ZylonBane Posted July 4, 2014 Share Posted July 4, 2014 Why do you think this can't be done on the VCS? It has a vertical resolution of 192. Good lord, okay, on the 1% chance that you're not trolling, color artifacting is caused by a sufficiently high horizontal resolution (256H or higher), not vertical resolution. TIA's horizontal resolution maxes out at 160H, and its pixels fall on even color clock boundaries by design, so "artifact colors" on the 2600, as the term is commonly used, are impossible. But of course you knew that, and are just trying to string this out as long as you can. Quote Link to comment Share on other sites More sharing options...
AtariBuff Posted July 5, 2014 Share Posted July 5, 2014 Okay, when we leave out the mumbo jumbo about technicals that fills the last pages, can we just settle that this is after all a fast, funny and unique game that is totally worth its money? 1 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted July 6, 2014 Author Share Posted July 6, 2014 Good lord, okay, on the 1% chance that you're not trolling, color artifacting is caused by a sufficiently high horizontal resolution (256H or higher), not vertical resolution. TIA's horizontal resolution maxes out at 160H, and its pixels fall on even color clock boundaries by design, so "artifact colors" on the 2600, as the term is commonly used, are impossible. But of course you knew that, and are just trying to string this out as long as you can. Zylon, AtariBuff has the right idea! KC is all about fun gameplay! It's not about the artifact colours But artifacting on the VCS is obviously possible, here is a pic that shows it more clearly than the vids: Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted July 20, 2014 Author Share Posted July 20, 2014 I have had a copy of KC Monster Maze for a little while now and I really enjoy the game. The gameplay is fast and the graphics are nice to look at. I recently just got a "new" CRT TV and tried this game out on it to see how it was meant to be played and was blown away by the subtle effects that are lost on an led/lcd monitor. This is one of those games where it completely hooks you and you keep saying, "I'm going to give it one more try." If you haven't picked this game up for your collection, I completely recommend it. You will not be sorry that you did. I'm also championing for a sequel to this. Perhaps it could add elements of KC's Krazy Chase? Awesome idea killersquirel!! I've shared the Monster Maze editor that could not fit into the game on the Atari forum, if anyone has any maze design ideas for the sequel please draw them and share! Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted August 19, 2014 Author Share Posted August 19, 2014 KC Monster Maze is temporarily out of production, you may preorder the game here or on the preorder thread Oh, and the price has Tribbled Quote Link to comment Share on other sites More sharing options...
Chris Leach Posted August 19, 2014 Share Posted August 19, 2014 Indeed she did! They are must-haves for a "complete" Starpath collection. I still am in the air about this! Didn't the last two cassettes in the collection only come tape and manual. No box and they were in baggies if I recall so I would still have the other two games without boxes. Or am I just wrong and there were official boxes for those? Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted January 31, 2015 Author Share Posted January 31, 2015 The KC Munchkin ROM is now free for all gamers to enjoy! There's also a Level Editor for Windows that let's you edit the big maze and redefine any of the changing maze elements: The Level Editor lets you save your your creations as new KC game ROM's, and there is a level design contest for the sequel! The Editor also let's you preview the changing maze elements. Build new KC Munchkin games and enter your ROM's in the contest!!! http://atariage.com/forums/topic/234429-kc-munchkin-rom-level-design-contest/ 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted February 1, 2015 Share Posted February 1, 2015 Awesome Sauce! 1 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted April 7, 2015 Share Posted April 7, 2015 Yo' Mr SQL, Sure hope your plans to release the original K.C. Munchkin for the 2600 are still a go and being worked on. Then might we see K.C.'s Crazy Chase? With my newfound appreciation for the game, going to give Monster Maze a try on real hardware and a CRT later today. Thanks for making this available as a download! 1 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted April 10, 2015 Author Share Posted April 10, 2015 Thanks save2600, I like the KC-Chase idea The non-scrolling version needs work to get it out of beta but it is not intended to mirror the original like PacmanPlus's awesome port for the 7800. It still has a large number of changing maze elements, the virtual world is still there even though it doesn't scroll and the tunnels are real tunnels that branch out into the virtual world and swing around to another side - changing maze blocks that you can't see inside the tunnels dictate what tunnel you and the monsters will come out of for more unpredictability. It's faster and harder to play because it never slows down - monster maze slows down a little when it scrolls to handle all the repositioning, makes it a little less nerve racking There's also a new version of Monster Maze out on the Pouet demo party scene available for download in both NTSC and PAL format: http://www.pouet.net/prod.php?which=64999 I'm not sure I will finish the non-scrolling version after seeing the feedback PacmanPlus got on his fantasic reproduction port, but I will at least release the latest beta if I don't. 2 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted April 10, 2015 Share Posted April 10, 2015 Cool, hope it gets finished! As nice as PMP's 7800 version is, would be neat to have KC Munchkin someday for the system whose company sued over it. Irony never stales. 1 Quote Link to comment Share on other sites More sharing options...
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