RXB Posted June 14, 2013 Share Posted June 14, 2013 (edited) Hello just finished what I think is the largest game for the TI99/4A ever made. Maybe the largest program ever written for the TI99/4A as it is 960K run from a XB program. Runs from Classic99 but will have to make versions for small disks as this one takes up 3869 sectors on Classic99 at 124 files. Anyway here is the Video just made and posted: Edited July 21, 2013 by RXB 5 Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/ Share on other sites More sharing options...
RobertLM78 Posted June 14, 2013 Share Posted June 14, 2013 (edited) Neat! - looks like a graphical Rogue. Congrats on finishing, too - must feel good to be done . edit: http://en.wikipedia.org/wiki/Rogue_%28video_game%29 Edited June 14, 2013 by RobertLM78 Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2773990 Share on other sites More sharing options...
OX. Posted June 14, 2013 Share Posted June 14, 2013 Nice one Rich, why not just span the game over 3 X DSDD images instead of going for a cut down version? Easy enough to setup and run multiple disks in Classic99 Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2774141 Share on other sites More sharing options...
RXB Posted June 14, 2013 Author Share Posted June 14, 2013 Nice one Rich, why not just span the game over 3 X DSDD images instead of going for a cut down version? Easy enough to setup and run multiple disks in Classic99 Yea I could do that it is all written in XB (RXB) code anyway. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2774175 Share on other sites More sharing options...
RXB Posted June 14, 2013 Author Share Posted June 14, 2013 So here is entire program minus the Loader and Saver. 100 ! IN THE DARK (TUNNEL) 110 CALL CLEAR :: CALL SCREEN(2) :: RANDOMIZE :: GOSUB 790 :: CALL AMSINIT 120 B=0 :: W=8672 :: C=2 :: T=0 :: F=0 :: S=5 :: @=5 130 Z$=CHR$(&"S"&CHR$(9)&"D"&CHR$(10)&"X"&CHR$(11)&"E"&CHR$(32)&CHR$(13)&CHR$(1) 140 CALL AMSBANK(B,B+1) 150 ! MAIN LOOP 160 CALL SOUND(50,-6,15) 170 CALL CHAR(128,"187E5A5A3C242424") 180 CALL MOVES("RV",768,W,0) 190 CALL SPRITE(#1,128,5,11*8+2,(C-1)*8+2) 200 CALL ONKEY(Z$,0,K,Z)GOTO 220,220,260,260,300,300,360,360,430,660,750! L,R,D,U,SPACE,ENTER,FCTN7 210 GOTO 180 220 ! MOVE LEFT 230 CALL GCHAR(12,C-1,G) :: IF G=143 OR G=119 OR G=111 OR G=103 THEN 610 240 IF G=122 THEN 700 250 C=C-1 :: GOTO 150 260 ! MOVE RIGHT 270 CALL GCHAR(12,C+1,G) :: IF G=143 OR G=119 OR G=111 OR G=103 THEN 610 280 IF G=122 THEN 700 290 C=C+1 :: GOTO 150 300 ! MOVE DOWN 310 IF W=15488 AND B=238 THEN 770 320 CALL GCHAR(13,C,G) :: IF G=143 OR G=119 OR G=111 OR G=103 THEN 610 330 IF G=122 THEN 700 340 IF W>=15615 THEN B=B+1 :: W=W-4096 :: GOTO 420 350 W=W+32 :: GOTO 150 360 ! MOVE UP 370 IF W=8192 AND P=0 THEN