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debug with skunkboard


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Hi all,

im trying to debug with skunkboard (jserve.exe and jcp)

 

the jseve.exe looks good ..

reseted skunboard, green screen, i open, and ...

 

----------------------

(waiting on localhost:4567) -> so far so good

----------------------

 

but the jcp -c stucks at:

 

----------------------

C:\>jcp -c

jcp v02.03.01 built on Oct 14 2009

 

Skip 0 bytes, base addr is $4000, length is 0 bytes

 

Finished in 0 millis, 0KB/second.

 

Starting console...

----------------------

 

any ideas?

did i started the tools in correct order?

 

(remark: one time he "waited for 68k handshake" but after waiting long time i aborted)

 

Are you sure that's updated? The latest one was built June 2013.

 

Oh nevermind. This post is older than that.

Edited by JagChris
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hi there,

 

as i tested today the skunkboard console skunkWRITEFILE i noticed that it writes nothing into my dumpfile.txt and the console hangs :-(

any idea? i am using windows (7)

 

i did a very trivial test (nearly 1:1 as in the skunkboard PDF description)

 

can someone test it with his dev env?

would be helpfull so i can see if the problem is my PC

 

http://www.hochrhein-it.de/tmp/jaguar/SkunkDebug.zip

 

greetz to all jagcoders

 

 

Otto fixed your problem :)

 

It is due to the label 'testbytes' falling on an odd address. if you put .EVEN on the line before it, your code should work fine :) (Well it does for me :) )

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One thing I have learnt is that a lot of weird errors are often just caused by alignment issues, be they OP, RISC, Blitter etc. The worst ones I had were writing the SoundEngine and I would add a line of code or two and the whole thing would die, even though the code I was modifying hadn't been called at that point.. then adding a NOP in an unused bit of code would fix it. Transpired that the alignment of some memory was out of alignment, but it took me a few hours to clock it! and then I had fun and games due to a bug in ALN that I had to work around :D

 

So glad we now have RLN and someone actively fixing it (praise be to shamoo! :D )

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