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VGM Compression Tool


Tursi
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The web interface has a question mark on the A01 file but not on the B01, so I guess it says A01 is not a TI file. But I don't understand why, it comes straight from the Quick Player and it´s saved in TI-format.
Likely you created the file not on the TI
It's easy to fix click on convert to tifiles

Sent from my Pixel 6 Pro using Tapatalk

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1 hour ago, arcadeshopper said:

Likely you created the file not on the TI
It's easy to fix click on convert to tifiles

Sent from my Pixel 6 Pro using Tapatalk
 

Sorry, that didn't help. I will try to use the older version of Quick Player to see if I get the same result. I did the Smurf conversions with the older version and had no problem to load on the TI.

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Again, 01A is corrupt. The second character of the TIFILES tag was overwritten. I thought I mentioned that I had fixed this before...

 

For long term use with emulation, getting used to a hex editor and the general look of headers is helpful. The diagnoses could be a few seconds. ;)

 

image.thumb.png.ab9f9b53241ef8bea9cb25b63913b3d5.png

 

Now the why, I guess that's back on me. Stand by.

 

Edited by Tursi
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On 4/26/2022 at 1:12 AM, Nick99 said:

@Tursi, I have tried out the latest version of Quick Player so I can use the animations like Chuck in the converted songs. 

Problem is that I can't load the finished files on my TI with E/A.

Are you sure you are running the latest? It should say 20220307 in the title bar. I tested here with a two-file output and it worked fine, plus the same version is reported both at Harmesslion and Github.

 

Converted this with a fresh download:

test2test1

 

Edited by Tursi
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12 hours ago, Nick99 said:

I must have missed that update, tried to download the zip-file on Github, but get the message "It's not the site you looking for". Is the zip-file to be found elsewhere?

Harmlesslion.com is the primary distribution for all my software (although eventually it will scrape github).

 

http://harmlesslion.com/software/vgm

 

If you are downloading from github directly, the file will always be in the "dist" folder. Looks like you may have tried to use the link in the readme.md. Github keeps changing up the syntax for direct linking...  (Edit: ah, not github's fault this time. I changed the branch name. Nevertheless, meant to remove that link from the readme as part of the update...)

 

 

 

Edited by Tursi
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  • 3 months later...
On 8/16/2021 at 2:55 PM, Tursi said:

Well, you're free to compile the tools for Mac. Except for testplayer, I made sure there was nothing Windows specific in any of them.

 

I just compiled the core tools for macos and can confirm they work, but there is one caveat: sscanf_s is a Windows-only concept. Luckily, sscanf_s and sscanf are exactly the same when not used on strings (i.e. no %s used in the format string), so adding a simple #define was enough to get it to compile.

 

So, a big thank you @Tursi for making these cross-platform!

Edited by TheMole
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Thanks for the note! I did try to avoid the windows-only concepts, but I was probably annoyed that day. ;)

 

I saw your comment about sound effects overriding the music incorrectly. I haven't got a lot of runtime on that code yet, and when I did some Coleco work recently I had some doubts it was correct there. If you spy a clear bug, let me know!

 

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