Imperious Posted March 10, 2015 Share Posted March 10, 2015 Only minor little thing I'm aware of is the Version of Buck Rogers on Gamecart 1 I think it is, has the dull Text only startup screen, I have a EA5 version that has the Proper Sega start screen somewhere. Obviously not worth recombining a whole Rom for that, but I will dig it up just in case there is ever a need to redo it. Thanks for the hard work Gazoo, just waiting for the 27c040's I ordered so I can modify my Jon Guidry boards to take the 512k Gamecarts. Quote Link to comment Share on other sites More sharing options...
Tempest Posted March 10, 2015 Share Posted March 10, 2015 Huh, I never noticed that before. Quote Link to comment Share on other sites More sharing options...
Tempest Posted March 17, 2015 Share Posted March 17, 2015 Does anyone know if dumps are actually available for the games I listed? I know the final Wing War proto is available, but I'm not sure about the others. Also if we were looking to fill up another cart we could add something like Major Tom which is an EA/3 game. Quote Link to comment Share on other sites More sharing options...
Gazoo Posted May 17, 2015 Author Share Posted May 17, 2015 512kUtilities.bin Here's my first modification to the 512k Utilities cartridge. The text editor is replaced with the Funnelweb 80 column editor. I thought some of you might want to try it out. Stay tuned, there's plenty more to come! Gazoo 2 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted May 18, 2015 Share Posted May 18, 2015 Did Never-Lander get onto one of these carts? Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted May 18, 2015 Share Posted May 18, 2015 Did Never-Lander get onto one of these carts? yes it is on the 2048 cart and also Games 3. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted May 18, 2015 Share Posted May 18, 2015 Cool.. I have a physical NeverLander cart, but was hoping it made it onto one of the megacarts. Pitfall! as well? (A link to a complete listing of games on the compilation carts would probably benefit me... So I dont keep bugging you guys. ) Quote Link to comment Share on other sites More sharing options...
Imperious Posted May 18, 2015 Share Posted May 18, 2015 Alternatively You can load up the 6 gamecarts into Classic99 one at a time and work it out that way. You do have to modify the ini file to get that to work. Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted May 18, 2015 Share Posted May 18, 2015 I actually did sheets of professional labels for Neverlander, Arcturus, and Acadiel's 512K Compilation cartridge of 8K ROM images a while back. . . 1 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted May 19, 2015 Share Posted May 19, 2015 (edited) Cool.. I have a physical NeverLander cart, but was hoping it made it onto one of the megacarts. Pitfall! as well? (A link to a complete listing of games on the compilation carts would probably benefit me... So I dont keep bugging you guys. ) http://www.arcadeshopper.com/wp/?page_id=11#!/Hummingbird-Eeprom/p/33994194/category=12497083 if you scroll down to the screenshots you can see the games carts pitfall is on the games3 too! Edited May 19, 2015 by arcadeshopper Quote Link to comment Share on other sites More sharing options...
Imperious Posted May 22, 2015 Share Posted May 22, 2015 I've so far converted 4 Jon Guidry boards into 512k Gamecarts, just 2 to go now. Whilst testing Gamecart 4 I noticed a problem with Qbert, whenever He jumps on the disc to get back up to the top step there a trail of "e"'s that stay on the screen, same goes when testing in Classic99. Quote Link to comment Share on other sites More sharing options...
Gazoo Posted May 23, 2015 Author Share Posted May 23, 2015 (edited) I've so far converted 4 Jon Guidry boards into 512k Gamecarts, just 2 to go now. Whilst testing Gamecart 4 I noticed a problem with Qbert, whenever He jumps on the disc to get back up to the top step there a trail of "e"'s that stay on the screen, same goes when testing in Classic99. Does the disk version of this game have the same issue? If not, then it should be able to be fixed. Gazoo Edited May 23, 2015 by Gazoo Quote Link to comment Share on other sites More sharing options...
Gazoo Posted May 23, 2015 Author Share Posted May 23, 2015 (edited) 512kUtilities052315.bin Another 80 column program has been added. Selection 'X' is now 'Multi Disk Commander'. If anyone has any requests for other 80 column programs to be added, let me know. Enjoy! Gazoo Edited May 23, 2015 by Gazoo 1 Quote Link to comment Share on other sites More sharing options...
Imperious Posted May 24, 2015 Share Posted May 24, 2015 Does the disk version of this game have the same issue? If not, then it should be able to be fixed. Gazoo No it doesn't, disk image attached. I didn't try this on real iron, just classic99, but have run it on the real thing in the past and not noticed any issues. Image attached, loads with XB. Modules Disk 01 (1989)(-)req. PHM 3026USGROP315B.dsk Quote Link to comment Share on other sites More sharing options...
Gazoo Posted May 24, 2015 Author Share Posted May 24, 2015 512kUtilities052415.bin Another 80 column program has been added. Selection 'D' is now 'Fractals'. Enjoy! Gazoo 1 Quote Link to comment Share on other sites More sharing options...
