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Does "Space Duel" (FB2) push the 2600 to it's limits?


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It seems to me as if "Space Duel" from the Flashback 2 is really pushes the Atari 2600 to it's very limits, would you say this is accurate?

 

Great game ... but it's a little on the "easy" side (although this is mostly due to the generous amount of earned free ships). I was able to "roll" the score twice my first time playing it before quitting.

 

Stunning Atari 2600 programming!

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Impressive, yes... ...it's no "Space Rocks", to be sure...

post-12574-0-87981500-1430579157_thumb.jpg

 

But I think Space Rocks gets some kind of processing assist from a Harmony or Melody board with an ARM processor on it...

 

post-12574-0-87864100-1430579166_thumb.jpg

 

Here's the Space Dual menu:

 

post-12574-0-01941800-1430579189_thumb.jpg

 

...and here's the game-play:

 

post-12574-0-05649400-1430579200_thumb.jpg

 

I think when discussions regarding pushing to the graphical limitations of the 2600 were held here before, the consensus (...not counting Demos) was that "Solaris" was at the top (...or that may have included story and game-play as well... ...I'm not sure).

 

But since we're talking hacks/homebrews here, I would have to point out the Dintar816 Pac Man as very graphically impressive, along with Joe Musashi's Donkey Kong VCS, and pretty much everything done by SpiceWare.

 

 

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But I think Space Rocks gets some kind of processing assist from a Harmony or Melody board with an ARM processor on it...

Yes, it does.

 

The titlescreen on your Atari looks odd - the red behind SPACE ROCKS is shifted to the left vs what I see.

blogentry-3056-0-24387400-1354233828.png

Edited by SpiceWare
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  • 5 years later...

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