Synthpopalooza Posted October 12, 2017 Author Share Posted October 12, 2017 Nice screemshots! And very helpful ... I have been limited to using MAME and ProSystem for development until now, and I always like to make sure that the graphics mode tricks I am using here don't end up looking rubbish on anyone's setup. Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted October 12, 2017 Share Posted October 12, 2017 Sramierz2008 did you use the 48K ext for it? Still curious why it was failing to load up on mine initially. Unless this requires one of the later model Mateos carts? I think I have a ver3 that doesn't support 48P properly or something like that. Will check the rom Trebor has sent now. This started by the way because Synthpopalooza was curious how it would look through the UAV mod. In case your wondering, I have a v3 Mateos cart. Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted October 12, 2017 Share Posted October 12, 2017 Nice screemshots! And very helpful ... No problem - this is pure 7800 through UAV s-video into XRGB-mini with 720 HDMI output and captured with Elgato HD60. If you need anything more like this (snaps or video) let me know Quote Link to comment Share on other sites More sharing options...
+Trebor Posted October 12, 2017 Share Posted October 12, 2017 Wow..okay so I tried a different USB cable that is only like 1' long instead of the 2' cable I usually use and that time it worked copying it over. So I guess like Inky, it would appear that my USB cable is to blame. Strange that other roms copy over okay with it. Unless I happen to get lucky when I copied over Ms. Pac 320 to it? Glad to see the root cause was found. Luck of the draw on the success/error rate is definitely a possibility with respects to the 2' cable results. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 16, 2017 Share Posted October 16, 2017 Hi Synth checked it on real hardware...works great... Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted October 20, 2017 Author Share Posted October 20, 2017 Another small update. The first 18 levels are back in ... this is just for testing purposes. I still haven't gotten bankswitching to work at all ... it's proving to be a real headache. But you can play the game up until about level 17 or so. Some of the positioning of the player and missle are off on some of the levels. ramcharmap6f.bas.a78 ramcharmap6f.bas.bin Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted December 19, 2017 Author Share Posted December 19, 2017 I will resume working on my project soon. In the meantime this happened: http://atariage.com/forums/topic/273280-booted-my-atari-7800-for-the-first-time-in-30-years/ 2 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted June 21, 2019 Author Share Posted June 21, 2019 So, this has happened ... And a game called Rikki and Vikki. It's in 320B mode with no DMA issues. I am looking into retooling my Sky Scraper project using this hardware setup and going all out by using an interlaced 160B mode. Not sure how it will all work but I want to look into it. Interlaced 160B will allow a whopping 91 colors per character, with a second palette possible too. The look should be almost 16-bit. I will try to work up some test screens. 7 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted July 28, 2019 Author Share Posted July 28, 2019 I am going to have to entirely rework the project ... I had started on a 48K setup, but I need to work it into a 512K bankswitch format, which will require extensive code revision. ? Meanwhile, I am going to work up some music. I have an idea for the background music for the first 5 levels ... the same music I used on the original 8-bit Atari XL version in 1990. I have been doing some POKEY experiments using 2-tone and hi-pass filters, so I am going to introduce this into the music. Will see how it goes. 4 Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted July 28, 2019 Share Posted July 28, 2019 6 hours ago, Synthpopalooza said: I am going to have to entirely rework the project ... I had started on a 48K setup, but I need to work it into a 512K bankswitch format, which will require extensive code revision. ? Meanwhile, I am going to work up some music. I have an idea for the background music for the first 5 levels ... the same music I used on the original 8-bit Atari XL version in 1990. I have been doing some POKEY experiments using 2-tone and hi-pass filters, so I am going to introduce this into the music. Will see how it goes. Since you’re going to need a fancier cart design anyway, and since you’ve already seen what RIKKI & VIKKI can do, are at least considering using something other than increasingly-scarce POKEY chips for audio? It would be great if more folks started embracing cheaper options such as microcontroller-based trackers and sound engines that can be acquired for a couple dollars rather than $20 - $40 POKEY chips. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted January 20 Share Posted January 20 ZeroPage Homebrew is playing Sky Scraper 2115 on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us! Fri Jan 20, 2023 | LIVE @ 6PM PT | 9PM ET | 2AM GMT+1Day WATCH LIVE: https://www.twitch.tv/zeropagehomebrew/WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Sky Scraper 2115 (2017 WIP | 7800) by Bobby Clark @Synthpopalooza (Code & Graphics) and Illya Wilson @PAC-MAN-RED (Graphics) Crazy Brix (2016 | 7800) by Bob DeCrescenzo @PacManPlus Ms. Pac-Man Twin (2015 WIP | 7800) by Bob DeCrescenzo @PacManPlus (WATCH AT 1080P60 FOR BEST QUALITY) 2 Quote Link to comment Share on other sites More sharing options...
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