CALL HCHAR(1,1,119,480) :: CALL MOVES("VR",768,0,W) :: GOTO 610 380 CALL GCHAR(11,C,G) :: IF G=143 OR G=119 OR G=111 OR G=103 THEN 610 390 IF G=122 THEN 700 400 IF W=8192 THEN B=B-1 :: W=W+4096 :: GOTO 420 410 W=W-32 :: GOTO 150 420 CALL AMSBANK(B,B+1) :: GOTO 150 430 ! FEEL AROUND ME 440 CALL CHAR(128,"0000187E7E242466") 450 FOR GR=11 TO 13 460 FOR GC=C-1 TO C+1 470 CALL GCHAR(GR,GC,G) 480 ! FETCH A TRAP 490 IF G=103 THEN 570 500 IF G=122 THEN CALL HCHAR(GR,GC,103) :: T=T+1 :: GOSUB 760 :: IF T=5000 THEN 770 ELSE 570 510 ! FETCH FOOD 520 IF G=111 THEN 530 ELSE 550 530 F=F+1 :: S=S+@ :: FOR Z=1 TO 24 STEP 4 :: CALL SOUND(100,110*Z,30-Z,44000/Z,Z) :: NEXT Z :: GOSUB 630 :: IF F=1000 OR S=3000 THEN 780 540 ! SHOW WALLS 550 IF G=119 OR G=143 THEN CALL HCHAR(GR,GC,143) :: GOTO 570 560 CALL HCHAR(GR,GC,32) 570 NEXT GC 580 NEXT GR 590 CALL MOVES("VR",768,0,W) 600 GOTO 170 610 CALL SOUND(99,200,20,-7,0) :: GOTO 150 620 ! SHOW SCORE 630 CALL HCHAR(24,1,32,32) :: CALL HPUT(24,1,"TRAPS=",24,7,T,24,13,"SCANS=",24,19,S,24,24,"FOOD=",24,29,F) 640 FOR Z=0 TO 900 :: NEXT Z :: CALL MOVES("RV",768,W,0) :: RETURN 650 ! SHOW AREA SCAN 660 IF S THEN 670 ELSE GOSUB 630 :: GOTO 150 670 CALL COLOR(11,16,1,12,7,1) :: CALL BEEP 680 FOR Z=0 TO 200 :: NEXT Z :: CALL KEY(CHR$(13),0,K,Z) :: CALL COLOR(11,2,1,12,2,1) :: S=S-1 :: GOTO 150 690 ! GAME OVER FAILED 700 FOR Z=1 TO 24 STEP 4 :: CALL SOUND(100,-7,Z) :: NEXT Z 710 CALL CLEAR :: FAIL=FAIL+1 :: @=@-1 :: IF @=1 THEN @=1 720 PRINT "YOU FAILED MISSION ";FAIL;"TIMES": : 730 GOSUB 630 :: PRINT: :"CONTINUE? Y/N" 740 CALL KEY("YN",0,K,Z) :: IF K=89 THEN 150 ELSE PRINT "SAVE PROGRESS? Y/N" :: CALL KEY("YN",0,K,Z) :: IF K=89 THEN 750 ELSE END 750 PRINT "DISK# OR DEVICE PATH? " :: INPUT D$ :: IF LEN(D$)=1 THEN CALL XBPGM("DSK"&D$&".ITDTSAVE")ELSE CALL XBPGM(D$&"ITDTSAVE") 760 CALL SOUND(99,200,20,-5,0) :: RETURN 770 ! WE HAVE A WINNER! 780 CALL CLEAR :: PRINT "YOU ARE FREE AT LAST!!!" :: END 790 ! TITLE SCREEN 800 FOR Z=0 TO 8 :: CALL COLOR(Z,16,1) :: NEXT Z 810 FOR Z=9 TO 12 :: CALL COLOR(Z,2,1) :: NEXT Z 820 CALL CHAR(128,"183C7EFF7E3C18") :: CALL COLOR(13,5,1) 830 CALL CHAR(111,"00003C3C3C000000") :: CALL COLOR(10,8,1) 840 CALL CHAR(119,"FFFFFFFFFFFFFFFF") :: CALL CHAR(122,"00005A5A5A5A0000") :: CALL DUPCHAR(119,143) :: CALL COLOR(14,15,1) 850 CALL CHAR(103,"007F7F7F7F7F7F00") :: CALL COLOR(9,12,1) :: RETURN Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2774179 Share on other sites More sharing options...
unhuman Posted June 15, 2013 Share Posted June 15, 2013 Some encoding might make rendering the game quicker and smaller. Of course, then, you might lose your bragging rights! Looks interesting. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2774211 Share on other sites More sharing options...
