comment Share on other sites More sharing options...
+Trebor Posted April 6, 2013 Share Posted April 6, 2013 Small sampling of captures (Click on image for a nice large snapshot with some CRT/YIQ support turned on - Thank you MESS ): Bob, this game is awesome! Cannot wait for the cart! Quote Link to comment Share on other sites More sharing options...
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