carlsson Posted June 24, 2015 Share Posted June 24, 2015 I'm a little curious about the translation request; do you have a ballpark figure how many words/phrases you need translated? Entire paragraphs of instructions as well? I understand there are plenty of people on this forum with other native tongues than English, so if the amount of text to handle is not excessive, you might find people here (as well from your mailing list) who could help you, if that is a side goal to have the game available in as many languages as possible. Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted August 14, 2015 Author Share Posted August 14, 2015 Hello, all... Check out the fresh DINO EGGS: REBIRTH newsletter at http://eepurl.com/budolP -- Steam Greenlight campaign to begin Monday Aug. 17 -- What are The Secrets of the Time Quartz? -- What sounds do Baby Dinos make? -- Language Update: Dino Eggs: Rebirth is now slated to support seven languages -- All details, more photos, and audio at http://eepurl.com/budolP 1 Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted September 9, 2015 Author Share Posted September 9, 2015 Here's the official press release for DINO EGGS: REBIRTH on Gamasutra: http://t.co/cRFUcfLYJr Voting continues on Steam Greenlight: http://steamcommunity.com/shar...=499418580 Thanks for all your help! The game is coming! :-) Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted September 17, 2015 Author Share Posted September 17, 2015 I've begun my 'memoir' blog on Gamasutra: In 1976, I took the only computer course I would ever take. I got a “D,” the worst grade I would ever get. Five years later, I was making my living writing home computer games, and would continue to do so for the next nine years. You understand –– my story begins before the Internet, before Windows, before Apple. http://www.gamasutra.com/blogs/DavidHSchroeder/20150914/253502/Everything_I_Learned_About_Computer_Games_I_Didnt_Learn_at_Yale.php Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted September 17, 2015 Share Posted September 17, 2015 I've begun my 'memoir' blog on Gamasutra: Nice! Likewise a lot of what I learned in my college courses were the proper names for things I'd already figured out on my own. As an example I used linked lists in the BBS software I wrote during high school on my VIC 20, but didn't know they were called that until a few years later in college. I would probably add a footnote after the price of the tape reel - $20 doesn't sound expensive until you realize that's about $84 today. Quote Link to comment Share on other sites More sharing options...
RodLightning Posted September 17, 2015 Share Posted September 17, 2015 I just put in my 'yes' vote on Steam Community via the link and encourage other AtariAgers to do the same. It's nice to see a fun platformer like this re-emerge after so many years. I would also love to see this released for 400/800/XL/XE. It's never too late to ask, eh? Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted September 17, 2015 Author Share Posted September 17, 2015 Thanks SpiceWare! Thanks RodLightning! Thanks for your support. Yes, we made everything up as we went along. I didn't have a car in college, so had to walk several miles to an obscure supply store to buy the magnetic computer tape. DHS Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted September 25, 2015 Author Share Posted September 25, 2015 I'm proud to say that Part Two of my "memoir" is a Featured Post on Gamasutra: 1981. Many computer games were home-grown and distributed on audio cassette tapes stuffed in plastic sandwich bags with sparse photocopied instructions. Four years out of college and needing a job, I wondered -- Is anyone making money doing this? http://www.gamasutra.com/blogs/DavidHSchroeder/20150924/254347/No_Such_Thing_as_a_Random_Number.php Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted October 6, 2015 Author Share Posted October 6, 2015 I was pleased to be a guest on the VGBS Gaming Podcast -- Just posted: https://hagensalley.wordpress.com/2015/10/04/vgbs-29-80s-game-developer-david-schroeder-interview/ If you don't have time to listen to the whole podcast, you can catch some highlights at these time points: 4:35 -- The challenge of updating a 32-year-old game. 25:00 -- Getting ripped off in the good old days. 29:00 -- Was Dino Eggs the first home computer game to be "modded?" 1 Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted October 7, 2015 Author Share Posted October 7, 2015 I'm pleased to see that Part Three of my "memoir" is a Featured Post on Gamasutra: 1982. In writing my first computer game Crisis Mountain, I felt like I was creating a straight-forward variation on Donkey Kong. In designing my second game, I knew I could do better. But what was better? http://www.gamasutra.com/blogs/DavidHSchroeder/20151005/255291/What_Did_Better_Mean.php Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted October 14, 2015 Author Share Posted October 14, 2015 In my latest post on Gamasutra, I share early design sketches from the original Crisis Mountain (1982) and Dino Eggs (1983): http://www.gamasutra.com/blogs/DavidHSchroeder/20151014/256252/Infinity_is_More_Than_Ten_Right.php 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 14, 2015 Share Posted October 14, 2015 Interesting read, especially about the random generation. I am a big fan of it, because it can be very effective and elegant. And even Atari 2600 games like Pitfall! or River Raid made good use of it. Quote Link to comment Share on other sites More sharing options...
