jaybird3rd Posted April 24, 2014 Share Posted April 24, 2014 The screen shots are a work in progress. The status bar is far from complete. Rev, there is no 'snow level' in Volume 1 of Boulder Dash ® which is what we are licensed to do. Understood. And yes, the level that Rev mentioned is from one of the many unauthorized hacks of Boulder Dash, or perhaps something created with Boulder Dash Construction Kit. Some of them had really good levels, but they weren't licensed Boulder Dash games. I really enjoy the original Boulder Dash levels, so I'd be more than happy to see them again on the Intellivision. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted April 24, 2014 Share Posted April 24, 2014 Looking great. How accurate are the boulder physics? Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 24, 2014 Author Share Posted April 24, 2014 They will work like the original. Unfortunately, a lot of time was wasted searching for a bug and then re-writing the code. Quote Link to comment Share on other sites More sharing options...
Certifiable Posted April 24, 2014 Share Posted April 24, 2014 If the bug is fixed I wouldn't call the time spent "wasted" at all! Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted April 24, 2014 Share Posted April 24, 2014 They will work like the original. Unfortunately, a lot of time was wasted searching for a bug and then re-writing the code. For retro games that are permanently burned onto a cartridge for all time, you made the right choice to fix the bug. Even so, as a professional coder/developer, I do understand that there does come a point were the "time is money" adage becomes important and forces the choice to ship a bug. Quote Link to comment Share on other sites More sharing options...
catsfolly Posted April 24, 2014 Share Posted April 24, 2014 Looking great. How accurate are the boulder physics? I think if they accurately simulated the experience of standing under a boulder after sweeping away all the dirt supporting it, the game wouldn't be much fun... If, on the other hand, they accurately simulated the boulder action from previous versions of Boulder Dash, then the game should be great fun... 2 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted April 24, 2014 Share Posted April 24, 2014 I think if they accurately simulated the experience of standing under a boulder after sweeping away all the dirt supporting it, the game wouldn't be much fun... If, on the other hand, they accurately simulated the boulder action from previous versions of Boulder Dash, then the game should be great fun... Ah, but at that point, is it a simulation or an emulation of the original? 1 Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted April 24, 2014 Share Posted April 24, 2014 (edited) Ah, but at that point, is it a simulation or an emulation of the original? I could answer that, but most folks would fall asleep before the long-winded explanation was done. Edited April 24, 2014 by Lathe26 2 Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted April 24, 2014 Share Posted April 24, 2014 (edited) For retro games that are permanently burned onto a cartridge for all time, you made the right choice to fix the bug. Even so, as a professional coder/developer, I do understand that there does come a point were the "time is money" adage becomes important and forces the choice to ship a bug. I'd typed up pretty much the same response! Wasted time would have been if the bug had not been findable or fixable, but the delay happened anyway. There may be schedule pressure due to licensing, materials prep, and whatnot that all factor into the release as well. The hard part is pulling the trigger on such a call -- ship the bug or ship the fixed product. Edited April 24, 2014 by intvsteve Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 24, 2014 Author Share Posted April 24, 2014 I think you are all missing the point. The bug was searched for and not found. The code was ripped out and restarted. Hence, the 'waste of time' searching for the bug. Quote Link to comment Share on other sites More sharing options...
Rev Posted April 24, 2014 Share Posted April 24, 2014 (edited) I still would not call that a waste if time if you couldn't find said bug. If you lost your child, would you not search for him? Or would you start over by making a new one not ever having searched? Searching for something is never a waste if time. Its what makes us human, it binds us together and makes us whole. We must never lose site of the important things in life, never stray from the course we have set. No matter how high the goal, how far the distance, if we give it our all, there is nothing we can achieve as a people. We just have to believe! And if we believe, any thing is in our reach. Nothing will be unobtainable to us. So, in closing, remember, vote for proposition 52. Thanks and have a great day folks. Edited April 24, 2014 by revolutionika 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 24, 2014 Share Posted April 24, 2014 Did you identify it after rewriting everything? Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 24, 2014 Author Share Posted April 24, 2014 No.....mystery bug. Quote Link to comment Share on other sites More sharing options...
slab0meat Posted April 24, 2014 Share Posted April 24, 2014 Nothing like comparing a code bug to a lost child, even if tongue-in-cheek. Quote Link to comment Share on other sites More sharing options...
