YANDMAN Posted September 29, 2014 Share Posted September 29, 2014 This is just fantastic i cannot wait to play this, is there going to be a PAL version......please............please, Ive lost track of the many good games coming out on both 2600 and 7800 all you guys do an amazing job, I hope one day to be able to add to this. Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3081847 Share on other sites More sharing options...
+SpiceWare Posted September 29, 2014 Author Share Posted September 29, 2014 This is just fantastic i cannot wait to play this, is there going to be a PAL version......please............please, Ive lost track of the many good games coming out on both 2600 and 7800 all you guys do an amazing job, I hope one day to be able to add to this. Thanks! There's only going to be 1 version, but it already supports NTSC, PAL and SECAM: Menu Options: Level = select from 1 of 6 test levels. TV Type = Select NTSC, PAL or SECAM for proper colors based on your model 2600. That menu option only changes the colors while leaving the game at 60 FPS. The TVs in Europe appear to support that frame rate without any problem. Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3081863 Share on other sites More sharing options...
YANDMAN Posted September 29, 2014 Share Posted September 29, 2014 Dude you are the man, This is got me sooooooooo excited, I very nearly built a Bosconian cabinet last year but made something else in the end. yeah all my tv's even my CRT's all support 60fps its something i specifically look for in older tv's. Whats your lead time to finishing the project do you think? Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3081880 Share on other sites More sharing options...
+SpiceWare Posted September 29, 2014 Author Share Posted September 29, 2014 (edited) Whats your lead time to finishing the project do you think? That's hard to say: Medieval Mayhem - 9 months Stay Frosty - 2 months Space Rocks - 8 months Stay Frosty 2 - minor test done in 2008,though it was all scrapped when I restarted the project using DPC+ in September 2010. It was finished at the end of 2013, though there were a lot of detours along the way. This project resulted in a number of fixes to DPC+ as well as the addition of DPC+ and ARM emulation to Stella. Frantic - started in 2011, still not done Timmy! - started January 2013, still not done Edited September 29, 2014 by SpiceWare 1 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3081938 Share on other sites More sharing options...
AtariLeaf Posted September 29, 2014 Share Posted September 29, 2014 (edited) I'm gonna fire up the latest build on the ouya tonight and give 'er a go. Love your work Darrell, LOVE IT! Edited September 29, 2014 by AtariLeaf Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3082118 Share on other sites More sharing options...
WildBillTX Posted September 30, 2014 Share Posted September 30, 2014 I'm finally getting the hang of playing this game after getting killed off too easily. BTW is it intentional that your ship flies faster in a X diagonal pattern than + (right left up down)? Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3082412 Share on other sites More sharing options...
+SpiceWare Posted September 30, 2014 Author Share Posted September 30, 2014 While it may not look it, these are very early routines - probably comparable to this build of Space Rocks. I'll be creating the movement tables when I work on the enemy ship routines, what's in place is just enough to deal with the placeholder shapes that were used to test the sprite routines and the radar display. Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3082438 Share on other sites More sharing options...
KevinMos3 Posted September 30, 2014 Share Posted September 30, 2014 Medieval Mayhem - 9 months Stay Frosty - 2 months Space Rocks - 8 months Stay Frosty 2 - minor test done in 2008,though it was all scrapped when I restarted the project using DPC+ in September 2010. It was finished at the end of 2013, though there were a lot of detours along the way. This project resulted in a number of fixes to DPC+ as well as the addition of DPC+ and ARM emulation to Stella. Frantic - started in 2011, still not done Timmy! - started January 2013, still not done I'm not familiar with "Timmy!" I must have missed any posts about that one. What type of game was/is it? I can hardly wait to get Stay Frosty 2. It's #1 on my Christmas wish list when it comes out... and I've made sure the key present-buying-people in my life know it. I picked up Space Rocks at PRGE last year. Frantic has been looking incredible for a long time now. Definitely a must-have when it's done. And, I'm REALLY looking forward to this game. I never even heard of Bosconian until this, but I must say, I greatly prefer your take on the name "Draconian." That sounds so much more appealing. It's amazing what you've done with it so far. -Kevin Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3082465 Share on other sites More sharing options...