RXB Posted June 15, 2013 Author Share Posted June 15, 2013 Yea like this lines: 180 CALL MOVES("RV",768,W,0 590 CALL MOVES("VR",768,0,W) Can be converted to Assembly like this: 10 ! CALL EXECUTE is 5 times faster then a CALL LINK. 20 CALL INIT 30 CALL LOAD(9838,47,0,38,114,4,32,32,44,3,128) 40 CALL LOAD(12032,0,0,48,0,2,255) 50 CALL EXECUTE(9838) :: ! Save screen. 60 CALL LOAD(9838,47,0,38,114,4,32,32,36,3,128) 70 CALL LOAD(12032,0,0,48,0,2,255) 80 ! This program copies the screen then clears it. Then it repeats. 90 FOR L=1 TO 400 100 CALL EXECUTE(9838)! Restore saved screen. 110 CALL CLEAR 120 NEXT L So yea the game can be speeded up tons. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2774243 Share on other sites More sharing options...
OX. Posted June 16, 2013 Share Posted June 16, 2013 Can you please whack the whole shebang onto 3 DSDD disk images and post it on here Rich? Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2775365 Share on other sites More sharing options...
RXB Posted June 17, 2013 Author Share Posted June 17, 2013 Can you please whack the whole shebang onto 3 DSDD disk images and post it on here Rich? Working on a DSDD 43 (344K) file version but will also release a Classic99 version (or HARD DRIVE Version) also. 960K for that version. It asks for drive number 1-9 or path like a hard drive. Also it has a updater so it saves the game where you are totally. Your location and what you have done. I have been checking the map so it will be perfect. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2776068 Share on other sites More sharing options...
OX. Posted June 17, 2013 Share Posted June 17, 2013 Nice one Rich. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2776276 Share on other sites More sharing options...
RXB Posted June 19, 2013 Author Share Posted June 19, 2013 INTHEDARK zip folder will run from any drive on Classic99. This is the DSDD version that only uses 344K of the SAMS so has 48 files on disk. ITDT0 to ITDT43 are the CALL BLOAD or CALL BSAVE program image files of the lower 8K. INTHEDARK is the game to run. ITDSAVE is the program that saves the SAMS files after you use FCTN 7 to save your progress. ITDSHOW is the progam that shows the map so you can see all the hazards and where you have been if you save your games. SCORE is a DV80 file of the values in the game for progress so is also overwritten. Remember it overwrites the files so make a copy of the original first or get used to downloading it. Have another project game in the making using the same principles. Many ideas come to mind using the SAMS. Rich INTHEDARK.zip Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2777206 Share on other sites More sharing options...
OX. Posted June 19, 2013 Share Posted June 19, 2013 Help me out here Rich - when I load this into Classic99 in FIAD mode via RXB with the game dir assigned as DSK1 I RUN"DSK1.INTHEDARK" but it comes back with I/O Error 07, If I do the same in IMAGE mode with the files written to a floppy image it runs but obviously the save bits are redundant due to Classic99 being unable to save to floppy images. Am I doing something wrong? Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2777689 Share on other sites More sharing options...
RXB Posted June 19, 2013 Author Share Posted June 19, 2013 (edited) I used Windows 7 to copy DSK3. and send to zip file, then uploaded the zip file to AtariAge. When I download the file then open the zip file I just copy the contents to DSK1. and it works fine. I suspect you have a different set up for Disk access in Classic99 then the default I use. All of mine are set at the default of Files(FIAD) Path .\DSK#\ Write TIFILES headers Recognize TIFILES headers Recognize V9T9 headers Read Windows Text as DV files Read Windows Text as DF files Read Windows files as ext. as DF128 These are the default settings I have never changed them ever in Classic99 Rich P.S. I am using Classic99 version QI365 as I had some problems with the latest version crashing and locking up. Also INTHEDARK will run from any drive so the IO Error may be the SCORE file it is looking for? Edited June 19, 2013 by RXB Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2777719 Share on other sites More sharing options...
Tursi Posted June 19, 2013 Share Posted June 19, 2013 Crashes are a big deal, please tell me about them. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2777742 Share on other sites More sharing options...
RXB Posted June 19, 2013 Author Share Posted June 19, 2013 Crashes are a big deal, please tell me about them. Well if I run the Classic99 for like 2 hours straight it locks up for a few minutes sometimes, do not know why but it then goes back to normal. Once in awhile it just totally locks up with no keys being detected at all. This happens after several times it locks up and I do not shut it down and restart Classic99. I am running Windows 7 and Classic99 is running all defaults as far as I can tell. I thought it might be my RXB under my own USER version so swapped to the built in one, but that did not fix the issue. You got me as to why this happens as I only run this and Ti99Dir. Well sometimes Windows Media Player playing music, but it does it even when running Classic99 alone. My score when running Windows 7 performance rating is 5.9, but that is the hard drive. All the rest are 7.5 except for Gaming is 7.0 and Hard Drive 5.9 Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2777766 Share on other sites More sharing options...