Vic George 2K3 Posted October 16, 2015 Share Posted October 16, 2015 Dino Eggs certainly is a candidate for bad box art. Time Master Tim, if that's supposed to be him on the cover, looks more like a futuristic cross-dresser. Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted October 17, 2015 Author Share Posted October 17, 2015 Yes, Vic George...! My publisher at the time (who commissioned the artwork) agreed with you. He was disturbed by the odd un-masculine "vibe" of the art. I think he had the artist re-do it a bit (shortened the fingernails or something), but he was too cheap to commission a second piece of art -- at least right away. There was a second piece of box art done later on that was more comical in tone: https://picasaweb.google.com/lh/photo/UdvHsITCQoJM8j-xJ_c2ydMTjNZETYmyPJy0liipFm0?feat=directlink Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted October 27, 2015 Author Share Posted October 27, 2015 More of my "memoirs" featured on Gamasutra. How did I fit the original game "Dino Eggs" into 48K? Hint: It wasn't easy. http://www.gamasutra.com/blogs/DavidHSchroeder/20151026/257289/How_Much_is_48K.php 1 Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted November 12, 2015 Author Share Posted November 12, 2015 Our latest newsletter for DINO EGGS: REBIRTH is at http://eepurl.com/bEYFu1 Features: -- Three new "memoir" blogs -- Three new or upcoming audio podcasts -- Three new "Let's Play" videos -- one for each of the original versions of Dino Eggs. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted November 12, 2015 Share Posted November 12, 2015 What do you think about buying into middleware like Unity or Game maker so you can easily port to Android and modern consoles? I mean, not as a suggestion because you probably already thought of that. Just wondering why you haven't gone that route Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted November 16, 2015 Author Share Posted November 16, 2015 Hi Quad, That's a great way to go. My programmer got started on XNA a few years back, and we stayed on that platform for a variety of reasons. It, too, can port to Android and some other consoles. I'm hoping we'll have more than one Dino Eggs revival over time. Maybe the next one will be DINO EGGS: RUNNER! and be a 3-D version on Unity...(!) DE is a game concept that can be "re-imagined" in a wide variety of ways. But, as I blog about in my latest post on Gamasutra, once you begin pulling the threads of a game design that works, the fabric can fall apart pretty quickly. http://www.gamasutra.com/blogs/DavidHSchroeder/20151113/259287/Labor_of_Love.php Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted December 6, 2015 Author Share Posted December 6, 2015 Official release date set for Dino Eggs: Rebirth -- Mon Jan 11, 2016. Subscribe to newsletter at www.dinoeggsrebirth.com for insider holiday info. #indiedev #indiegames #screenshotsaturday Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted December 20, 2015 Author Share Posted December 20, 2015 Time Master Tim and his daughter Tam getting into the spirit of the season. They are bearing gifts -- that is, huge stacks of dino eggs -- in Dino Eggs: Rebirth. Game release on www.dinoeggsrebirth.com on 1/11/2016. Recent feedback: "I'm having the time of my life with this game and memories from decades ago. Just the right amount of challenging and exactly in the spirit of the original game. Thank you, thank you, thank you!" #screenshotsaturday #indiedev #indiegames Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted January 5, 2016 Author Share Posted January 5, 2016 My latest Featured Post on Gamasutra details how "Dino Eggs: Rebirth" expands on the original 8-bit game "Dino Eggs"... with plenty of comparison screen shots. Snakes, Spiders, Proto-pedes, Eggs, Boulders, Fires, Baby Dinos, Dino Mom, Power Flowers... they're all there. http://www.gamasutra.com/blogs/DavidHSchroeder/20160104/262751/Everything_Old_is_New_Again.php Dino Eggs: Rebirth comes out next Monday January 11 on the game website -- www.DinoEggsRebirth.com Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted January 12, 2016 Author Share Posted January 12, 2016 I'm proud as TODAY'S public release of "Dino Eggs: Rebirth" revives my 32-year-old 8-bit game "DIno Eggs" -- a labor of love with oodles of new features, puzzles, and challenges. The new game just reviewed on the BlackMuzik website: Rated 8 (out of 10). "Dino Eggs created by the great David Schroeder is back to shine on its own." (Translated from the Italian) www.DinoEggsRebirth.com Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted January 12, 2016 Share Posted January 12, 2016 Nice! I like that it works with game controllers, I have a couple PS3 controllers paired with the Mac mini that drives my HDTV. Only minor issue is the buttons in the instructions use A, B, and X while the buttons on the PS3 controller are labeled with symbols. If you make any updates, consider adding an option to specify (or auto-detect) game controller type and adjusting the labels as appropriate. The Playstation controllers (PS3 & PS4) are commonly used with Macs as they work out of the box, no drivers required. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted January 12, 2016 Share Posted January 12, 2016 Almost forgot - it would be nice to also be able to use the d-pad for moving Tim and Tam. For classic style games I prefer to use it over the analog stick. Quote Link to comment Share on other sites More sharing options...
David H Schroeder Posted January 12, 2016 Author Share Posted January 12, 2016 Hi Spice! Thanks for the feedback. I'll add your controller ideas to the "Wish List" on our Game Forum (on the DE:R website) so that we can keep track of all these great ideas. Quote Link to comment Share on other sites More sharing options...
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