+SpiceWare Posted September 30, 2014 Author Share Posted September 30, 2014 I'm not familiar with "Timmy!" I must have missed any posts about that one. What type of game was/is it? I think there's only one blog entry about it. The TV Type routines in Draconian came from it. I can hardly wait to get Stay Frosty 2. It's #1 on my Christmas wish list when it comes out... and I've made sure the key present-buying-people in my life know it. I can't wait either! It took much longer to develop than I expected, though all the delays resulted in a significantly better game than I expected it to be. Had lots of help on this one - you might have noticed everybody in the Credits section of the manual that was included with the demo. I picked up Space Rocks at PRGE last year. Thanks! I had a great time at PRGE and plan to return again. It's not in the cards for this year though. Who knows, maybe Draconian will be released there next year Frantic has been looking incredible for a long time now. Definitely a must-have when it's done. This ones taking longer than I expected too. I have a feeling I'm going to reboot it again and start with the digitized audio routines as that's been giving me the most grief. And, I'm REALLY looking forward to this game. I never even heard of Bosconian until this, but I must say, I greatly prefer your take on the name "Draconian." That sounds so much more appealing. It's amazing what you've done with it so far. Nathan came up a dozen names or so and we decided Draconian was best. A few of the others were Atarian, Space Fortress Attack, Stellar Assault and Space Infiltrator. 1 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3082652 Share on other sites More sharing options...
+SpiceWare Posted October 14, 2014 Author Share Posted October 14, 2014 I've been busy with other stuff, but Nathan's been doing some Stellar Cartography so here's a new build. New menu options: Quadrant: Alpha, Beta, Gamma and Delta Sector: 1-x, depends on selected Quadrant. This used to be Level Level: Kids, Easy, Normal, Hard Quadrants: Alpha - Midway arcade levels (Nathan's mapped out 12 sectors so far) Beta - will be Namco [new] arcade levels Gamma - will be unique levels for Draconian. Delta - will be AtariAge contest levels Note: Beta, Gamma and Delta contain placeholder levels for now. Level currently controls the number of space objects (asteroids and mines) that appear in each of the 32 horizontal zones. ROM1draconian_20141014.bin1 Requires Stella ver 3.7.1 or later. See first post for instructions on how to reduce flicker. 11 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3092246 Share on other sites More sharing options...
+SpiceWare Posted October 15, 2014 Author Share Posted October 15, 2014 I'm gonna fire up the latest build on the ouya tonight and give 'er a go. Love your work Darrell, LOVE IT! Thanks for the new video! It's much, much better than the other guy's flickerific one! Might want to make the link in the comment go the topic though, that way you won't have to change it every time I release a new build. I always update the current version link, located at the top of the topic post, whenever I post a new build. 4 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3092668 Share on other sites More sharing options...
AtariLeaf Posted October 15, 2014 Share Posted October 15, 2014 Thanks for the new video! It's much, much better than the other guy's flickerific one! Might want to make the link in the comment go the topic though, that way you won't have to change it every time I release a new build. I always update the current version link, located at the top of the topic post, whenever I post a new build. Glad you like it and your right, I'll make the change so it points to the proper topic Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3092884 Share on other sites More sharing options...
YANDMAN Posted October 16, 2014 Share Posted October 16, 2014 give me a cartridge nowwwwwwwwwwwwwwwwwwwwww Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3093303 Share on other sites More sharing options...
+SpiceWare Posted October 18, 2014 Author Share Posted October 18, 2014 Alpha Quadrant is done, Beta Quadrant is done thru level 19. ROM1 draconian_20141018.bin 1 Requires Stella ver 3.7.1 or later. See first post for instructions on how to reduce flicker. 1 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3094689 Share on other sites More sharing options...
+SpiceWare Posted October 20, 2014 Author Share Posted October 20, 2014 We think Beta Quadrant is done. Did some more work on the enemy formations. They just fly in a circle at the moment. The radar display will now alternate between radar display and formation display. Line Formation (with radar display and formation display) Arrow Formation Square Formation Diamond Formation Note: set Right Difficulty to A to freeze the ship movement, formations will still change. ROM1 draconian_20141019.bin 1 Requires Stella ver 3.7.1 or later. See first post for instructions on how to reduce flicker. 4 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3095642 Share on other sites More sharing options...
yell0w_lantern Posted October 20, 2014 Share Posted October 20, 2014 Unbelievable work... as always. Is there a link for donations? The Spice[ware] must flow! 3 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3095666 Share on other sites More sharing options...