Gazoo Posted May 24, 2015 Author Share Posted May 24, 2015 512kUtilities052415a.bin Another 80 column program has been added. Selection 'I' is now 'GIF File Translator'. Enjoy! Gazoo 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted May 24, 2015 Share Posted May 24, 2015 At this rate, you'll have an entire Utilities 2 module in no time, Gazoo--and with a serious 80-column component! Quote Link to comment Share on other sites More sharing options...
Gazoo Posted May 24, 2015 Author Share Posted May 24, 2015 At this rate, you'll have an entire Utilities 2 module in no time, Gazoo--and with a serious 80-column component! Jus' waitin' for some more 80 column programs to roll in... Quote Link to comment Share on other sites More sharing options...
Gazoo Posted May 29, 2015 Author Share Posted May 29, 2015 I've so far converted 4 Jon Guidry boards into 512k Gamecarts, just 2 to go now. Whilst testing Gamecart 4 I noticed a problem with Qbert, whenever He jumps on the disc to get back up to the top step there a trail of "e"'s that stay on the screen, same goes when testing in Classic99. No it doesn't, disk image attached. I didn't try this on real iron, just classic99, but have run it on the real thing in the past and not noticed any issues. Image attached, loads with XB. I just checked the files on the disk image you posted and they are identical to the data in the cart. Feel free to verify this if you'd like. Gazoo Quote Link to comment Share on other sites More sharing options...
Imperious Posted May 30, 2015 Share Posted May 30, 2015 There must be something else causing it then. I re-downloaded the Gamecart4 file again and ran it in Classic99, same thing, e's appearing. The photo I posted was from the real thing. I suggest someone else verifies this as I expect every Gamecart 4 Qbert behaves this way. If it's not fixable it isn't a big deal, I will just run the version on the disk file. Quote Link to comment Share on other sites More sharing options...
Gazoo Posted May 30, 2015 Author Share Posted May 30, 2015 There must be something else causing it then. I re-downloaded the Gamecart4 file again and ran it in Classic99, same thing, e's appearing. The photo I posted was from the real thing. I suggest someone else verifies this as I expect every Gamecart 4 Qbert behaves this way. If it's not fixable it isn't a big deal, I will just run the version on the disk file. 053015Gamecart4.bin See if this makes any difference. I can't get to the point in the game that you're describing, so I can't test it. It looks as if the software author of Qbert used character >0E as a space instead of character >20, so I blanked out the definition for character >0E. Why the author would use character >0E for a space is beyond me. Gazoo 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted May 30, 2015 Share Posted May 30, 2015 I suggest someone else verifies this as I expect every Gamecart 4 Qbert behaves this way. If it's not fixable it isn't a big deal, I will just run the version on the disk file. Yes my Gamecart 4 does the same thing. My real Q*Bert cart does not. Quote Link to comment Share on other sites More sharing options...
Gazoo Posted May 30, 2015 Author Share Posted May 30, 2015 053015Gamecart4.bin See if this makes any difference. I can't get to the point in the game that you're describing, so I can't test it. It looks as if the software author of Qbert used character >0E as a space instead of character >20, so I blanked out the definition for character >0E. Why the author would use character >0E for a space is beyond me. Gazoo Has anyone tried this out yet? If it's fixed, I'll apply the fix to the 2 meg cart also. Gazoo Quote Link to comment Share on other sites More sharing options...
Imperious Posted May 31, 2015 Share Posted May 31, 2015 Has anyone tried this out yet? If it's fixed, I'll apply the fix to the 2 meg cart also. Gazoo Sorry about the delay in testing Your fix, timezone differences mean I was sleeping. I just tried it in Classic99, no problems noticed. It's interesting how this may have occured though, as neither the disk version I uploaded nor the cart does that, so it's obviously not something the Author of the game did. Maybe it was a bug in an earlier disk version and that's somehow what got used here. It's fixed anyhow, so that's all that matters really, and of course a big thankyou. Quote Link to comment Share on other sites More sharing options...
Gazoo Posted May 31, 2015 Author Share Posted May 31, 2015 Sorry about the delay in testing Your fix, timezone differences mean I was sleeping. I just tried it in Classic99, no problems noticed. It's interesting how this may have occured though, as neither the disk version I uploaded nor the cart does that, so it's obviously not something the Author of the game did. Maybe it was a bug in an earlier disk version and that's somehow what got used here. It's fixed anyhow, so that's all that matters really, and of course a big thankyou. Well I have to disagree about the Author of the code being responsible. He assumed that character >0E was defined as >0000,>0000,>0000,>0000 and used that character instead of using the space character which has that definition by design. It would have been proper programming procedure to define character >0E to his specifications if it was going to be used, and not assume that it had not been previously defined. But the important thing is that the loader was able to be reconfigured to accommodate the game so it displayed correctly, as you stated. You're most welcome, Gazoo Quote Link to comment Share on other sites More sharing options...
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