Osmeroid Posted February 26, 2003 Share Posted February 26, 2003 Does anyone remember this game? I never did get to play the coin-op of Digger but I did (many moons ago) own the hand-held version of this game. The HH did not support the maze wall-eating feature of the monsters. As this would be (I guess) part of the playfield, would this cause any serious issues? I was thinking that this might be in a similar vein as Lost Monkey's thread concerning asymmetrical static playfields. http://www.atariage.com/forums/viewtopic.p...ight=playfields I'd be very interested to read the opinions of any of the resident experts about the viability of producing a 2600 port of Digger. The game play is quite simple and the graphics/fx are very basic. I was thinking that would leave plenty of programming space to generate a large variety of mazes & keep the game play sharp without generating an enormous file. The link below is to a flyer for Digger, giving a bit more info & background, there is a manual (pdf) on the site too. http://www.arcadeflyers.com/index.php?page...=thumbs&id=1702 Thanks in advance, Os. Quote Link to comment Share on other sites More sharing options...
ubersaurus Posted February 26, 2003 Share Posted February 26, 2003 I asked about that a while back, under the name for a similar game (its probably the same one) known as Heiankyo Alien...if I recall, it was decided that it could indeed be done. Quote Link to comment Share on other sites More sharing options...
Osmeroid Posted February 26, 2003 Author Share Posted February 26, 2003 Thanks Uber! *throws gauntlet down to the floor with a mighty crash* Does anyone want to take up the gauge??? In all seriousness, I would love to see this game ported to the 2600 & like many here, IF I had the programming skills, I'd love to be the one to do it. Sadly, I code about as well as a week dead fish This is a really addictive game & like all the best Atari titles, simplicity is more Quote Link to comment Share on other sites More sharing options...
ubersaurus Posted February 27, 2003 Share Posted February 27, 2003 Well granted HA didn't have aliens that would eat through the landscape that I'm aware of...so I don't know how possible that would be. Quote Link to comment Share on other sites More sharing options...
Lost Monkey Posted February 28, 2003 Share Posted February 28, 2003 I've never played (or heard of) Digger before, but there is a similar game on the PC Engine/ Tg16 called Cratermaze in the US and Doraemon Meikyu Daisakusen in Japan. You would definitely run into the same problems I am with KC, but it can be done... take a look at Venture. It would probably be a lot easier to convince yourself to do a symmetrical playfield since the original is so obscure. Quote Link to comment Share on other sites More sharing options...
Osmeroid Posted February 28, 2003 Author Share Posted February 28, 2003 The maze would begin as being symmetrical but allowing the monsters to 'eat' parts of the maze would remove the symmetry. I suppose the easiest way to get around that would be to simply not include that feature. Spent more time looking through some coin-op sites & came across a few more games that might port well to the 2600. Any thoughts about 'Domino' & 'Timber'? Quote Link to comment Share on other sites More sharing options...
Room 34 Posted April 17, 2003 Share Posted April 17, 2003 Are we talking about this Digger? I don't think there ever was an arcade version, but I used to have it on my PC back in the late '80s and I played it ALL THE TIME. I would love to see if it could be done on the 2600! Quote Link to comment Share on other sites More sharing options...
Osmeroid Posted April 24, 2003 Author Share Posted April 24, 2003 I don't think so, Digger involved you controlling a little guy who could, well, dig holes in the ground! The object of the game was not to be killed by aforementioned space aliens (damn them & their green hides!) while also luring them into pits you have dug and then once lured into the pit, filling them back up. Each 'dig' or 'fill' required 3 separate actions to complete or the ground would return to its usual state. Obviously each level got harder & had more monsters in it. Simple & fun Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted April 24, 2003 Share Posted April 24, 2003 I don't think so, Digger involved you controlling a little guy who could, well, dig holes in the ground! The object of the game was not to be killed by aforementioned space aliens (damn them & their green hides!) while also luring them into pits you have dug and then once lured into the pit, filling them back up. Each 'dig' or 'fill' required 3 separate actions to complete or the ground would return to its usual state. Obviously each level got harder & had more monsters in it. Simple & fun If I didn't know better, I'd think you were describing Lode Runner. Quote Link to comment Share on other sites More sharing options...
Room 34 Posted April 24, 2003 Share Posted April 24, 2003 No, I think he's describing the arcade game called Digger, totally unrelated to the old PC game by Windmill Software that I know and love... http://www.klov.com/game_detail.php?letter...=D&game_id=7583 Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted April 24, 2003 Share Posted April 24, 2003 No, I think he's describing the arcade game called Digger, totally unrelated to the old PC game by Windmill Software that I know and love... http://www.klov.com/game_detail.php?letter...=D&game_id=7583 Ahh, now that looks like an easy (and quite possibly very fun to play) game for a skilled 2600 programmer to port. The playfield even seems to be made out of 8 by 8 block graphics, and the VCS can undoubtedly approximate that to a great degree. Quote Link to comment Share on other sites More sharing options...
Osmeroid Posted April 24, 2003 Author Share Posted April 24, 2003 No, I think he's describing the arcade game called Digger, totally unrelated to the old PC game by Windmill Software that I know and love... Absolutely! The arcade flyer links pretty much contain it all. Quote Link to comment Share on other sites More sharing options...
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