RevEng Posted May 9, 2013 Share Posted May 9, 2013 Thought I'd share this standard kernel mod which I developed a while back for Christmas Adventure... it features color lists for both players, no_blank_lines, and a ball. The trade-offs are the loss of both missiles and the center bytes of the playfield are symmetric. To use it, just dump the contents of the zip in your project directory and use the same kernel options as the example or else bad things will happen - I'm talking Greg-Brady-finds-a-cursed-tiki bad, so don't risk it! The mod is based on an early 1.1 standard kernel, but should work fine with any recent version. Feel free to use with or without superchip. The example program also features bounce-slide collision detection without pfread commands, ala Adventure, just for the heck of it. Enjoy! kernel_colorplayers.zip kernel_colorplayers.bas.bin 2 Quote Link to comment Share on other sites More sharing options...
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