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Miner2049er faster


Thomas Jentzsch

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Version 8 : Miner 2049er (Vol I)

* Corrected the framing of the game field

* Sped the opening music up just a little bit

* Changed the sprite so the main character is seen torso up in the cannon rather than just the hat/helmet.

 

1924911057_ScreenShot2019-08-24at10_49_31AM.png.24c1f5789f60ba7b627fd4a6c5be6bd9.png  Miner 2049er 08-Bob.bin

Commercial release Bounty Bob for you traditionalists out there.

 

695682053_ScreenShot2019-08-24at10_49_45AM.png.f5071900ef57ec0619e4eb32796d0d32.png  Miner 2049er 08-Hob.bin

Hack Awards Bounty Bob.

 

1886007409_ScreenShot2019-08-24at10_50_06AM.png.3fc61ff5b1baf002582f547633313b00.png Miner 2049er 08-Rob.bin

Recent Bounty Bob with even more of a hat/helmet.

 

Screen Shot 2019-08-24 at 10.52.24 AM.png  Miner 2049er 08-Slob.bin

Speaking of helmet a returning fan favorite of the earlier sprite hacks.

 

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  • 3 years later...

HEY ATARI !!

20221118_002647.thumb.jpg.c4f0d546f3d15df22d7212042f45ed37.jpg

 

If you want to use the Miner 2049er hack we have going on for updates to the Atari50 collection and have this...

591736274_ScreenShot2022-11-18at1_16_57AM.thumb.png.24f61ae96bfe2586264fea6ae87bf90b.png

 

I'd be honored and you'd have a better game.  Just say'in!

 

 

But thanks for including Miner 2049er and Bounty Bob Strikes Back for the Atari computer.  That is just amazing.  :D

 

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  • 2 weeks later...
On 11/18/2022 at 4:20 AM, doctorclu said:

HEY ATARI !!

20221118_002647.thumb.jpg.c4f0d546f3d15df22d7212042f45ed37.jpg

 

If you want to use the Miner 2049er hack we have going on for updates to the Atari50 collection and have this...

591736274_ScreenShot2022-11-18at1_16_57AM.thumb.png.24f61ae96bfe2586264fea6ae87bf90b.png

 

I'd be honored and you'd have a better game.  Just say'in!

 

 

But thanks for including Miner 2049er and Bounty Bob Strikes Back for the Atari computer.  That is just amazing.  :D

 

doctorclu loved your version. It is without a doubt better than the original and much easier to play.
I'm now making a new hack based on your version, which I think is much faster and fun to play.
It is in the process of being finalized and will be released soon here on the 2600 forum hack.
This is definitely one of the hardest games to hack when it comes to getting good results on Bob's sprites, the main character.
I opted for a stick character like Pitfall Harry.

 

 

Screenshot_20221126_234853.png

Edited by alfredtdk
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9 hours ago, alfredtdk said:

doctorclu loved your version. It is without a doubt better than the original and much easier to play.
I'm now making a new hack based on your version, which I think is much faster and fun to play.
It is in the process of being finalized and will be released soon here on the 2600 forum hack.
This is definitely one of the hardest games to hack when it comes to getting good results on Bob's sprites, the main character.
I opted for a stick character like Pitfall Harry.

 

 

Screenshot_20221126_234853.png

Wow looking good.   Can't wait to try it!

 

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Miner 2049er - Old Man (NTSC)

 

 

Tell me if it's good. I tried to get as close as possible to the beautiful arts. I also opted for brown mines and white stairs.
With poetic license when Bob is hurled from the cannon and misses, we only see his hat return. I tried to make this a bit more comical.
A stickman version is also available.

 

Screenshot_20221127_143828.png

Screenshot_20221127_143731.png

Screenshot_20221127_144031.png

Miner 2049er - Old Man.bin Miner 2049er - Stickman.bin

Edited by alfredtdk
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26 minutes ago, alfredtdk said:

Tell me if it's good. I tried to get as close as possible to the beautiful arts. I also opted for brown mines and white stairs.
With poetic license when Bob is hurled from the cannon and misses, we only see his hat return. I tried to make this a bit more comical.
A stickman version is also available.

 

Screenshot_20221127_143828.png

Screenshot_20221127_143731.png

Screenshot_20221127_144031.png

Miner 2049er - Old Man.bin 8 kB · 0 downloads Miner 2049er - Stickman.bin 8 kB · 0 downloads

Are these NTSC versions only? If so you could make someone really happy making a PAL (60) version as I really love this game 🤗

Edited by Bomberman94
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On 11/28/2022 at 4:02 AM, alfredtdk said:

Miner 2049er - FV Old Man (PAL)

 

Final Version (FV)

 

This Bob version has its reentry upside down as originally conceived.

