retroillucid Posted October 17, 2014 Author Share Posted October 17, 2014 hell yeah. Thats cool Thanks I will continue to "tweak" it until I'm 100% satisfied Right now, I think I can improve some things here and there Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 17, 2014 Share Posted October 17, 2014 Work in progress for INty Pilot I think that you'll end up with a difficult game to code with a mock-up that looks like that, because you'll need lots of pre-shifted GRAM cards. If I were to do such a game, I'd use full screen scrolling (usual Inty limitations apply ) and only display lives/level/score between levels or on a magic key-press. That way, you get more GRAM cards for the interesting stuff. 2 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 17, 2014 Author Share Posted October 17, 2014 I think that you'll end up with a difficult game to code with a mock-up that looks like that, because you'll need lots of pre-shifted GRAM cards. If I were to do such a game, I'd use full screen scrolling (usual Inty limitations apply ) and only display lives/level/score between levels or on a magic key-press. That way, you get more GRAM cards for the interesting stuff. Thanks for letting me know! I'm going to re-work it so it display full screen 2 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 18, 2014 Author Share Posted October 18, 2014 I think that you'll end up with a difficult game to code with a mock-up that looks like that, because you'll need lots of pre-shifted GRAM cards. If I were to do such a game, I'd use full screen scrolling (usual Inty limitations apply ) and only display lives/level/score between levels or on a magic key-press. That way, you get more GRAM cards for the interesting stuff. Thanks for letting me know! I'm going to re-work it so it display full screen Ok, I made the changes 3 Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted October 18, 2014 Share Posted October 18, 2014 Ok, I made the changes i actually prefer it like this. Leaves more screen for game play Quote Link to comment Share on other sites More sharing options...
+Special Teams Posted October 18, 2014 Share Posted October 18, 2014 Sweet! It's really amazing what you can do. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 18, 2014 Share Posted October 18, 2014 Ok, I made the changes Much better! However. the top row of 8 pixels and the left column of 8 pixels will all be the background screen colour (in this case blue) and MOBs/BACKTAB (sprites/tiles) clipped accordingly, for a full screen scrolling, Inty game. You'll probably need to cut down on the Inty resources because the enemy planes are 3 colours. That would require quite a bit of flicker to achieve. Flicker can be passable on a black background but not so much on blue. Ideally, the planes should be a single colour which frees up MOBs for other things. 2 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted October 18, 2014 Share Posted October 18, 2014 Ideally, the planes should be a single colour which frees up MOBs for other things. That's a strange use of "ideally." Ideally, the planes should be multi-colour. Ideally, we would have more than 8 MOBs to play with. Compensating for technical limitations and practical applications is never ideal. Sorry, couldn't resist! But on to the topic... I am in love with that Bagman concept screen! Bagman was always one of my favourite arcade games. Oh, how many quarters I surrender to its insatiable appetite! The Pilot screen also looks very good, though I agree with GroovyBee: ideally the plans should be single colour to free the MOBs for other uses. Oh wait! -dZ. 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 18, 2014 Share Posted October 18, 2014 Bagman looks good, but it'd most likely end up looking like this :- The top image is your original, the second image is mocked in Foreground/Background mode and the lower one is mocked in Colour Stack mode. I'm not all that familiar with the game so handles in the ceiling and the switches could be done in more than one colour. It all depends on the number of moving baddies/objects in the game. For example if there are only 2 or 3 baddies you could have them as 2 colours each and the player as 2 colours. If there are more baddies, make them a single colour. If the baddies only move in clear space and have limited animation frames, you could use pre-shifted GRAM cards and a MOB to make them two colours. 2 Quote Link to comment Share on other sites More sharing options...
mr_intv Posted October 18, 2014 Share Posted October 18, 2014 I hope both of these find their way in a cart and then on my shelf.......say sometime in 2015? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 18, 2014 Share Posted October 18, 2014 I hope both of these find their way in a cart and then on my shelf.......say sometime in 2015? Out of the two, a Time Pilot style game would be more challenging to both code and to get it to "feel right". A Bagman style game would be a good candidate for IntyBASIC, in my opinion. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 18, 2014 Author Share Posted October 18, 2014 Bagman looks good, but it'd most likely end up looking like this :-BagmanInty.pngThe top image is your original, the second image is mocked in Foreground/Background mode and the lower one is mocked in Colour Stack mode. I'm not all that familiar with the game so handles in the ceiling and the switches could be done in more than one colour. It all depends on the number of moving baddies/objects in the game. For example if there are only 2 or 3 baddies you could have them as 2 colours each and the player as 2 colours. If there are more baddies, make them a single colour. If the baddies only move in clear space and have limited animation frames, you could use pre-shifted GRAM cards and a MOB to make them two colours. Man, how I forgot to make those changes!? Yeah, you're absolutely right I think I'm going to complete all 3 screens for Bagman 3 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 18, 2014 Share Posted October 18, 2014 I think I'm going to complete all 3 screens for Bagman I'm looking forward to that. I'll checkout some youtube Bagman vids so I can get a bit more familiar with the game. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted October 18, 2014 Share Posted October 18, 2014 I'm looking forward to that. I'll checkout some youtube Bagman vids so I can get a bit more familiar with the game. I have the MAME ROM if you want to play it.... 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 18, 2014 Author Share Posted October 18, 2014 I have the MAME ROM if you want to play it.... I have the Arcade cabinet if you want to play it.... .....now, you just need to make the trip from your location to Montreal 2 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 18, 2014 Share Posted October 18, 2014 @DZ-Jay: I'm not really a MAME guy. At the moment I spend my free time tinkering on projects and not playing games. @retroillucid: Canada has been on my list of places to visit forever. Someday I'll get over there. 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 18, 2014 Author Share Posted October 18, 2014 @DZ-Jay: I'm not really a MAME guy. At the moment I spend my free time tinkering on projects and not playing games.@retroillucid: Canada has been on my list of places to visit forever. Someday I'll get over there. If you ever come to Canada , specially Montreal Be sure to pay me a visit, I would be happy to meet you 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted October 18, 2014 Share Posted October 18, 2014 do you what the voices are saying in Bagman arcade? Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 18, 2014 Author Share Posted October 18, 2014 do you what the voices are saying in Bagman arcade? From what I hear, it's all in French (even if set the language to English) Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 18, 2014 Author Share Posted October 18, 2014 Wich other game you would like to see INtv graphics for? Let me know and I will work on it 1 Quote Link to comment Share on other sites More sharing options...
+Rev Posted October 18, 2014 Share Posted October 18, 2014 @retroillucid: Canada has been on my list of places to visit forever. Someday I'll get over there. You can visit the Elektronite headquarters!!! 1 Quote Link to comment Share on other sites More sharing options...
+Rev Posted October 18, 2014 Share Posted October 18, 2014 Wich other game you would like to see INtv graphics for? Let me know and I will work on it Elevator Action. 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 18, 2014 Share Posted October 18, 2014 Wich other game you would like to see INtv graphics for? Let me know and I will work on it Something like Dungeon Master (or that style at least) would be good on the Inty. Although, that game might be at the upper limit of what the Inty can do. Quote Link to comment Share on other sites More sharing options...
mr_intv Posted October 18, 2014 Share Posted October 18, 2014 I'd like to see a new or improved racing game. A. Much improved Turbo would be nice. What about a game like Ataris Sprintaster(. super sprint)? Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 18, 2014 Author Share Posted October 18, 2014 You can visit the Elektronite headquarters!!! I though William moved to China or something like that Quote Link to comment Share on other sites More sharing options...
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