Synthpopalooza Posted September 6, 2017 Author Share Posted September 6, 2017 Not very useful on their own. 320C requires that the first two columns of the 8x8 character use the first two colors of a palette, and the next two columns use the last two colors of a palette. 320D is interesting. It uses the same memory as 320A. Even columns get one color, odd columns get another. So by combining a character flip with a palette swap, in theory one can get a 4 color 8x8 320 pixel mode without the memory costs of using 320B. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.