Osmeroid Posted February 26, 2003 Share Posted February 26, 2003 Does anyone remember this game? I never did get to play the coin-op of Digger but I did (many moons ago) own the hand-held version of this game. The HH did not support the maze wall-eating feature of the monsters. As this would be (I guess) part of the playfield, would this cause any serious issues? I was thinking that this might be in a similar vein as Lost Monkey's thread concerning asymmetrical static playfields. http://www.atariage.com/forums/viewtopic.p...ight=playfields I'd be very interested to read the opinions of any of the resident experts about the viability of producing a 2600 port of Digger. The game play is quite simple and the graphics/fx are very basic. I was thinking that would leave plenty of programming space to generate a large variety of mazes & keep the game play sharp without generating an enormous file. The link below is to a flyer for Digger, giving a bit more info & background, there is a manual (pdf) on the site too. http://www.arcadeflyers.com/index.php?page...=thumbs&id=1702 Thanks in advance, Os. Quote Link to comment Share on other sites More sharing options...
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