OX. Posted June 19, 2013 Share Posted June 19, 2013 Think it's my setup tbh, I'm tryin to get this thing running in FIAD mode in Gamebase and it's just not having it. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2777768 Share on other sites More sharing options...
RXB Posted June 20, 2013 Author Share Posted June 20, 2013 Think it's my setup tbh, I'm tryin to get this thing running in FIAD mode in Gamebase and it's just not having it. What is gamebase? Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2777816 Share on other sites More sharing options...
Opry99er Posted June 20, 2013 Share Posted June 20, 2013 Ahhh Gamebase. A truly epic and marvelous piece of work. Ox can tell you all about it. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2777867 Share on other sites More sharing options...
Tursi Posted June 20, 2013 Share Posted June 20, 2013 Well if I run the Classic99 for like 2 hours straight it locks up for a few minutes sometimes, do not know why but it then goes back to normal.Once in awhile it just totally locks up with no keys being detected at all. This happens after several times it locks up and I do not shut it down and restart Classic99. Thanks, Rich. I haven't done long-term testing for a while, I'll try to reproduce. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2777950 Share on other sites More sharing options...
RXB Posted June 20, 2013 Author Share Posted June 20, 2013 Tursi I believe it may be hard drive related you know like buffering as I hear my hard drive spin back up when it does this. I am running 6 Gig of RAM ECC with a XEON processor so that is the most reliable hardware you can buy. Server Quality hardware with the freaking costs too. Also it may be Screen saver based on the Classic99 like when it shuts down the Classic99 screen a huge delay results. I do not know why Classic99 needs a Screen saver option. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2777999 Share on other sites More sharing options...
Tursi Posted June 20, 2013 Share Posted June 20, 2013 Classic99 doesn't have a screen saver option... it doesn't shut down its display. When the TI clears the screen, Classic99 has no idea and continues to update it as needed. What kind of graphics card do you have in there? One possibility is you may be losing your DirectX context, which would force Classic99 to rebuild all the display buffers. (Which still shouldn't take too long, but....) I let my copy run here for several hours in CPU overdrive continually loading and running XB programs, and monitored for leaks and artifacts, and I didn't see anything. That just means it's not obvious. As for your hard drive - Classic99 doesn't touch your hard drive unless the emulated TI is doing file system access - so the next question may be "what are you running for hours when this happens?" (That said, if your hard drive goes to sleep and an application needs to wake it up, any application will hang while the drive spins back up. That's just a part of Windows.) Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2778023 Share on other sites More sharing options...
RXB Posted June 20, 2013 Author Share Posted June 20, 2013 I have ATI Radeon HD 4870 with 512MB of GDDR5 memory, PCI Express 2.0, one Mini DisplayPort, and one dual-link DVI port I run RXB for hours at a time writing the INTHEDARK game changes for version 2. I do not see this as a high priority for you right now but a slight annoyance for me sometimes. Not lost much yet as I save before tests. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2778028 Share on other sites More sharing options...
OX. Posted June 20, 2013 Share Posted June 20, 2013 What is gamebase? It's a front end for running TI99 games through emulators with screens and other related info, an attempt to bring together every possible TI99 title in any easy to run front end. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2778329 Share on other sites More sharing options...
Retrospect Posted June 22, 2013 Share Posted June 22, 2013 yeah they did a C64 gamebase, Gamebase64 ... thats a good one too , i often download games from there. Hey ox, feel free to add any of my games to your base http://atariage.com/forums/topic/204635-all-my-newest-games-are-to-be-put-here/ sorry to hijack your thread, Rich, over to you now. Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2779003 Share on other sites More sharing options...
RXB Posted June 23, 2013 Author Share Posted June 23, 2013 So what is a good method for a chase game to chase a player by computer? Say I left foot prints to follow how does it find which way to go? And not get lost as all my routines end up lost? Quote Link to comment https://forums.atariage.com/topic/213441-rxb-sams-game-in-the-dark/#findComment-2779653 Share on other sites More sharing options...
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