+therealbountybob Posted October 21, 2013 Share Posted October 21, 2013 After nearly a month of blasting space baddies we return to earth (well some of us..) only to find peace and harmony have broken out so we can jump on some lilly pads and the like... WHAT! Man the defences! but I'm a frog... no time for that now wibble erm MISSILE COMMAND Play on the default settings (with bonus, starting on level 1) Scoring: standard HSC points 1pt for beating McKong's MC HSC record: 266,455 Bonus Challenges: Level 1 Highest Score - max those kills for both the screens of level 1 (take screenshot when level 2 shown) [space to pause] NO Bonus Wedgie Challenge - turn off the bonus men [option/f4] and start on wedges only [Ctrl-Z] [or S for ROM ver] Trak-Ball Bonus - if you have one play for an extra point or two; might run a separate tables for this [Ctrl-T] Download: Fandal XEX Atarimania Info & ROM For some Bonus game action we have the fun arcade like hack MISSILE COMMAND+ for more fun play using the keyboard to fire from individual bases [J] [K] [L] (the joystick button will automatically fire from the nearest base) Scoring: 1pt per player Download: Fandal XEX Atarimaia Info & ROM/COM Round ends Sun 3rd Nov 10pm UK time EVERYONE WELCOME TO JOIN IN AT ANY TIME, SCREENSHOTS OPTIONAL Quote Link to comment Share on other sites More sharing options...
McKong Posted October 21, 2013 Share Posted October 21, 2013 I'll get things off to a start 159945 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 21, 2013 Author Share Posted October 21, 2013 I'll get things off to a start 159945 150K start I managed 106,770 but need to get into the zone. Level 1 bonus 2,215 MC+ 78,450 not bad, but not as intense as the firing sounds are missing and your less worried about the missile base, but not bad for a bonus game; certainly a lot better than the usual selections here Quote Link to comment Share on other sites More sharing options...
darthkur Posted October 21, 2013 Share Posted October 21, 2013 (edited) Missile Command + - 68,410What a great job with this version. Edited October 21, 2013 by darthkur Quote Link to comment Share on other sites More sharing options...
adam242 Posted October 22, 2013 Share Posted October 22, 2013 Missile Command is one of my earliest 8-bit memories... The sound effects take me right back to 1981. I'm a bit rusty - just 42785 tonight. I'm back on my couch in NTSC for this game. Quote Link to comment Share on other sites More sharing options...
McKong Posted October 22, 2013 Share Posted October 22, 2013 188645 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 22, 2013 Author Share Posted October 22, 2013 188645 The battle for 2nd place is on Dug out the Trak-Ball MC 97,790 Level 1: 2,215 Ultimate Wedgie: 64,605 fun with the NO BONUS but not if your missile base is taken out!! MC+ I played using the Trak-Ball and used the keys for firing from each base; was fun but could do with option for the keys being on left side of keyboad... game really misses the sounds 48.450 Don't be put off playing by the large scores here folks, there are some old hands at work Quote Link to comment Share on other sites More sharing options...
adam242 Posted October 23, 2013 Share Posted October 23, 2013 Missile Command level 1: 2235 Missile Command+ 55,730 Doing MC+ on my PAL(ish) 800, if it matters for the bonus game. Main game on NTSC. I really shouldn't switch-hit PAL-NTSC like this, the speed difference is really noticeable, especially in the early, slow rounds. Makes a huge difference in timing and it's quite an adjustment going back and forth. Oh well, I'll deal. Still have to dig out and tune-up my trak-ball - the fire button needs attention. It was fine for Millipede, where I was just holding it down constantly - but doesn't register every tap. Need the timing for Missile Command! Quote Link to comment Share on other sites More sharing options...
roadrunner Posted October 23, 2013 Share Posted October 23, 2013 MC 36,210MC Plus 23,955 Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 23, 2013 Share Posted October 23, 2013 I haven't played this version yet, but typically I can play Missile Command for hours straight and roll the score. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 23, 2013 Author Share Posted October 23, 2013 I haven't played this version yet, but typically I can play Missile Command for hours straight and roll the score. Good we need someone drafted in to kick McKong's butt on this one Still have to dig out and tune-up my trak-ball - the fire button needs attention. It was fine for Millipede, where I was just holding it down constantly - but doesn't register every tap. Need the timing for Missile Command! Lives depend on it I've squeezed out a few more points MC 129,860 MC Level 1 bonus: 2,220 MC+ 84.360 I need to work on a survival strategy as it all seems to go to pieces all of a sudden Quote Link to comment Share on other sites More sharing options...
zylon Posted October 23, 2013 Share Posted October 23, 2013 150K start I managed 106,770 but need to get into the zone. Level 1 bonus 2,215 MC+ 78,450 not bad, but not as intense as the firing sounds are missing and your less worried about the missile base, but not bad for a bonus game; certainly a lot better than the usual selections here I rather the 5200 control for these, but I'll give these some serious play time. Quote Link to comment Share on other sites More sharing options...
