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SPACEJUNK - new game


Blue Azure

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Here it is…as previously advertised…the swashbuckling "asteroids-style" game, brought to you by GAMBLER172 and BLUE AZURE. The game idea spawned in early November just a couple of weeks after I uncovered the "rock-invincibility" in Asteroids3D. I plugged it into Bob's SPACE DUEL to find out how great Bob's game really was. I was really excited by his game to the point where I was yelling out "Look at all this SPACE JUNK." And the name stuck. I called my trusty 7800 stamp collector, W_Gambler, and we were off to the races for a holiday release. We spent about a month of back-and-forth e-mails to achieve the final product. Maybe even Bob will play it [once or twice]. It's obviously a hack of the original SPACE DUEL game, including everything except the kitchen sink. Airplanes, Buses, Submarines, Firetrucks, Locomotives, Snowmobiles, Hot Air Balloons, and stuff I don't even know what it is. You name it, it's in here. All the SPACE JUNK that makes outer space so crowded. Some of the game is "alphabet soup." Will you find your initials in there? I think the "B" that happens to be blue in color must stand for AZURE, and the "G" must be for Gambler. What else will you find?

 

FEATURES:

* FAST action shooter.

* Player 1 "rock" invincibility - only the UFOs can zap you.

* Player 2 FULL invincibility - nothing will stop you now.

* "Asteroids" speed-up algorithm. It's really too fast for you, or is it?

* Player 1 starts with 10 lives. The game is really streaky - when the UFOs "lock" on you, it could cost you 3 or 4 lives very quickly. You will need to play around 250,000 points to see all the space junk you will ever need to see.

 

TITLESCREEN

post-34769-0-41973100-1386633984_thumb.jpg

 

FIRETRUCKS & SUBMARINES and, G, look what else?

post-34769-0-78629000-1386634025_thumb.jpg

 

LOCOMOTIVES & Spacedome train car thing

post-34769-0-32873400-1386634073_thumb.jpg

 

 

* * * The ULTIMATE question is…when you lose…WHO WINS? * * *

 

You'll have to play it and see. Available only at Atariage.com

 

NTSC SPACEJUNK, FAST, binary

SPACEJUNK_12082013_81EA.bin

NTSC SPACEJUNK, FAST, emulator

SpaceJunk_12082013_32K.a78

 

 

Enjoy all & happy holidays for you all,

G172 & >>>AZURE>>>

 

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No problem, "friendly" suggestions are always welcomed. You like our games or you don't, it's OK. We put them out there which is better than not putting them out there, IMHO.

 

How's about SPACE DEBRIS or SPACE BASURA? But these doesn't easily fit the pre-existing title screen graphics template. And they sound boring.

 

I looked at the other SPACE JUNK and it is what it says it is.

 

By the by, I prefer FIREFOX on the 7800 using the laser disc interface which is already installed (on some machines)...

http://www.youtube.com/watch?v=JzYKcjwCUvM

 

>>>AZURE>>>

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No problem, "friendly" suggestions are always welcomed. You like our games or you don't, it's OK. We put them out there which is better than not putting them out there, IMHO.

 

How's about SPACE DEBRIS or SPACE BASURA? But these doesn't easily fit the pre-existing title screen graphics template. And they sound boring.

 

I looked at the other SPACE JUNK and it is what it says it is.

 

By the by, I prefer FIREFOX on the 7800 using the laser disc interface which is already installed (on some machines)...

 

>>>AZURE>>>

Space Junk on the Falcon did look pretty though, graphics-wise!

 

If anyone has documentation on the 7800 LaserDisc adapter, it would have to be Curt. It actually surprised me that Atari Corp didn't try releasing the game for the Jaguar CD-ROM years later.

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Probably wasn't done for the JAG since it would have been too costly and too time consuming for one title to be produced using the archaic tools of yesteryear. Even with today's tools it takes years to do the new FINDING NEMO movie. FINDING DORY is due to be released 17 June 2016 and we're not even into 2014 yet!

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