+MrFish Posted June 9, 2014 Share Posted June 9, 2014 Nice... it looks like it's coming together. Quote Link to comment Share on other sites More sharing options...
popmilo Posted June 9, 2014 Share Posted June 9, 2014 There are just a few weeks left for the deadline of the abbuc software contest - so you might have a look to level one and two...'few weeks' ? I hope you meant to say Months ? Game is looking really nice! Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted June 9, 2014 Author Share Posted June 9, 2014 Well, the deadline is august, 31th 2014. not quite 12 weeks. :-) Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted June 9, 2014 Author Share Posted June 9, 2014 You also may have a look to a little "making of"... http://youtu.be/gG_6NpVerdI 3 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted July 11, 2014 Author Share Posted July 11, 2014 ... making Dimo walk... 5 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted July 11, 2014 Author Share Posted July 11, 2014 ...experimenting with different Looks... 4 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted July 11, 2014 Share Posted July 11, 2014 This all looks pretty amazing 8Bitjunkie, keep up the good work 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 11, 2014 Share Posted July 11, 2014 Those editors look awesome! So does the game. 1 Quote Link to comment Share on other sites More sharing options...
Tezz Posted July 11, 2014 Share Posted July 11, 2014 Nice work 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted July 11, 2014 Author Share Posted July 11, 2014 (edited) Thank you. :-)The Editor will find the way to the public as part of the release bundle (digital Version for free)and will have the capability to save your own Level to an (atr-file) Atari Level Disk. btw: I am searching for level designer - if someone of you is interested, please contact me.The Editor is currently only available for Windows (later maybe MAC OS too) ... Edited July 11, 2014 by 8Bitjunkie 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 11, 2014 Share Posted July 11, 2014 Hi. That editor can be used to create only new levels for Dimo's or it can be used to create other same type of games chars, charsets and maps? By the, I don't remember if you said this or not: you have how many and whats the 'kind of' charsets in your game (each tile seems [2x2] chars tiles so the charsets are what, interleaved 2 per each...)? Quote Link to comment Share on other sites More sharing options...
AtariNerd Posted July 11, 2014 Share Posted July 11, 2014 Looks marvelous. 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted July 11, 2014 Author Share Posted July 11, 2014 Hi. That editor can be used to create only new levels for Dimo's or it can be used to create other same type of games chars, charsets and maps? By the, I don't remember if you said this or not: you have how many and whats the 'kind of' charsets in your game (each tile seems [2x2] chars tiles so the charsets are what, interleaved 2 per each...)? In first place, it will only let you design new maps for Dimo's Quest. It is very hard coded directly for my game, so the output is not common, but very special for my routines indeed... :-) Just as i needed it :-) Well i decided to use one charset for the upper half of the patterns (tiles) and another charset for the lower part of the pattern (tiles). in this case, i can have 64 different pattern (tiles) on one screen... Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 11, 2014 Share Posted July 11, 2014 I was saying that because if in some way it could be used for at the begining an horizontal scrolling that would be great. If you go to C64 sites, for example, you'll see that they have nice editors like Charpad. Because you seem to have a good knowledge in Windows languages programming then maybe you could, after finish the game and instead of start another game you'll do a great service to the A8 community building an editor. If you want we can talk and I'll say what using this one with some little more goodies people need in an editor and never had on A8. 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted July 12, 2014 Author Share Posted July 12, 2014 Because you seem to have a good knowledge in Windows languages programming then maybe you could, after finish the game and instead of start another game you'll do a great service to the A8 community building an editor. If you want we can talk and I'll say what using this one with some little more goodies people need in an editor and never had on A8. Shure, why not? As I do use Rastertracker and Rastaconverter for my game, I would be glad to give something back to the community... Let's start talking after the ABBUC contest :-) 3 Quote Link to comment Share on other sites More sharing options...
Creature XL Posted July 12, 2014 Share Posted July 12, 2014 (edited) Shure, why not? As I do use Rastertracker and Rastaconverter for my game, I would be glad to give something back to the community... Let's start talking after the ABBUC contest :-) That would be awesome. I made my own Windows-Editor especially for my game. However, making it general (like Charpad for the C64 is) is too much "boring" work. EDIT: About these DLI-color stuff in the editor. Are you using a DLI accessing an absolute table (lda tab_col0,y) which is exported by your editor or are you actually doing something really clever like generating the DLI code? That would be interesting. As said earlier, I plan on implementing this feature in my editor as well If you feel the answer to my question is not of general interest, just open a PM thread Edited July 12, 2014 by Creature XL Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted July 13, 2014 Author Share Posted July 13, 2014 (edited) About these DLI-color stuff in the editor. Are you using a DLI accessing an absolute table (lda tab_col0,y) which is exported by your editor or are you actually doing something really clever like generating the DLI code? That would be interesting. As said earlier, I plan on implementing this feature in my editor as well If you feel the answer to my question is not of general interest, just open a PM thread At this point in time, it is quite simple: My editor just generates the output in the excact syntax i need it in eclipse with Jac's wonderful WUSDN Plug in... I just have to cut'&'paste... here, have a look: [Aber da Du in Hannover wohnst und ich in Bad Oeynhausen können wir uns ja auch einfach mal treffen] Edited July 13, 2014 by 8Bitjunkie Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted July 18, 2014 Author Share Posted July 18, 2014 I am very proud to say that Hilton Theissen (Singer/Songwriter/Gitarrist for bands like "Akanoid", "Slavemode" and "Leichtmatrose") will do the acoustic magic for Dimo's Quest.We also plan to produce the titlesong with real instruments including professional vocals! (after the ABBUC Contest) :-) Here is my little Atari guest in Hilton's Eletrofish Studio:[Hilton playing Atari 8Bit for the first time And this is the perfekt moment to say "thank you" to Irgendwer for showing me the secrets of Rastertracker... :-) 5 Quote Link to comment Share on other sites More sharing options...
analmux Posted July 18, 2014 Share Posted July 18, 2014 Nice videos & interesting DLI tricks! Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted August 7, 2014 Author Share Posted August 7, 2014 only 3 weeks left... :-( 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 7, 2014 Share Posted August 7, 2014 only 3 weeks left... :-( ARRRGH EVERYONE: So now's a good time to join abbuc and you will get the software contest games first and get to take part in the vote too 3 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted August 23, 2014 Author Share Posted August 23, 2014 8 days to go...https://www.youtube.com/watch?v=Bb1aoCzY_bA&feature=youtu.be 7 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted August 23, 2014 Share Posted August 23, 2014 I had the honour to try the game yesterday at Fujiyama party and it is really nice and plays well. Good luck to the author who is present here in person. 1 Quote Link to comment Share on other sites More sharing options...
Marius Posted August 23, 2014 Share Posted August 23, 2014 It seems to be a great game with really excellent graphics, color, speed and gameplay ... Very excited about that. One thing though. That tune is not matching the quality of the game. Perhaps someone like miker could help here. The small tune on the text-screens is better; Anyway it is great! 1 Quote Link to comment Share on other sites More sharing options...
Stormtrooper of Death Posted August 23, 2014 Share Posted August 23, 2014 I like the game. Thanks for creating this for the Atari 8bit. 2 Quote Link to comment Share on other sites More sharing options...
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