Kiwi Posted January 8, 2016 Share Posted January 8, 2016 Maybe just make part the map incomplete. The user can draw in the map when they venture in a new area. I remember writing in the 1ups I found in Mario 3 were not marked on their map. Also Zelda I also drew in the heart container that I found. I recalled Link's Awaking in Nintendo power had this colored overworld map where you're suppose to be depending what instrument you're collecting. If you are looking for instrument number 1, then that area would be in green. Number 2 would be in red, and number 3 would be in blue. The rest of the map is uncovered. Just a thought. Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted January 9, 2016 Share Posted January 9, 2016 I love the map idea! Not since Truckin' has such a supplement been...supplied for an Intellivision game. I still have my original (well worn) Dragon Warrior map that came with the game. Did I get the game free with my Nintendo Power subscription, or vice versa? Hmmm... Quote Link to comment Share on other sites More sharing options...
+evg2000 Posted January 9, 2016 Share Posted January 9, 2016 I'm all for a map Quote Link to comment Share on other sites More sharing options...
Rev Posted January 9, 2016 Share Posted January 9, 2016 http://static1.squarespace.com/static/50d0fc0ae4b0c75e54db0249/t/51a6651be4b0213bc2c45060/1369859358710/psx_lunarsssc_ntsc_cib.jpg Anyone remember the PS1 game: Lunar Silver Star Story Complete. Came with a cool map. Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted January 9, 2016 Share Posted January 9, 2016 http://static1.squarespace.com/static/50d0fc0ae4b0c75e54db0249/t/51a6651be4b0213bc2c45060/1369859358710/psx_lunarsssc_ntsc_cib.jpg Anyone remember the PS1 game: Lunar Silver Star Story Complete. Came with a cool map. yes cloth maps are awesome. 1 Quote Link to comment Share on other sites More sharing options...
NumbThumb Posted January 14, 2016 Share Posted January 14, 2016 Slightly off topic but these turned up on my YT suggestions. Quite interesting. How "oldschool" graphics worked Part 1 - Commodore and Nintendo https://www.youtube.com/watch?v=Tfh0ytz8S0k How "oldschool" graphics work, part 2 - Apple and Atari https://www.youtube.com/watch?v=_rsycfDliZU Back in the day I used to play around with the C64 OCP Advanced Art Studio. Amongst other things I remember doing a decent Donald Duck… Anyways, if I want to try Inty Graphics what is the best way to go about it? 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 14, 2016 Share Posted January 14, 2016 Anyways, if I want to try Inty Graphics what is the best way to go about it? Do you mean for use in games or game title pages or just abstract art? If its the latter two then download the IntyBASIC SDK and use IntyColor to convert your work into something that can be run on an emulator or CC3. It has its limitations but for getting going and having fun its a good start. You might also want to read "stic.txt" in the SDK's "..\Documents\Tech" folder but its technical and a dry read. Quote Link to comment Share on other sites More sharing options...
NumbThumb Posted January 15, 2016 Share Posted January 15, 2016 Do you mean for use in games or game title pages or just abstract art? If its the latter two then download the IntyBASIC SDK and use IntyColor to convert your work into something that can be run on an emulator or CC3. It has its limitations but for getting going and having fun its a good start. You might also want to read "stic.txt" in the SDK's "..\Documents\Tech" folder but its technical and a dry read. Thanks! Just abstract art to begin with... Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted August 23, 2016 Share Posted August 23, 2016 Is this game still in the works or a possibility? I would love to have it on the Intellivision!!! Quote Link to comment Share on other sites More sharing options...
Kiwi Posted August 23, 2016 Share Posted August 23, 2016 http://atariage.com/forums/topic/250154-sydney-hunter-the-sacred-tribe/ This one is being worked on by nanochess. There's new gif in the last 2 pages of the game in action. It's looking very cool! 2 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 3, 2016 Author Share Posted October 3, 2016 For fun..... 9 Quote Link to comment Share on other sites More sharing options...
Rev Posted October 3, 2016 Share Posted October 3, 2016 Hey, why not! Capcom has kind of abandoned Mega Man. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 22, 2016 Author Share Posted October 22, 2016 Here's a works in progress for Fireman (Unreleased Nice Idea game) Thanks to Scalpel for posting the interview! 3 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 23, 2016 Author Share Posted October 23, 2016 Fireman mockup 2 Quote Link to comment Share on other sites More sharing options...
mr_intv Posted October 23, 2016 Share Posted October 23, 2016 I still think a improved version of Turbo is needed. Something with basic steering controls unlike the coleco version. Maybe Super Grand Prix Turbo! Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 23, 2016 Author Share Posted October 23, 2016 I still think a improved version of Turbo is needed. Something with basic steering controls unlike the coleco version. Maybe Super Grand Prix Turbo! I already did works on something similar to what you described 3 Quote Link to comment Share on other sites More sharing options...
mr_intv Posted October 23, 2016 Share Posted October 23, 2016 (edited) I already did works on something similar to what you described now that's what I'm talkin about! Hope that makes it onto a cart someday! Edited October 23, 2016 by mr_intv Quote Link to comment Share on other sites More sharing options...
mr_me Posted October 23, 2016 Share Posted October 23, 2016 I still think a improved version of Turbo is needed. Something with basic steering controls unlike the coleco version. Maybe Super Grand Prix Turbo! What's wrong with steering in Intellivision Turbo. I thought its the only good thing with that game. Quote Link to comment Share on other sites More sharing options...
scalpel Posted October 23, 2016 Share Posted October 23, 2016 Here's a works in progress for Fireman (Unreleased Nice Idea game) Thanks to Scalpel for posting the interview! Impressive !!! But, may be I will find the rom soon We'll could compare both version :) 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted January 12, 2017 Author Share Posted January 12, 2017 I guess 2017 is going to be a great time to complete Tarzan for the INtv Here's some VERY early works in progress Wich means there's still alot of works left to do before nailing it But hey, as they said, Rome wasn't built in a day 8 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted January 12, 2017 Share Posted January 12, 2017 Cool! Awesome looking start! ?? Quote Link to comment Share on other sites More sharing options...
+grips03 Posted January 13, 2017 Share Posted January 13, 2017 Looks great. I was wondering why the pics are so small. Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted January 13, 2017 Share Posted January 13, 2017 Looks great. I was wondering why the pics are so small. They are releasing it for the Intellivision 3DS handheld Quote Link to comment Share on other sites More sharing options...
carlsson Posted January 13, 2017 Share Posted January 13, 2017 Are those mock-ups designed for some kind of expanded Intellivision, or are you planning to use a lot of MOBs to flesh out the background? I see several places where you use 3-5 (!!) colours in the same 8x8 GRAM. I hate to be a nay-sayer, and I'm sure you'll find out sooner than later if you already didn't. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted January 13, 2017 Author Share Posted January 13, 2017 Are those mock-ups designed for some kind of expanded Intellivision, or are you planning to use a lot of MOBs to flesh out the background? I see several places where you use 3-5 (!!) colours in the same 8x8 GRAM. I hate to be a nay-sayer, and I'm sure you'll find out sooner than later if you already didn't. Yes correct As it is right now, there's alot of things left to do before having a background that respect the INtv limitation But like I said, that's a very early wip Quote Link to comment Share on other sites More sharing options...
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