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Adventure II XE demo and testing


Cafeman
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Here is a summary of my "Adventure II" BLOG entries since my last update in this thread.

 

I do tag these entries with Adventure II or Adventure II XE, but trying to use either of these tags doesn't always seem to bring them all up in 1 search.

 

http://atariage.com/forums/blog/618/entry-12262-introduction/

http://atariage.com/forums/blog/618/entry-12266-playing-a-round-in-very-random-mode/

http://atariage.com/forums/blog/618/entry-12309-advii-xe-and-alt-icons/

http://atariage.com/forums/blog/618/entry-12364-advii-xe-hiding-spots/

http://atariage.com/forums/blog/618/entry-12429-advii-xe-castle-screen-fix/

 

 

 

 

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  • 4 weeks later...

I am 42 years old CAFEMAN... I hope I dont turn 50 when this game comes out. What are ya doing? How long of a break do you need? Get the molasses out of your ass!!! LOL! Come on Cafeman.... Make this happen!! Been waiting for years now!!!

 

I'm sure if you offer him a 100K salary to complete the game more quickly he made find the time.

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  • 2 weeks later...

As a cartridge release from the AA store, this has to be scheduled around the other many recent releases. Expect some such news after the new year. We still haven't shown off the full box art either, but I am anxious for everyone to see that too!

 

Concerning the game itself, i'm not sure what else to write about that is news worthy.

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As a cartridge release from the AA store, this has to be scheduled around the other many recent releases. Expect some such news after the new year. We still haven't shown off the full box art either, but I am anxious for everyone to see that too!

 

Concerning the game itself, i'm not sure what else to write about that is news worthy.

 

Wait! Does this mean you're finished it?

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Wait! Does this mean you're finished it?

 

I won't sign off on it yet. I won't be finished tinkering until I see a definite publish date. I could release it as-is now, I'm satisfied with it and I think it has enough extra features to justify the 64k bump and worth some more playtime for those who played the 5200 version.

 

But for example I've saved a few things for last- I'm changing the rankings verbiage and experimenting with some different sounds. Mostly I just play the game with a cheat on and make sure I don't spot any unexpected glitches or hiding spot problems. I'm not adding any code which could endanger the timing of the main engine.

 

It's subtle but I've also tweaked the visuals on some screens, just to have it a little 'different'. A few new-looking screens, and the new 1-button control scheme, and a significant change to how you get to Kingdoms 3 and 4 ... it feels a bit faster and fresher.

post-37-0-83131300-1449545818_thumb.png

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I won't sign off on it yet. I won't be finished tinkering until I see a definite publish date. I could release it as-is now, I'm satisfied with it and I think it has enough extra features to justify the 64k bump and worth some more playtime for those who played the 5200 version.

 

But for example I've saved a few things for last- I'm changing the rankings verbiage and experimenting with some different sounds. Mostly I just play the game with a cheat on and make sure I don't spot any unexpected glitches or hiding spot problems. I'm not adding any code which could endanger the timing of the main engine.

 

It's subtle but I've also tweaked the visuals on some screens, just to have it a little 'different'. A few new-looking screens, and the new 1-button control scheme, and a significant change to how you get to Kingdoms 3 and 4 ... it feels a bit faster and fresher.

:)

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