+Rev Posted May 12, 2013 Share Posted May 12, 2013 (edited) what games would you like to see? Edited May 12, 2013 by revolutionika Quote Link to comment Share on other sites More sharing options...
bikeguychicago Posted May 13, 2013 Share Posted May 13, 2013 There was a game for the Timex/Sinclair 1000/ZX-81 called Merchant of Venus that I think would be a cool game for Intellivision. I'd also love to see ports of some Star Trek-type game as well as Wizard of Wor and Berzerk -- both with Intellivoice support. Quote Link to comment Share on other sites More sharing options...
vprette Posted May 13, 2013 Share Posted May 13, 2013 I have many.. hero temple of apshai starfleet orion karateka and most of all galaga Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 13, 2013 Share Posted May 13, 2013 Another Treasures of Tarmin sequel please! Quote Link to comment Share on other sites More sharing options...
JohnPCAE Posted May 14, 2013 Share Posted May 14, 2013 Maybe a port of TI 99/4-A Parsec? 1 Quote Link to comment Share on other sites More sharing options...
vprette Posted May 14, 2013 Share Posted May 14, 2013 port Batari Basic for intellivision Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted May 14, 2013 Share Posted May 14, 2013 port Batari Basic for intellivision I don't know about Batari Basic, but I'm actively working on P-Machiney 2.0, which should facilitate the development of most games. It will include an object-oriented and event-driven game engine, specialized input decoders, a sprite and graphics driver, and a fully-featured game development framework. Moreover, it will be fully documented and include at least one sample game. It'll be a while, though. It's a big project. I don't expect to have anything to show until at least the end of the year. dZ. 4 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted May 14, 2013 Share Posted May 14, 2013 port Batari Basic for intellivision Its something I've thought about fleetingly but if I had the time I'd be much more inclined to target a "C" compiler at the Inty. No matter which route you took with a high level language you'd still need to think about your specialised kernels that would place MOBs (sprites), handle collisions and reprogram GRAM (for new tile/sprite data) to allow for a variety of interesting games to be made. Quote Link to comment Share on other sites More sharing options...
1980gamer Posted May 26, 2013 Share Posted May 26, 2013 I am with John... Parsec was ment to be an Intellivision game! Keypad for ship lift speed setting and of course.. Voice.. Nice shot pilot. Also, P-Machiney 2.0 sounds interesting.. But a Basic compiler would be AWESOME! I have a large basic background... Many flavors, though I like the TI-99 the best, it is VERY slow. ( but, it can be compiled and I have to add SLOW DOWN code.. LOL! ) 1 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted May 26, 2013 Share Posted May 26, 2013 I am with John... Parsec was ment to be an Intellivision game!Keypad for ship lift speed setting and of course.. Voice.. Nice shot pilot. Also, P-Machiney 2.0 sounds interesting.. But a Basic compiler would be AWESOME! I have a large basic background... Many flavors, though I like the TI-99 the best, it is VERY slow. ( but, it can be compiled and I have to add SLOW DOWN code.. LOL! ) A language is fine, but like GroovyBee said, the hardware has such constraints, you would need to include some sort of abstraction with basic drivers and kernels. Otherwise, you'll end up with PEEK-n-POKEing most of the code just to get anything done, which of course negates most of the advantage of the high level language. Obviously, the ideal is to have both, a high-level language with built-in kernels and game programming framework. P-Machinery aims for the second part, which I think is sorely missing right now. Adding a high-level language around it may come later. dZ. Quote Link to comment Share on other sites More sharing options...
LidLikesIntellivision Posted August 3, 2013 Share Posted August 3, 2013 I was watching for the first time some videos of games for the Aquarius. To be honest, I wasn't much impressed... But I was thinking if it was "easy" to port all aquarius games to Intellivision... It may be interesting to have a cart with many/all aquarius games to play in the Intellivision. What do you think? Actually, I would prefer to see some Astrocade's games ported to Intellivision... Quote Link to comment Share on other sites More sharing options...
jaybird3rd Posted August 4, 2013 Share Posted August 4, 2013 I was watching for the first time some videos of games for the Aquarius.To be honest, I wasn't much impressed... But I was thinking if it was "easy" to port all aquarius games to Intellivision... It may be interesting to have a cart with many/all aquarius games to play in the Intellivision. What do you think? Actually, I would prefer to see some Astrocade's games ported to Intellivision... The Intellivision and Aquarius are very different machines. About all that an Aquarius equipped with a Mini Expander has in common with an Intellivision is the AY-3-8910 sound chip, and similar hand controllers. Any games ported from one system to the other will have to be rewritten almost entirely, although you could re-use some sound data, as several of the Aquarius games did. As for the quality of the first-party Aquarius game library: remember that these were hastily-executed ports of Mattel's most popular Intellivision titles, and that most of them were sprite-oriented games running on a character-oriented system. They're fun to play, but they didn't really do much to show the Aquarius in its best possible light (and let's face it, the Aquarius isn't exactly an audiovisual powerhouse to begin with). After game designers and developers gain experience with a system, they usually learn to create games which exploit its strengths. The Aquarius was "stillborn" after only a few months on the market, so it never really got the chance to evolve its own personality. Now that we have bankswitched cartridges and modern development tools to work with, I think it's possible to create new games for the Aquarius which will greatly outshine the ones created during its lifetime. 2 Quote Link to comment Share on other sites More sharing options...
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