 

Screenshot_20221128_000007.png

Miner 2049er - FV Old Man (PAL).bin 8 kB · 5 downloads

Man Looks a Bit „strange“ - it seems that he has a kind of beak. 
Colors (I compared with German package - and yes I know real game looks different) should be dark red platform and brownish ladders. 

Please explain when man should be upside down - when he falls down and dies, he doesn’t flip upside down 🤔

 

Here‘s a picture of real Atari and CRT:

 

 

A956381B-A733-4767-8B16-9EB1C493BC9D.jpeg

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4 hours ago, Bomberman94 said:

Man Looks a Bit „strange“ - it seems that he has a kind of beak. 

The *beak* is actually his bushy beard. lol. It was the best I could do.


Colors (I compared with German package - and yes I know real game looks different) should be dark red platform and brownish ladders. 

The platform colors originally on the 2600 are purple, I took the liberty of choosing a color that approximates the real mines, the clay brown, but I can release a version in this pattern if you want.

Please explain when man should be upside down - when he falls down and dies, he doesn’t flip upside down

You will only fall head over heels in the third stage if you make the mistake of taking too much weight in the cannon. When thrown by the cannon with the extra weights you will automatically go into the stratosphere and return to the ground upside down.

🤔

 

4 hours ago, Bomberman94 said:

Here‘s a picture of real Atari and CRT:

Nice.👍

4 hours ago, Bomberman94 said:

 

A956381B-A733-4767-8B16-9EB1C493BC9D.jpeg

 

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2 hours ago, Bomberman94 said:

😂sorry about the bushy beard - now I see it with other eyes (I believe you it is difficult within the existing capabilities!). 
 

Yes, it would be wonderful to have the colors like on the (Atari 2600) package (your choice of colors are nice, too 🤗). 
 

 

You are absolutely right, it is common sometimes not to recognize Atari sprites because of their limitations.
I myself did not recognize things in childhood and that I only learned to recognize after adulting, for example, in the game Q'bert I strongly believed that the serpent was actually a bouncing cadaverous head, lol.

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9 hours ago, alfredtdk said:

Miner 2049er - OC Old Man (NTSC / PAL)

 

OC (Original Colors)

Partially brought the colors of the original version.

 

 

 

 

Screenshot_20221202_230748.png

Screenshot_20221202_230705.png

Miner 2049er - OC Old Man.bin 8 kB · 3 downloads Miner 2049er - OC Old Man (PAL).bin 8 kB · 3 downloads

I can confirm that it works fine ☺️

 

Two general ideas:

 

- the score at the top is not very good readable (it’s good to change from the very bold/simple style from the original but maybe you could make it a bit more readable?)

- after speeding up the man, could you make the counter faster because the time limit is too easy now

 

And: maybe the „FV old man“ could have the colors of the package - maybe as intended from the „photos“? I think red(ish) platforms and light orange ladders might be really nice. I like your color changed version but e.g. the white ladders could profit from a bit more „colorful“ tone. 

 

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16 hours ago, Bomberman94 said:

I can confirm that it works fine ☺️

 

Two general ideas:

 

- the score at the top is not very good readable (it’s good to change from the very bold/simple style from the original but maybe you could make it a bit more readable?)

- after speeding up the man, could you make the counter faster because the time limit is too easy now

Done. Changed numeric font and now more readable on screen.
As for the fastest counter I think we would need some help from Thomas Jentzsch who analyzed the source code, it was thanks to Thomas who made Bounty Bob's acceleration possible.

 

16 hours ago, Bomberman94 said:

 

And: maybe the „FV old man“ could have the colors of the package - maybe as intended from the „photos“? I think red(ish) platforms and light orange ladders might be really nice. I like your color changed version but e.g. the white ladders could profit from a bit more „colorful“ tone. 

 

Done. As a new feature, the platforms now kind of glow multicolored whenever Bounty Bob touches them.
I hope it is more similar to what appears on the packaging of the time.
NTSC and PAL versions.

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3 hours ago, alfredtdk said:

As for the fastest counter I think we would need some help from Thomas Jentzsch who analyzed the source code, it was thanks to Thomas who made Bounty Bob's acceleration possible.

Making the timer run faster would be quite tricky (the code is really bad). But it is easy to change its initial value to 888, 777 and so on. The initial number can be found at offset $1bbf.

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