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Re-Started Frenzy / Berzerk :)


PacManPlus

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It might be funny if the door closes behind the first player, forcing the remaining player to use a different exit. Maybe the door behaviour can be an option?

 

It also makes me wonder which player Otto will follow if they split up. Maybe he'll target the closest one, but shooting him will cause him to target the other player?

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That's funny - that is exactly what I was coming here to type.

 

- Door will close behind the first player to leave (so the second player can't use the same exit).

- Room will 'scroll' with the second player leaving, and follow the adjacent room of the second player (yes, they aren't random - that was the main issue here)

- Players will be put in their respective positions

 

Example: If player one exits to the right, and player two exits at the top afterward, the screen will scroll down, and the game will use the room above player two. Player one will appear on the left, and player two will appear at the bottom.

 

Bob

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OK!!!I have been seriously blown away....BOB you are going to make my head explode...LOL!!!!!!

Voice bytes in a 7800 game that you can actually understand without straining..(points to Jinx)...if this is just a sample of what is to come...all I can say is BOB YOU DA MAN!!!!!!

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Hearing voice samples like that and seeing how good TIA can sound even with an arcade game like Donkey Kong via DK VCS, I think the default sound chip of the 2600 (7800) is not as bad as it is sometimes made out to be; granted it's no POKEY, but I think if better sound decisions are made, it can be a heck of a lot better than how it is showcased for some games (I'm looking at *you* original Nintendo game ports for the 7800 :mad: ).

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Thanks, guys :)

 

Re-reading my post above, I don't think I made it clear that Schmutzpuppe is the one who made that bin to demo to me some of the Berzerk voice samples that can be done using the TIA. I asked him if I could post that bin/a78 and he said that I could.

 

Just want to make sure the correct credit is given. :)

 

Bob

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I haven't played the ROM yet, but from the Screenshots alone I can't wait to get my hands on that game. Berzerk is besides Asteroids one of my all time favorites and this is going to be excellent work. Hope it will be released on cartridge! and also as a PAL version ;)

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One day I want the Atariage store to carry some kind of special box that is designed to hold all of Bob's 7800 games like it's the complete series of a TV show or something. Something with art work from the games on it, and game screens on the back, with a fold out information card. Putting Bob's carts in a storage container loose when stuff like Karateka has a box seems upside down.

 

Also, put me down for one. Obviously.

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Ok if we are listing i am in as always. I think there is five or six I promised to buy once they are released. Most are waiting on the XM..

And I must say great work as well. Your development teams are awesome! The voice will really make this the greatest Zerk ever!!

Edited by Jinks
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Thanks, guys :)

 

Here's the first public WIP of Frenzy.

 

My obligatory Todo list:

  • Initial wall openings for Frenzy
  • Refine robot AI for Berzerk
  • Refine robot shot AI so the player isn't massacared upon room entry
  • Object-to-object collision detection
  • Evil Otto
  • Sound
  • HSC

 

Quite a big list, but I would like to go back to Bently temporarily just to finish up those few little bugs... and then return to this.

 

Thanks again, guys

Bob

Frenzy.A78

Frenzy.bin

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If Bob keeps this up the 7800 BIOS will have to be replaced with the one by BLUE in Bob's avatar and the system will have to be renamed.

 

I have an Atari 7800 PacManPlus System...The Choice of the Experts.

 

Some more years at this rate, he could eclipse the number of original retail games. :grin:

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lol - thanks guys :)

 

@rmaerz - yep, I know it's a bit tough (!) quickly... that's why I had this point: "Refine robot shot AI so the player isn't massacared upon room entry". The robots aren't even supposed to shoot for a few seconds. I will be taking care of that. :)

 

 

NOTE - anyone who downloaded the bins before now needs to download them again. Had a little issue with the end of game detection.

 

Thanks again,

Bob

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