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Titanium


Asmusr

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  • 4 months later...
  • 1 month later...

Yes, this is due to the very special VRAM layout that allows to have two pages of multicolor tiles preloaded in VRAM.

 

With some restrictions, in the lower 2 thirds of the screen you can practically show 1024 tiles.

 

Well, 512 tiles per bank, 256 per page obviously.

 

This allows the scroll code to not update a single tile definition while moving the screen.

Only the PNT is updated (i.e. the 2/3 of it, 512 bytes per frame).

Edited by artrag
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  • 2 months later...

ever write a manual for titanium?

 

Ciro wrote one--it comes with the Trilogy cartridges.

 

Yes right, the Manual is almost finished to print... i have done the manuals for all Rasmus Games ;) ... just the Flappy Bird one is not finished yet... it's at 70%

 

post-24673-0-46579500-1408902291_thumb.jpg

Edited by ti99userclub
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  • 8 months later...
  • 4 weeks later...

The last video of the wip, color bars are for test

 

This is really impressive. It would be interesting to see what the F18A could make of the scrolling background, so if you want to share it I could try to import it into Magellan.

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  • 2 years later...
  • 3 years later...

I was playing Titanium 1.0 on my Ti-99 with F18A v1.9, after a while it stopped to scroll and it somewhat scrambled the screen and the enemies became invisible.

Is there a newer version of Titanium?

 

Never mind, I had another copy on my FG99 and that worked like a charm.

Edited by Nick99
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