Rev Posted April 24, 2014 Share Posted April 24, 2014 Nothing like comparing a code bug to a lost child, even if tongue-in-cheek. Thanks, it wasn't easy but I think I succeeded. 4 Quote Link to comment Share on other sites More sharing options...
Oscar G. Posted April 24, 2014 Share Posted April 24, 2014 Thanks for the update and the screenshots. They look fantastic! Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 25, 2014 Author Share Posted April 25, 2014 Looking great. How accurate are the boulder physics? How accurate? Not at all, since they don't accelerate as they fall But, then again, they don't do that in the original game either. The boulders move correctly but not necessarily the same sequence as in the original game. My programmer tells me they move in the same line order, but probably a different order than the original game - if - the number of boulders moving in that line is more than 1. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted April 25, 2014 Share Posted April 25, 2014 How accurate? Not at all, since they don't accelerate as they fall But, then again, they don't do that in the original game either. The boulders move correctly but not necessarily the same sequence as in the original game. My programmer tells me they move in the same line order, but probably a different order than the original game - if - the number of boulders moving in that line is more than 1. No, this is exactly the reason I asked the question. The boulders need to move in exactly the right order, otherwise some of the screens may not be completable. Particularly the bonus levels. In any case, there is a clearly defined "logic" and set of rules for boulders falling. If you are not doing this properly then your game has a big big problem. IMHO this absolutely needs to be fixed before release. Thomas; your opinion on this? 2 Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 25, 2014 Author Share Posted April 25, 2014 I will let him know it has to emulate it 100 percent. 1 Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 25, 2014 Author Share Posted April 25, 2014 Obviously, we are doing play testing, and our game is not going to ship with problems. It isn't how we roll, and of course has to pass muster with First Star. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 25, 2014 Share Posted April 25, 2014 No, this is exactly the reason I asked the question. The boulders need to move in exactly the right order, otherwise some of the screens may not be completable. Particularly the bonus levels. In any case, there is a clearly defined "logic" and set of rules for boulders falling. If you are not doing this properly then your game has a big big problem. IMHO this absolutely needs to be fixed before release. Thomas; your opinion on this? 100% agreed. If you use even a slightly different logic, then you absolutely MUST test all boulder related levels in all 5 difficulties if they are still solvable. And even then hard core fans will notice that their old solutions might fail. Andrew worked really hard on reproducing the original's physics 100%. Quote Link to comment Share on other sites More sharing options...
LidLikesIntellivision Posted April 26, 2014 Share Posted April 26, 2014 100% agreed. If you use even a slightly different logic, then you absolutely MUST test all boulder related levels in all 5 difficulties if they are still solvable. And even then hard core fans will notice that their old solutions might fail. Andrew worked really hard on reproducing the original's physics 100%. Did First Star give some info about the logic? Pseudo code or something? Is it available from any of the Boulder Dash releases? Quote Link to comment Share on other sites More sharing options...
bunion1971 Posted April 26, 2014 Share Posted April 26, 2014 Is there a pre-order page for this game? Quote Link to comment Share on other sites More sharing options...
Rev Posted April 27, 2014 Share Posted April 27, 2014 Is there a pre-order page for this game? No, But im sure there will be an announcemt made. Keep checking Elektronite, AA. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted April 29, 2014 Share Posted April 29, 2014 Did First Star give some info about the logic? Pseudo code or something? Is it available from any of the Boulder Dash releases? This might help... http://codeincomplete.com/posts/2011/10/25/javascript_boulderdash/objects.pdf 1 Quote Link to comment Share on other sites More sharing options...
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