Mangia-Boy Posted October 23, 2013 Share Posted October 23, 2013 35,555 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 24, 2013 Author Share Posted October 24, 2013 I rather the 5200 control for these, but I'll give these some serious play time. Don't suppose the 5200 controller works on the A8? and would it allow individual bases to fire on MC+? If so that would be Does anyone have any more info on this 'hack' (apart from what is on atarimania?) Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 24, 2013 Author Share Posted October 24, 2013 MC 157,850 getting close McKong MC Level 1: 2,245 (play this as part of your normal goes folks, more fun that way) MC+ 86,540 - I'm finding this harder than the normal game; think it's down to the missle timing /distance variations between the bases when you are taking out the wedgies Quote Link to comment Share on other sites More sharing options...
zylon Posted October 24, 2013 Share Posted October 24, 2013 Wedgie mode, no bonus- 124,620 Quote Link to comment Share on other sites More sharing options...
Gury Posted October 24, 2013 Share Posted October 24, 2013 Missile Command : 53265 Missile Command+: 15845 Quote Link to comment Share on other sites More sharing options...
adam242 Posted October 25, 2013 Share Posted October 25, 2013 Got to 58,200 on MC tonight... joystick score, still no trak-ball for me. Lives depend on it Wow... but no pressure, right?? Quote Link to comment Share on other sites More sharing options...
McKong Posted October 25, 2013 Share Posted October 25, 2013 269980 Quote Link to comment Share on other sites More sharing options...
zylon Posted October 25, 2013 Share Posted October 25, 2013 Don't suppose the 5200 controller works on the A8? and would it allow individual bases to fire on MC+? If so that would be Does anyone have any more info on this 'hack' (apart from what is on atarimania?) Not sure since I don't (yet) have a programmable cart for my 5200. I do know that my regular MC games score twice as high with the 5200 stick, but for smart-bomb mode; the regular cx-40 gives my best scores. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 25, 2013 Author Share Posted October 25, 2013 269980 aw shucks just when I nearly caught up too 158,065 MC+ 87,210 Less than 1% improvement on both games... way to go trbb Quote Link to comment Share on other sites More sharing options...
jblenkle Posted October 26, 2013 Share Posted October 26, 2013 (edited) Missile Command - 12,225 Missile Command+ - 22,405 Edited October 26, 2013 by jblenkle Quote Link to comment Share on other sites More sharing options...
Gury Posted October 26, 2013 Share Posted October 26, 2013 Missile Command - 65755 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 26, 2013 Author Share Posted October 26, 2013 First Tables Missile Command1st McKong (N) 269,980 14pts* 2nd therealbountybob 158,065 11pts3rd Gury 65,755 10pts4th adam242 58,200 9pts5th roadrunner (N) 36,210 9pts6th Mangia-Boy 35,555 7pts7th jblenkle (N) 12,225 7pts(N) includes NTSC play 1pt *HSC record bonus point Level 1 Bonus1st trbb 2245 1pt2nd adam242 2235 "Wedgie" Smart-Bomb No Bonus Bonus1st Zylon 124,620 1pt2nd trbb 64,605 Trak-Ball Bonus1st trbb 97,790 Missile Command+1st therealbountybob 87,210 6pts2nd darthkur (N) 68,410 5pts3rd adam242 55,730 4pts4th roadrunner (N) 23,955 3pts5th jblenkle (N) 22,405 2pts6th Gury 15,845 1pt Trak-Ball Bonus+1st trbb 48,450 Vote OPEN for the next round! Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 26, 2013 Author Share Posted October 26, 2013 159,575... my daily 1K missile command improvement MC+ 104,845 - another reason it's tougher is it gets hard to guard all your missile bases so usually the one gets taken out that is on the opposite side to you and it's full off ammo... cracked 100K so I am pleased but think it might be tough to get much further Quote Link to comment Share on other sites More sharing options...
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