Omegamatrix Posted October 20, 2014 Share Posted October 20, 2014 Unbelievable work... as always. Is there a link for donations? The Spice[ware] must flow! LOL Post of 1,000 likes. I love Dune... Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3095670 Share on other sites More sharing options...
AtariBrian Posted October 20, 2014 Share Posted October 20, 2014 Any chance the sounds will be changed a bit so they arent identical to Space Rocks ? Looking forward to getting this on cart like all your others ! Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3095674 Share on other sites More sharing options...
iesposta Posted October 20, 2014 Share Posted October 20, 2014 Any chance the sounds will be changed a bit so they arent identical to Space Rocks ? Looking forward to getting this on cart like all your others ! 100% chance of change. It's the way he programs. Everything is a placeholder until it's changed. Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3095677 Share on other sites More sharing options...
+SpiceWare Posted October 20, 2014 Author Share Posted October 20, 2014 Any chance the sounds will be changed a bit so they arent identical to Space Rocks ? Looking forward to getting this on cart like all your others ! Yep - sounds tend to get done towards the end. I like to drop placeholder sounds in at the beginning as quiet games aren't as much fun. 1 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3095680 Share on other sites More sharing options...
Thomas Jentzsch Posted October 20, 2014 Share Posted October 20, 2014 I like to drop placeholder sounds in at the beginning as quiet games aren't as much fun. Usually I don't do even that. Suppose, I am a more visual person. Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3095854 Share on other sites More sharing options...
DaveD Posted October 21, 2014 Share Posted October 21, 2014 This is looking amazing, as usual. The combination of your programming skills and Nathan's graphics is unbeatable. Bosconian is one of those games that was always fun and I always thought it had a good amount of replay value because there was always more content to look forward to. Maybe because I was never that good at it but it did seem to offer the promise of endless challenge, levels and surprises. Looking forward to this one! 1 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3096499 Share on other sites More sharing options...
+SpiceWare Posted October 21, 2014 Author Share Posted October 21, 2014 This is looking amazing, as usual. The combination of your programming skills and Nathan's graphics is unbeatable. Bosconian is one of those games that was always fun and I always thought it had a good amount of replay value because there was always more content to look forward to. Maybe because I was never that good at it but it did seem to offer the promise of endless challenge, levels and surprises. Looking forward to this one! Thanks! I was getting annoyed when I'd glance down to view the radar only to see the formation display, so did some hacking in Stella which lead to this: More info & ROM in last night's blog entry. 1 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3096503 Share on other sites More sharing options...
Keatah Posted October 21, 2014 Share Posted October 21, 2014 I occasionally read up on this project. Two suggestions I have. 1- maybe somehow put both radar displays adjacent to each other. Having them separated by the digit looks cluttered. outline each with a box. 2- regarding controllability, it is difficult to "cruise" diagonally. By that I mean you must release the joystick just so, or release the left arrow key and up arrow key (emulation) at exactly the same moment, otherwise the game makes your ship travel horizontally or vertically. I.e. It pays attention to the last direction command. Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3096786 Share on other sites More sharing options...
+SpiceWare Posted October 21, 2014 Author Share Posted October 21, 2014 (edited) Thanks for the input 1- maybe somehow put both radar displays adjacent to each other. Having them separated by the digit looks cluttered. outline each with a box. I don't think there's enough time for the player updates and color change if they're moved closer together. The frame around the radar is "suggested" by the 4 ticks in the corners. Those ticks are drawn with the players, which must be shifted before/after the radar display so they line up correctly. The radar spans the full 8 pixels, so I'd have to use the missiles to draw a box. Each missile would be a different color, so I don't think that'd look very good. One thing to consider is the formation display is on all the time right now because I'm still building the framework for the game. Once I get everything in place, that display will only show up when a formation attacks - to get a feel for how often that is check some gameplay videos like this one, where it first shows up at 2:50 2- regarding controllability, it is difficult to "cruise" diagonally. By that I mean you must release the joystick just so, or release the left arrow key and up arrow key (emulation) at exactly the same moment, otherwise the game makes your ship travel horizontally or vertically. I.e. It pays attention to the last direction command. I've noticed that a few times, but never often enough that it crossed my mind as a problem. I'll have to think on how to deal with it, maybe caching the prior frame's joystick reading and merging it with the current frame will do the trick Edited October 21, 2014 by SpiceWare 2 Quote Link to comment https://forums.atariage.com/topic/225044-draconian-2600/page/3/#findComment-3096837 Share on other sites More sharing options...
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