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Photos of the AtariAge booth at PRGE 2013


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For what it's worth, when I took that banner back down on Sunday, I poked a bunch of holes in it, so that it will be a completely different game banner experience next time it is hung; My version of Controlled Randomness.

Nooo! It looks too cool. I really like the art for that game. Gutted. It would have made a great compliment to my Dungeon and Atari City poster... Al, would you consider some more posters for the store, at all? There is some really cool homebrew box art in the store... :)

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Nooo! It looks too cool. I really like the art for that game. Gutted. It would have made a great compliment to my Dungeon and Atari City poster... Al, would you consider some more posters for the store, at all? There is some really cool homebrew box art in the store... :)

 

He was just joking, the banner was not damaged. :)

 

Posters are a bit expensive to produce, and you need to print them in large numbers to get the cost down. Not many people buy them, so it's not something I'd likely break even on if I printed posters for various games. I would like to do so, because there is a lot of fantastic, original artwork created for these games, but unless they could be printed "on demand", I don't think it's viable to do so.

 

Having said that, I did print 18" x 24" posters for Space Rocks (and they look great!) as well as 10" x 14" posters for IXION. The IXION poster is included in the box, but not sure how I'm going to distribute the Space Rocks posters yet. Those I will ship tubed so they aren't folded, and I bought bomb-proof tubes to ensure they arrive safely. Here's a Space Rocks poster I had framed before the show:

 

10140528524_68f1bebb07_b.jpg

 

..Al

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I somehow missed this photo when I looked at the whole set before:

 

flickr.com/photos/atariage/10140881145/sizes/l/in/set-72157636294487754/

 

I'm saving that pic to my computer so I have proof that somebody played it. :D

 

That's exactly what I did for Dead of Knight. I suspect such shots are intentional. I really appreciate it!

 

I've got that Commodore monitor at home not connected to anything. If that's one that Al uses specifically for 2600 games maybe THAT should be my development monitor of choice.

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I took the liberty to gather the ones with Assembloids on it :)

http://enthusi.de/atari/

(Al, are you ok with that?)

It seems to attract the beard kind of people, hehe.

And despite their serious facial expression, they dont seem to get far but I noticed that for all/most covered games.

I guess Al told them "Hey, check out that game!!" and then immediately took the shots before they went mad at it :)

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I've finished uploading my photos:

http://spiceware.org/gallery/prge2013

 

The iOS7 update to my iPhone 4S had some unexpected repercussions for the first days worth of photos. It used to be that the Camera App would take a photo when you released the button, after the update I discovered it would take photos when you pressed the button. Often the act of pressing the button would jar the phone, resulting in motion blur of the subject. I didn't realize the problem until after Brian O's post as I posted those initial photos from my iPhone and the problem wasn't noticeable on the smaller display.

 

This change was probably done for the new Burst Mode, but the 4S doesn't have that. In the afternoon of second day of PRGE I discovered that I could hold down the button and after a slight delay it would take additional photos (1-2 per second). The additional photos tended to look better than the initial photo.

 

Initial photo:

post-3056-0-93303200-1381594727_thumb.jpg

 

Additional photos:

post-3056-0-48483800-1381594742_thumb.jpg

 

post-3056-0-92163100-1381594752_thumb.jpg

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