Nickolasgaspar Posted September 5, 2021 Share Posted September 5, 2021 Can't really disagree with anything you said. I would also agree with your main criterion. "It has to make the fewest concessions with nearly every game type. " I didn't own an Amstrad in my childhood and my opinion is based on how capable the machine looks in Home brew projects. It appears that the Z80 is powerful enough to scroll things around on its own. It is true that C64 games(as I already wrote) reached the limits of the machine during his commercial life...earlier than any other 8bit. Its also true that the Atari's custom chips/architecture were far more advanced and the Z80 is a superior cpu in many ways for the programmers to take full advantage of them(Atari's "embargo" on third party software did really help lol). This is why we never managed to see in full the limits of those machines. Complex hardware and the invasion of 16bit machines in 1985 made things even more difficult. Now even the Speccy has amazing " tech demos" of games producing more inviting end result(graphically) that the good old C64, in limited cased of course). Sure the fluidity in animation by a dedicated hardware can not be matched by those two British machines , but our brains also need color and graph to be trick in the "story". So I guess its all about how ready you are to accept reduced colors and graphics or reduced quality in animation. This is why I believe the Atari 8bit line holds a sweet spot. Many colors, great animation.(and I know that there is some bias in there). Quote Link to comment Share on other sites More sharing options...
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